MINOTOAD by MarkoPoloDev

Face off against prowling peloponnesian polliwogs in this dungeon of doom as you delve deeper and deeper in search of your arch-nemesis.
Post-jam changes
- Hoplites no longer softlock the game by jumping outside the level.
- The game no longer temporarily hangs when you defeat the minotoad.
- Added an 'Easy Mode' where you start each floor with full health. Toggle with 'p'.
Known Issues
- Once you skip the tutorial for the first time, the game will never show you the tutorial again, even if you die and start over. You have to restart the game or refresh the page.


Tools & Credits
- Godot
- Aseprite
- Sunvox
- JuiceFX, SmearFX, Pixel FX Designer
- ColorTool
- Font: m3x6 by Daniel Linssen
- Freesound.org
- If you want to see how I made this game, the vods will be up on twitch until they're not.

Ratings
| Overall | 580th | 3.262⭐ | 23🧑⚖️ |
| Fun | 493th | 3.262⭐ | 23🧑⚖️ |
| Innovation | 821th | 2.405⭐ | 23🧑⚖️ |
| Theme | 773th | 2.905⭐ | 23🧑⚖️ |
| Graphics | 342th | 3.595⭐ | 23🧑⚖️ |
| Audio | 363th | 3.31⭐ | 23🧑⚖️ |
| Mood | 421th | 3.3⭐ | 22🧑⚖️ |
| Given | 26🗳️ | 9🗨️ |
I also used Godot to make my game, I think it's fun to see other people also using it.
Little bug report: got stuck in the second room, one of the jumping enemies went into a wall and I could dispose of it.

✔️ A large amount of content.
✔️ Nice slow-mo effect when you get hit.
➖ The glitch where the jumper enemies would get stuck in a wall meant I had to restart multiple times.
The only other issue I ran into (other than the hoplite "soft lock") was that attacking using the LMB didn't work every time, but once I switched to arrow keys + E it worked fine.
Having to start all over again when dying put me off and I wasn't able to finishing the game after playing for 20-30 minutes. I understand it's a design choice and I can definitely get behind it, I'm just not very good at killing all the things and want to play and review more games to help people get to 20 ratings :sweat_smile:
Overall great entry, good job!
I did unfortunately experience the bug where a hoplite (love the name, lol) got off the screen, I think that would be something that is fair to fix post-jam in my opinion. Besides that, I kinda wished there was some kind of circle ground indicator for where the hoplites would land, and my only other gripe would be that using WASD with E for the attack is awkward (although I ended up using the arrow keys because of that).
Those issues are pretty nitpicky though, this is a really smooth and fun experience. Nice work!

Gonna give it another go, this time with attacking :D
I'm a sucker for isometric dungeon crawlers, and this was no exception. :smile: It's crazy what you were able to push out in such a short amount of time. A real testament to a tight scope and a polished idea. Congrats on this one!!