Don't Pull It Out by Shin0nome

[raw]
made by Shin0nome for Ludum Dare 48 (JAM)

Capture d’écran 2021-04-26 à 23.10.42.pngCapture d’écran 2021-04-26 à 23.09.08.pngA Game in which you stab yourself a bit deeper and a bit deeper to survive !


Devlog : Fixed a bug that killed the player in one hit and Modification of game Controls

Ratings

Overall 1236th 3.329⭐ 72🧑‍⚖️
Fun 1293th 3.093⭐ 72🧑‍⚖️
Innovation 443th 3.636⭐ 72🧑‍⚖️
Theme 817th 3.714⭐ 72🧑‍⚖️
Graphics 1536th 2.971⭐ 72🧑‍⚖️
Audio 677th 3.479⭐ 72🧑‍⚖️
Mood 1356th 3.157⭐ 72🧑‍⚖️
Given 105🗳️ 159🗨️

Feedback

Iak
27. Apr 2021 · 09:22 UTC
Attacking monsters with my blood... yeah that seems safe. No problem at all. Interesting mechanic, I like.
timujin
27. Apr 2021 · 09:37 UTC
Pretty unusual take
Cievers
27. Apr 2021 · 09:42 UTC
Since you can't attack when moving, and the goblins are just as fast as you when you're hurt, I found it quite difficult to stay alive. The interpretation of the theme is very cool though!
guladam
27. Apr 2021 · 09:47 UTC
Hey, congrats!

I think your take on theme is brilliant! The gameplay mechanic is interesting.
Also love the artstyle and the music! :v:

My only advice would be the adjust the adjust the difficulty curve for the game.
It would be much better for the players to have an easier start to get the hang of it.

Then you could ramp it up to become more challenging!

Nevertheless, I got hooked into it instantly and found myself playing 10-15 rounds. Brilliant game! :crossed_swords:
Bhaa_Su
27. Apr 2021 · 09:48 UTC
I cant play because of an error =/
BUT its still fun
Ambear
27. Apr 2021 · 10:05 UTC
Voice sounds are so realistic xD
Innovation on 5+
Game for masochists ahaha
Great job!
MrPouletBZH
27. Apr 2021 · 11:18 UTC
Ok the approach of the theme is really cleaver, that was a really good idea, and I salute the fact that there is a bit of lore for the game. The game seems a bit hard and I felt that we're a bit too slow when we're bleeding, but I had fun!
Also, I did some runs (and died pretty fast on the majority :grimacing: ), and one of the run crashed, I had to close the game using the task manager. I don't know what caused it, it happened only once, so it must be just me that is a bit unlucky :D
RedSorel
27. Apr 2021 · 13:28 UTC
A long time ago, a long time ago, a long time ago. I died so many time, i heard this so many time! But it was fun. A bit hard on first run, but when you got some masteries on it, it's damn cool.
arista
27. Apr 2021 · 16:46 UTC
My deepest fear playing this game is someone overhearing the sound effects and having to explain it's a game called "Don't pull it out" lol
asdehielo
28. Apr 2021 · 11:40 UTC
Very original idea, great interpretation of the theme. I played a few runs and found a bug: if an enemy attacks you while you are stabbing yourself, you are instakilled (might be intended tho).

I've got to say that I found the controls a bit weird, the 3 "powers" (Dash, stab and powerup) are too far apart from each other on the keyboard. My suggestion would be to use Q, W, and E or Z, X and C, and keep movement on the arrow keys.

Good game!
🎤 Shin0nome
28. Apr 2021 · 12:13 UTC
@asdehielo Thank's for the reply, that really help, happy that you liked the game ! I will fix the bugs, and change the controls, it seems to be better indeed !
Solweak
28. Apr 2021 · 12:21 UTC
Nice job on your sound effects and narration on the main screen, it's not easy !
The mechanic is original but sometimes the monsters can one shot you with multiple -20 appeared at the same time. I still have fun though, good job !
🎤 Shin0nome
28. Apr 2021 · 12:52 UTC
@solweak Happy you had fun ! I will correct this bug, thank you for notifying me !
MicroChasm
28. Apr 2021 · 15:48 UTC
I love the idea of stabbing yourself. Well done on the voiceover, all of the sound its pretty endearing actually. The game is fairly easy, I would like to see it more fast paced, maybe with a stream of blood instead of a circle around you. The hurt voiceover is a little amusing-- you stab yourself in the stomach and then are like-- aww, come on! I love that the story is pretty out there but played completely straight. Super good idea.
Eugenik
28. Apr 2021 · 16:08 UTC
A very polished minigame, well done guys!.
LDJam user 245333
28. Apr 2021 · 19:15 UTC
(hey, I recognize that voice!)

The concept of the game is a bit unsettling (I'm glad that it's pixel art), but it works well. It creates an interesting risk/reward balance. It's also fun (and dangerously tempting) do explore the different power-up available! Nice job!
LDJam user 233347
28. Apr 2021 · 21:28 UTC
oddly satisfying :laughing:
Videt
29. Apr 2021 · 05:44 UTC
XD this game is really fun 5/5!
michaelyount
29. Apr 2021 · 05:49 UTC
I like the whole concept of the character pushing a knife into himself to kill enemies. Great game.
BoClow
29. Apr 2021 · 14:10 UTC
Interesting idea. You basically use your health to kill enemies. I liked it. Also nice way to interpret the Theme!
pedrohph
29. Apr 2021 · 14:42 UTC
Hurt yourself to kill enemies is a amazing idea.

I had fun playing it. Great game! Congrats! :smile:
fabula_rasa
29. Apr 2021 · 15:47 UTC
That's deep and dark :laughing: It really is an interesting and unique setup - those crazy drow elves will do just anything.

"A" does not work as a left movement key, so you are stuck with moving with arrow keys. And the setup Space + Enter + arrow keys is not comfortable. You probably have it setup for AZERTY and did not consider adding QWERTY keyboard setup as an alternative binding.

Apart from that hurdle, the controls worked fine and the game played okay. Did not encounter any bugs or problems, and got to the bottom on my third try.

Graphics could use some improvements - more engaging colors, some more style cohesion. I liked the music and sfx - felt unique and fitting.
Laurent
29. Apr 2021 · 16:06 UTC
Cool game, especially since you were alone! Love the theme integration, very original. Maybe there should be an explanation of the powerups though, I found it confusing having no indication of their effects.
Heine Hohenhart
29. Apr 2021 · 16:10 UTC
Les voix sont divines haha ! L'idée est originale, mais je pense que tu aurai du peut-être faire ça avec du texte, je t'avoue que le bon gros accent franchouillard faisait rire durant l'explication du lore :P

Jeu sympathique néanmoins, peut-être un peu longuet, mais bien joué, le principe est très intéressant !
pedrocoden
29. Apr 2021 · 16:32 UTC
wow, good work
Steffy
29. Apr 2021 · 17:50 UTC
The concept is very interesting. Took me a couple tries to realize that to move left was the 'Q' button, but once I did, I had fun.
Denzil Gomes
29. Apr 2021 · 20:30 UTC
Very original idea. I like the voice work too, especially good on the intro, nice way to pull someone in quick
Willops
29. Apr 2021 · 21:49 UTC
VOICE ACTING YES!!! Always awesome to see that in a jam game, great work!
sakura_magika
29. Apr 2021 · 23:57 UTC
good job voice doing some voice acting! the power up system is well designed.

i got fairly far... i think... but honestly i have no way of knowing just how far close I got to the end of your game. i think some kind of feedback or indication system for progress would be good. or maybe i just missed it?
miej
30. Apr 2021 · 09:53 UTC
definitely a very unique sort of game/premise. overall, nicely executed!
Lev
30. Apr 2021 · 13:02 UTC
Why don't you want to be rated in humor? :D
Voice acting is 10/10
JoeDev
30. Apr 2021 · 15:49 UTC
Haha what a fun concept and take on the theme :joy: the take is definitely innovative and original :eyes:

Had a lot of fun spraying my guts over goblins until they died, I gotta say. The voiceover on the main menu is dope! And the voice acting in the game is cool too, its a nice touch :)

One question is, if your blood kills goblins... why do the goblins attack you with swords? Seems like a quick way of getting covered in blood! :wink:
shieldssounds
30. Apr 2021 · 17:12 UTC
Great work, VO and sound design are awesome
Quoc
30. Apr 2021 · 17:20 UTC
Nice game. I like the fact that he stabs himself hahaha. Graphic and Audio were nice. Enjoyed playing it.
🎤 Shin0nome
30. Apr 2021 · 18:25 UTC
@guladam Thanks for the reply ! I will definitely add a difficulty curve, it's a great Idea, for now enemy's spawning at random but I will change that. Happy that you enjoyed the game !

@mrpouletbzh Hey happy you enjoyed the game ! The character is indeed a bit too slow when you stab yourself, I will increase it but I think it's important that you are really slow down when you decide to stab yourself. Thank you for the reply, I will change that !

@asdehielo @fabula-rasa @steffy Indeed controls aren't the best decision I made, I will modify that, it will be easier to understand this way. Thanks for the reply ! Happy you had a great time !

@fabula-rasa Concerning graphics it will be improved, I just didn't had time during the Jam to do something fantastic, I do like the character sprite but goblins will turn into an other monster I think.

@laurent Thanks for the comment and happy you had fun ! I like the fact that you have to discover by yourself the PowerUps but I will work on a new tutorial, this way you can discover them freely before playing the real game.

@sakura-magika Hi ! I'm so happy you liked the game ! This is a great idea, I will add the meters progression into the HUD (maybe inside the elevator, could be great). Thanks for the reply !

@joedev It's... it's a great question, it seems pretty dumb... Maybe goblins aren't that smart and they prefer to kill you, even if they die too... I guess ! Actually that's not a bad question, that can be fun if when you die you bleed and the goblins nearby die because of that ! Happy you enjoyed the game !

@itooh Super heureux d'avoir ton retour, il compte beaucoup depuis la dernière Jam. Merci de ton retour, content d'entendre ton avis et de savoir que tu as passé un bon moment !
BrokenMatcha
01. May 2021 · 07:47 UTC
Le concept est très très original, c'est vraiment malin comme approche du thème ! Bien joué !
Et ce voice acting 10/10 :laughing: vraiment fun.
SilkyPantsDan
01. May 2021 · 10:18 UTC
Interesting take on the theme, and VO is great! Took me a bit to work out how best to attack, and how the powerups worked. Great entry!

Also, unsure if it was a _bug_ or just bad luck - I had a case where I attacked and was attacked at the same time, and had my entire health bar drained (Seemed the attack got stacked or something? Saw a lot of damage strings)
mrosegreen
01. May 2021 · 14:08 UTC
A unique spin on the theme! Gameplay was fun, voiceover was a good choice too. Overall, great job! :slight_smile:
PatteDeCanaard
01. May 2021 · 14:40 UTC
La mécanique de perdre de la vie pour faire des dégâts est très intéressante, et c'est très malin d'être ralenti lorsqu'on se plante. C'est également une très bonne utilisation du thème qui affecte directement le gameplay. Après quelques essais, j'ai pu arriver à la fin. Je pense que ce serais bien d'avoir un indicateur/score comme la profondeur atteinte par exemple. Bravo !
oramun
01. May 2021 · 14:53 UTC
Really interesting game mechanics, juggling your health against killing all the ememies and moving to dodge attacks. Really enjoyed the game.
lesinvisible
01. May 2021 · 22:41 UTC
I liked the unusual core mechanic and enjoued overall gameplay and visual presentation.
ToxicComputer
02. May 2021 · 03:09 UTC
Good job! This game was really good and I liked the voice acting as well :D.
CrispyBun
02. May 2021 · 13:41 UTC
Lmao, wow. Theme "deeper and deeper", game name "don't pull it out" :p
But the take on the theme is really cool! The controls are weird tho. Why enter to stab? And then E to power up? And space did what again? It feels like I need 6 hands to play lol. Also, A and D keys didn't really work? I could walk right but not left? Other than that though, it's really surprisingly satisfying to kill the enemies with your blood like that, and I like how you slow down for a bit when you stab yourself. Good job!
🎤 Shin0nome
02. May 2021 · 15:23 UTC
@crispybun Hey ! Glad you enjoyed the game. I just tweaked the controls, now it's better I think. Thanks for the reply !
Timo Gass
02. May 2021 · 15:40 UTC
Was fun to play!
Nice idea.
To the end it get a little repetitive, but overall nice game!
Ryan Dotsikas
02. May 2021 · 20:13 UTC
Wow very interesting take on the theme! Dark for sure, but interesting nonetheless! I liked being able to dash around, but wasn't entirely sure what the powerups were doing. I found it relatively easy to just keep stabbing myself to kill the monsters and then picking up the health they dropped. Overall great job with this submission!
Jason Wilson
03. May 2021 · 01:31 UTC
I liked the double take on the theme, pushing the sword deeper in to do damage and going deeper and deeper on the elevator. Character art was great. Audio was good.

I didn't understand the powerups, and I also didn't understand what the glowing spots on the enemies represented.

Great work for the jam!
timon
03. May 2021 · 17:28 UTC
The lore intro was such a great addition! I would love to play a full length game narrated by you :) Cool music and fun idea for the gameplay too
retrome
04. May 2021 · 13:43 UTC
Interesting concept! Cool particle collisions. Nice sound effects. Pretty hard to play, but adaptable.

Some remark: window is pretty small on 4K display. Expectation: game has fullscreen mode.

Nice entry!
ardorugus
05. May 2021 · 03:40 UTC
Most sounds here are voice-based, which is intriguing. Subs could be a nice touch to have an option to read, not just listen. Weird but enticing mechanics of stabbing yourself, very self-oriented. Maybe, if you rec a sexy ma'am's vox here, would hit the tops).
Curtis Pelissier
05. May 2021 · 17:46 UTC
Wow je ne suis pas sûr que la mutilation soit acceptée sur certaines plateformes :rofl: en tout cas c'était bien cool. Je suis un peu triste qu'il n'y ait pas de contrôle manette, ça s'y prêtait.

J'aime bien le concept du jeu, à mi-chemin entre Savant Ascent et Hidan de Naruto. J'ai eu du mal à bien comprendre la mécanique de mutilation, ainsi que l'épée qui se remplissait. Je spammais juste le B dès que je pouvais et j'ai réussi à survivre comme ça. Il aurait fallu une difficulté plus linéaire et peut-être pousser le délire plus loin en ayant plusieurs méthodes de scarification (se planter la main, le pied, se couper un doigt, etc...) 😈

En tout cas vous avez bien du vous marrer pendant la jam et bon travail :thumbsup:
Duck Reaction
05. May 2021 · 19:41 UTC
Good idea with nice mechanic. You can improve the blood effect by adding gravity and speed up particles move. It's a good idea to add voices but sometimes it's little bit disturbing. The background music fit well with the game mood. The narrated intro is a good idea. Maybe add a gamepad support.

Good job.
FlorianDuf
06. May 2021 · 09:50 UTC
Good idea ! I like the concept even if it's dark ;p

If they are something to improve, it could be the balance of the game :) I found it easy. Because I just stack power up to red sword and after that I kill every thing quickly.

But it's a good entry, happy to test it.
LDJam user 238142
06. May 2021 · 10:21 UTC
that was...different. An interesting take on the theme, I like the idea of trading health for damage output. But I would have liked more challenge, I never actually felt in danger, which is too bad for a game about slowly bleeding out. Nice work overall though!
VPhyre
07. May 2021 · 21:55 UTC
Game with unique and interesting mechanics. I like the arcade shape that your game has. Gameplay is quite easy to learn, and fun. I really liked the music and the graphics in general. Congratulations.
LDJam user 250426
14. May 2021 · 08:38 UTC
There's a lot here I think you did really well! The story intro at the start and making it easy to skip if you wanted is great and I respect that scene transition hella :sunglasses:

When I first started I thought it was just a nova type attack that's reskinned, but there's a few things you did well to sell it as a unique mechanic: The sprite animation of him stabbing, the slowdown after you use it and the limping, the damage it deals to yourself, The sounds (stabbing sound and the guy getting hurt), and spewing more blood when you are lower health

The last one is subtle, but I think it's a great design choice that adds more to your risk/reward system and fits well with the mechanic. It also helps out new players and could create more tension in fights where you are fighting strong enemies for a long time with low health (if there were some stronger guys)

Here some suggestions if you are gonna keep working on it:
-more enemy variety! The floating dudes that shoot lasers are awesome!
-goblins should telegraph their attacks! The floating dudes telegraph really well!
-More Challenge (a little easier for jams is usually better though xD)! I think this ties in with the other two things
-Communicate what the powerups do. I don't mind having to discover what they do, but their effect should be clear after using it. The red one is clear because its visually represented, the green one just changes your health bar in a single frame and it's easy to miss when your focus is on the enemies, and the yellow one I didn't even notice the particles from it the first few times
-Keep the player hurt sounds without words. Even though you have multiple sounds for getting hurt, the one with words really stands out among the grunts. I think words could work well when the player uses a powerup or dies though!

You are on the right track to a really cool game with a bit more polish, keep it up!
NoobDude
16. May 2021 · 09:55 UTC
This was a wonderful game, my dirty mind went elsewhere with the name, but i was surprised by the voice acting, the game needs a bit of work on the dash mechanic as it was not very reliable, thank you for the awesome game!