Mocap, Mo' Problems by Skleembof

Controls
- WASD to move
- Hold shift to run and jog in place (when not moving)
- F to attack
- Hold space to crouch

Description:
Sneak deeper and deeper into the castle until......
The idea of the game was that you had to sneak into a castle and assassinate the queen. You did this by sneaking up behind enemies, knocking them out, and stealing their disguise (like hitman).
So you would go deeper and deeper into the castle, while going deeper and deeper undercover until eventually you kill the queen and have gone so far undercover that you become the queen yourself! even though you're a muscular alien man.
Unfortunately I wasn't able to implement the main gameplay mechanics so this more of a tech demo than a game. Run around the world, play around with the root motion character controller, and try to kill all the enemies
Features
- sneak around enemies, use the environment to hide from their line of sight.
- punch enemies with 'F' to knock them into ragdolls
- sprint around like a madman and play with the almost great root motion character controller
- *hold shift without moving to jog in place (very important feature)
missing features
- can't change disguises. Didn't have time to implement this
- no win state
Notes:
This was a huge undertaking for just one person. I was about 3 hours before the compo deadline and I'd finished the main features, but the world was ugly and empty so I decided to upload it to the jam and recruited my brother for a bit of extra help.
This game was made using full body motion capture. Every single animation was captured using IPIsoft motion capture. The character controller works completely with root motion.
My goal was to really challenge myself and make something technically impressive in a small amount of time. as I expected, the motion capture took most of my time, about a day and a half to produce usable animations.
Every other asset I made in Blender.
Known issues:
~~Missing Mark Zuckerberg statue~~
The character controller is a little weird. Turning around animations don't turn you around far enough so they play 2-3 times back to back until you're turned around.
~~Player's legs are wobbly/funky for the idle, walking, and run animations (some problem when using mecanim, didn't have time to figure it out)~~
The enemies are just naked dudes. Thanks to some problem i noticed late in development, I couldn't swap out the enemy models so theyre just naked.
~~the NPCs are stuck in T-pose for some sad reason.~~
The attack animation sometimes gets locked to one direction so its really hard to hit enemies
The camera collides with the enemy colliders at some angles which makes it act unpredictably
It seems that enemies don't detect the player or chase you in the final build, but only sometimes? It works fine in the editor though. weird
Post-Jam bug fixes
- I added the missing Mark Zuckerberg statue. Its a 3d scan I captured with the iPhone 12 LIDAR. I accidentally disabled it before the first build of the game.
- I fixed the wobbly legs issue. It was because the avatar wasn't in a perfect t-pose. Thanks random Russian guy on youtube
- Fixed the NPCs with no animations.
Royalty Free Music from Bensound.com
| windows(original, buggy) | https://drive.google.com/file/d/1P8Re3FAlD3xadv7ZXqEU05-rPOufABZd/view?usp=sharing |
| (Play this one) Moved to itch.io, fixed some bugs | https://skleembof.itch.io/mocapmoproblems |
| Original URL | https://ldjam.com/events/ludum-dare/48/mocap-mo-problems |
Ratings
| Overall | 1845th | 2.625⭐ | 30🧑⚖️ |
| Fun | 1795th | 2.482⭐ | 30🧑⚖️ |
| Innovation | 1076th | 3.089⭐ | 30🧑⚖️ |
| Theme | 1913th | 1.846⭐ | 28🧑⚖️ |
| Graphics | 897th | 3.696⭐ | 30🧑⚖️ |
| Humor | 599th | 3.071⭐ | 30🧑⚖️ |
| Mood | 1693th | 2.648⭐ | 29🧑⚖️ |
| Given | 20🗳️ | 50🗨️ |
But I am amazingly stunned by what you accomplished. The fact that you used motion capture and incorporated it in a game is one of the most awesome things I've ever witnessed in a Ludum Dare. I always though that such a technology required a lot of expensive tools, but seeing what you accomplished in only 3 days just blew my mind, and I truly and sincerly thank you for that.
Your game probably won't have a good score, but PLEASE, don't be discouraged by that. You have the right idea and, with enough time, you'll bake a fantastic game.
After reading the description and everything I gave it a try and found the mechanics to be really cool! I personally had trouble figuring out how to aim my attack and also what I could or could not punch, but the prospect of punching the things was fun even if I didn't get to actually make contact.
Great submission! Can't wait to see this project continue to grow.
Seriously though, good job with the motion capture! There are obviously a lot of things to work out with this entry, but this game is ambitious enough that it's an impressive entry even without a lot of the core mechanics that make it a game. My one nitpick with the mechanics is the attack; it's pretty difficult to pull off. I would recommend either making the attack animation have a shorter windup, locking the closest enemy in place while you attack, or giving the attack a weapon and a much larger hitbox. Aside from that, just running around and smacking enemies was fun enough that this was a good entry on its own merits. Good stuff!
Where's the queen? haha.
Jokes aside, I really liked the idea. This game is as unique as soundtrack in it, and has a lot of potential to reach a "higher" level RPG, like "diablo" or something like that.
I look forward to an update - I think you already know, but I must mention that neither AI or mechanics are working properly. But it's really a great idea, and i enjoyed my time playing it. congratulations!