Check Port for Moisture by TechnoNugget
We did the thing!
This was the first time I've done a LD with other people before and it turned out way better than I was expecting! I have to say I am very happy with the result :)
I hope you guys enjoy it too!
-Technonugget

There are some basic in-game instructions that explain the controls and your objective.
How To Play
To play the game, just download the archive by clicking the link below and selecting "Download." Extract the contents, and run the "LD48.exe" application.
Make sure to dodge them Nibblers and Squidies!
Linux and Mac builds coming soon!
| Windows | https://technostalgic.itch.io/check-port-for-moisture |
| GitLab Repository | https://gitlab.com/Technostalgic/ld48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/check-port-for-moisture |
Ratings
| Overall | 1149th | 3.381⭐ | 23🧑⚖️ |
| Fun | 1180th | 3.167⭐ | 23🧑⚖️ |
| Innovation | 887th | 3.238⭐ | 23🧑⚖️ |
| Theme | 1215th | 3.405⭐ | 23🧑⚖️ |
| Graphics | 1318th | 3.283⭐ | 25🧑⚖️ |
| Audio | 1024th | 3.023⭐ | 24🧑⚖️ |
| Humor | 670th | 2.976⭐ | 23🧑⚖️ |
| Mood | 1494th | 3⭐ | 23🧑⚖️ |
| Given | 33🗳️ | 18🗨️ |
Anyways innovative idea making this kind of turn based puzzle :)
Graphics were simple but nice, music was simple and got irritating before long. I would have liked to turn it off, or volume down compared to sfx. Ok use of the theme.
Intro looked funny and it made true one of my phobias, dropping the smartphone into water :D
I really liked the turnbased twist. When it comes to turnbased vs realtime, a lot of people often opt for realtime for a more actiony feel. What they forget is that you can create a lot more complexity and depth of situations in a turnbased setting because the player has time to think about the situation (like AOE vs Civ). Because of that, it was interesting to see your game where you could plot out when you wanted to use your bubbles and how you wanted to kill the enemies in front of you. The piranha required a bit of oldschool Rogue know-how to beat effectively.
So the game has a lot of potential to go further. I really liked how tense it got in the final puzzle when you're running out of oxygen and need to squeeze by the squids. There's a lot of room for more of that stuff if you wanted to tighten up the oxygen nodes and force players to be real careful about their moves.
Really cool idea overall. I only caught one bug. I was able to move the rock more than 1 square by hitting arrows multiple times during interaction. I was looking forward to abusing this but couldn't reproduce :P
and nice catch with that bug! I never noticed it before you pointed it out.
The intro was really creative, but I wanted to be able to skip it after I die :smile:
Overall great game, good job guys.