Check Port for Moisture by TechnoNugget

[raw]
made by TechnoNugget for Ludum Dare 48 (JAM)

We did the thing!

This was the first time I've done a LD with other people before and it turned out way better than I was expecting! I have to say I am very happy with the result :) I hope you guys enjoy it too!
-Technonugget

screen.png

There are some basic in-game instructions that explain the controls and your objective.

How To Play

To play the game, just download the archive by clicking the link below and selecting "Download." Extract the contents, and run the "LD48.exe" application.

Make sure to dodge them Nibblers and Squidies!

Linux and Mac builds coming soon!

Ratings

Overall 1149th 3.381⭐ 23🧑‍⚖️
Fun 1180th 3.167⭐ 23🧑‍⚖️
Innovation 887th 3.238⭐ 23🧑‍⚖️
Theme 1215th 3.405⭐ 23🧑‍⚖️
Graphics 1318th 3.283⭐ 25🧑‍⚖️
Audio 1024th 3.023⭐ 24🧑‍⚖️
Humor 670th 2.976⭐ 23🧑‍⚖️
Mood 1494th 3⭐ 23🧑‍⚖️
Given 33🗳️ 18🗨️

Feedback

woahitsjeff
27. Apr 2021 · 01:48 UTC
This is a fun little game, even though I keep dying :smile:
Apos
27. Apr 2021 · 01:52 UTC
Pretty nice and short game! The squid got me the first time. Good job on the cut-scenes!
Khill
27. Apr 2021 · 01:53 UTC
The concept of it being turnbased was neat. It made it more interesting as a whole. I wish there was a rating for just mechanics or something because that was what appealed to me the most
T C
27. Apr 2021 · 02:00 UTC
I also had some trouble with dying, was tough to figure out how the squids attacked you, but I enjoyed the idea!
ToxicComputer
28. Apr 2021 · 11:08 UTC
The turnbased concept was really unique, and not something I have seen before at all! I really REALLY enjoyed the art with this one, it was insanely good. Furthermore, killing stuff felt fricken awesome, just crushing it with the rock felt really satisfying. Great job! I had a lot of fun with this one
Tomssuli
28. Apr 2021 · 18:35 UTC
Couldn't get past the piranha and I quit after trying some times because I couldn't skip the intro (or didn't find the key to do so)

Anyways innovative idea making this kind of turn based puzzle :)
Graphics were simple but nice, music was simple and got irritating before long. I would have liked to turn it off, or volume down compared to sfx. Ok use of the theme.

Intro looked funny and it made true one of my phobias, dropping the smartphone into water :D
PeachTreeOath
28. Apr 2021 · 22:35 UTC
LOL that intro. I like how the phone fell out even though he was just standing there.

I really liked the turnbased twist. When it comes to turnbased vs realtime, a lot of people often opt for realtime for a more actiony feel. What they forget is that you can create a lot more complexity and depth of situations in a turnbased setting because the player has time to think about the situation (like AOE vs Civ). Because of that, it was interesting to see your game where you could plot out when you wanted to use your bubbles and how you wanted to kill the enemies in front of you. The piranha required a bit of oldschool Rogue know-how to beat effectively.

So the game has a lot of potential to go further. I really liked how tense it got in the final puzzle when you're running out of oxygen and need to squeeze by the squids. There's a lot of room for more of that stuff if you wanted to tighten up the oxygen nodes and force players to be real careful about their moves.

Really cool idea overall. I only caught one bug. I was able to move the rock more than 1 square by hitting arrows multiple times during interaction. I was looking forward to abusing this but couldn't reproduce :P
AguaHervida
01. May 2021 · 00:37 UTC
I GOT MY SMARTPHONE BACK! (tho idk if still working) I liked the cinematic but it is a bummer to have to see it every time you have to restart the game. The music is great just like the art. If I would have to add something it would be some polish, like camera shake and stuff. The mechanic of being turn based underwater is something new for me in this ldjam, overall great game!!!
JaviCoder
01. May 2021 · 21:40 UTC
it's a very cool game. I am amazed that you were able to make a strategy game with turns and enemies.
🎤 TechnoNugget
03. May 2021 · 00:24 UTC
@peachtreeoath thanks, I thought the levels definitely were pretty tense toward the end too, one of the other team members did the level design and I couldn't even beat it until after we'd submitted it lmao

and nice catch with that bug! I never noticed it before you pointed it out.
Mololo
03. May 2021 · 08:36 UTC
What an interesting idea. The game is fun and has great graphics.

The intro was really creative, but I wanted to be able to skip it after I die :smile:

Overall great game, good job guys.
Shin0nome
04. May 2021 · 17:58 UTC
Interesting game mechanic and a nice take on the theme. The intro was cool but maybe add a skip button for when you die. Good job !
Sevit
04. May 2021 · 18:08 UTC
Too many competing mechanics kind of clutters the game and overwhelms the player and the movement is annoying to use, besides that I like the concept and it feels very pollished.
MZA
05. May 2021 · 18:51 UTC
I like the mecanics. I feel like im running our of oxygen way too often. Difficulty may need tweeking. Everthing elses is well done.
koemeterion
06. May 2021 · 09:26 UTC
Difficult one. Run out of oxygen way to quick - at least for the beginning to understand everything. Interesting idea to make this turn based and it fits the theme. I died two times for reasons unknown. I still had oxygen and only a squid was on the screen but far away from me. So I dont know if I missed something or what happend there. Music was nice but repetetive after the 5th try, and the graphics where solid.
Abdul Zakkar
16. May 2021 · 21:56 UTC
Very nice looking game! I think the squid in the second room hit me through the boulder, and the game is definitely challenging given the limited moves. I made it to the 3rd room because those fish are very tricky! Also the boulder interaction possibly could have been made simpler. Overall cool idea and nice graphics.
EOShadows
17. May 2021 · 19:53 UTC
Great game! The audio was great, and the game mechanics and puzzles were really fun. I think my only issue was that it took me a bit in the second level to figure out that the explosions taking away my oxygen were coming from the octopuses as ink blasts. Perhaps there could be a way to make that more clear? Other than that, great game. Well done!