Dungeon Feeder by orukinawa

[raw]
made by orukinawa for LD33 (COMPO)
In Dungeon Feeder, you must prevent looters from stealing your hard-earned gems by triggered traps at the right moment to kill them. A gem is stolen when a looter reaches the exit and the game is over when you run out of gems.

The current gameplay is a result of me getting too distracted during the jam. I only had two trap mechanics and AIs in so I turned it into this hectic button clickfest.

The "COMING SOON" button brings you to my original vision of the game. 4 rooms to take care of simultaneously (with a way lower spawning rate per room compared to the current gameplay). Also more traps and AI types for the enemies.

Made using Unity3D and visuals using GraphicsGale

Ratings

Coolness 50% 3
Overall 2.96 619
Fun 2.75 648
Graphics 2.83 602
Humor 2.78 441
Innovation 3.16 368
Mood 2.74 617
Theme 2.79 781

Feedback

spatanz
23. Aug 2015 · 20:49 UTC
Simple gameplay, easy to learn even though no any guides.

Interested on the "Coming soon" features, keep it up :D
boardtobits
24. Aug 2015 · 02:26 UTC
Fun little game. I like the idea that different traps don't work on different people. Might be worth linking to keystrokes as well to save time moving from trap to trap. Well donE!
Halleflux
24. Aug 2015 · 02:35 UTC
I have always enjoys this sort of gameplay, and this does it rather well, if it is a bit limited by scale. It's fun while it lasts =)
Although I will say that I'm pretty sure it becomes impossible after a short time, which could be fixed by a larger scale. (Which by the looks of the "coming soon", you have planned =D)
On the whole, I like it. Well done!
OccamsRazor
24. Aug 2015 · 03:55 UTC
Very nice, definitely easy to learn. Ya, it does become basically impossible after a while, but I still enjoyed it. I think this could be expanded quite well, its a very good idea.

Would also be well suited to mobile, with touch inputs and whatnot.
JackDegree
24. Aug 2015 · 16:16 UTC
Interesting concept!
Phil Strahl
24. Aug 2015 · 16:27 UTC
I like the idea of the triggering traps but it would have been nice to place the traps yourself, upgrade them or do something else apart from just frantically moving the mouse between the two buttons. Still a good start.
markoburzan27
24. Aug 2015 · 17:41 UTC
fun my score was 8
Jani Nykänen
24. Aug 2015 · 17:55 UTC
Nice concept.
🎤 orukinawa
24. Aug 2015 · 18:03 UTC
Thanks for the feedback guys! :D

@boardtobits
I thought about enabling hotkeys but I wanted to preserve the hectic-ness of moving your cursor around the screen. I think a good compromise would be keeping the click button but arranging them in a more organized layout.

@OccamsRazor
Thanks man! Mobile somehow never occurred to me till I read your comment! :D

@Phil Strahl
When I designed the game, I wanted it the gameplay to focus more on timing and execution rather than planning and strategy. Concerning the button placement, I agree that the placement makes it awkward to play, something that I think can be fixed with a better layout.
justinooncx
25. Aug 2015 · 14:56 UTC
My dungeon is still hungry!
Jupiter_Hadley
25. Aug 2015 · 22:00 UTC
Really neat idea! You should continue it. I included it in part 5 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/UXRiA5Goh28
Kassimkot
27. Aug 2015 · 02:30 UTC
looking forward for the coming soon part. was interesting as well.
goodbadokay
27. Aug 2015 · 06:12 UTC
I just want see this game after "coming soon"
rudra
28. Aug 2015 · 20:29 UTC
Cool idea, simple but well made gameplay. Good job.
MercuryXGames
14. Sep 2015 · 21:41 UTC
NIce entry!