Spooky Woods by Harrison Gottlieb

[raw]
made by Harrison Gottlieb for Ludum Dare 48 (JAM)

spooky_woods.png Travel deeper and deeper into the corrupted forest using your spirit powers to traverse platforms and avoid enemies.

Play with mouse/keyboard or controller (tested with PS4 and Xbox controllers):

space - jump

shift - dash in air

q - form shift

a/d - movement

Created by Harry, Kirby (kgc00) and Patrick (langep)

(post jam version https://kirbycofino.com/games/ld48/) 1.png 4.png 6.png spiritdad.png

Ratings

Overall 386th 3.841⭐ 24🧑‍⚖️
Fun 454th 3.659⭐ 24🧑‍⚖️
Innovation 779th 3.318⭐ 24🧑‍⚖️
Theme 1244th 3.386⭐ 24🧑‍⚖️
Graphics 41th 4.619⭐ 23🧑‍⚖️
Audio 181th 4⭐ 23🧑‍⚖️
Humor 1075th 2.469⭐ 18🧑‍⚖️
Mood 157th 4.182⭐ 24🧑‍⚖️
Given 20🗳️ 10🗨️

Feedback

Pseudohausen
26. Apr 2021 · 19:40 UTC
The art was really well done! I think though that the parallax effect was reversed; it appeared as if the elements that were furthest away were moving more quickly than the elements that were closer to the camera. It was also hard at times to distinguish the character from the background. I wish the music loop was a bit longer, as the shorter loop get repetitive fairly quickly. But with all that said this was a really cool entry with a neat mechanic. I'd definitely want to play a longer version of this.
NateTheGreat
26. Apr 2021 · 19:42 UTC
Wow, the atmosphere, music, and graphics were all amazing! Well polished and it was nice to have a story to go along with a game as well.
mmisspelling
26. Apr 2021 · 19:46 UTC
beautiful art! gameplay is also fun. I loved the level designs that used the world shift mechanic in an intense way.
zyrjello
26. Apr 2021 · 19:51 UTC
Beautiful game. Small critiques:

* The first couple of scenes were quite dull. Maybe introduce some of the hazards earlier!
* The viewport on the itch.io page needs to be bigger!
mrawde
04. May 2021 · 03:14 UTC
Artwork was nice and moody. I liked the mix of mechanics.

I didn't realize you could double jump -- maybe introducing that explicitly in the intro would've been nice.

Overall, really nice work!
DivFord
04. May 2021 · 03:27 UTC
What a lovely game!

The art and animations are absolutely beautiful, and the music is a really good fit for the game.

The spikes were a little hard to see, and I feel like their hitboxes were a bit bigger than the art, but generally the gameplay was very polished. I liked how developed the moveset was.

Overall, a very complete experience, and good fun.
darthone
04. May 2021 · 03:29 UTC
Overall I really enjoyed this and it is really well polished. A few minor comments, I think the player is able to jump too high given the camera view port size. Not sure if it was my computer or not, but the web player frame rate made it difficult to play in fullscreen
LRVStudios
04. May 2021 · 03:30 UTC
I loved the art style and atmosphere that this game brings. The gameplay is cool, but it gets a little tricky when several keys must be pressed almost instantly. But it was really fun playing it. Great work!
blob
04. May 2021 · 06:11 UTC
Took me a while to realize i could double jump! Cool to see you pushed new mechanics all the way till the end even if they were not fully implemented in levels certainly due to lack of time. Nice lil game!
Tom Robson
04. May 2021 · 09:34 UTC
The art in this one looks amazing - colours especially! While the gameplay could use some polish - the double jump felt inconsistent and the movement felt a bit floaty - it' still a solid entry! Nice work!
mlho7
07. May 2021 · 07:11 UTC
Really cool one, nice art and color choice, well done.
Stanislav Angelov
07. May 2021 · 12:19 UTC
Awesome art and idea ! Really nicely executed.
Yuri Yakovlev
07. May 2021 · 12:39 UTC
I really like graphics. Third level (where there is a moving platform) not easy. Great work.
nosfer
07. May 2021 · 17:47 UTC
Nice graphics, but the controls and jumping on platforms needs "some" tweaks. I would like to know what owner of claws instead of hands thought it would be a great idea to disable the arrow controls and group all the buttons so close together? Also, when we already have spikes on the ground we don't need them on the ceiling too - that's a bit overkill :)
CATANYAW
08. May 2021 · 06:36 UTC
Nice visuals, but your character moves too fast and because of that the player dooesn't have enought time to react. Ironically, my game also has problem with movement speed (my chracter moves too slow).
plague
12. May 2021 · 13:07 UTC
yeah, really cool art ;)