Ocean Cleanup by Weirdybeardyman
I recommend downloading and playing, not playing in the browser for audio and smoothness sake.
So after watching "Title Pending" play my game I realized how crazy the controls go if you drive the submarine in certain ways. My recommendation for smooth sailing is to be gentle with the controls, try to keep the submarine fairly level, not rolling much, and try not to scrape into the ground, just go slowly. Also the vents will just spawn randomly and shouldn't be too far apart, they look like pointy cone shaped rocks with bubbles coming out of them, if in doubt just keep moving and you should come across some.
The oceans are becoming more and more polluted, you need to take things into your own hands.
Clean up the ocean while exploring in your sub. You only have a limited air supply but you can collect air bubbling up from the volcanic vents.
The oceans are infinitely procedurally generated and there is no requirement to collect all of the rubbish so just have a chill explore, don't run out of air, and make the ocean as clean as possible.

Controls- WASD or Arrow Keys - Forward/Back, Left/Right Q/E - Roll Shift / Ctrl - Pitch up/down
If you bump into something and your controls go a bit weird do some rolls and it should sort itself out.
Made using Godot, Blender, Audacity and Cakewalk.
Ratings
| Overall | 727th | 3.036⭐ | 30🧑⚖️ |
| Fun | 792th | 2.655⭐ | 31🧑⚖️ |
| Innovation | 730th | 2.707⭐ | 31🧑⚖️ |
| Theme | 682th | 3.155⭐ | 31🧑⚖️ |
| Graphics | 516th | 3.345⭐ | 31🧑⚖️ |
| Audio | 405th | 3.224⭐ | 31🧑⚖️ |
| Humor | 566th | 2.08⭐ | 27🧑⚖️ |
| Mood | 452th | 3.241⭐ | 31🧑⚖️ |
| Given | 30🗳️ | 36🗨️ |
music and audio in general was nice. I also like the world and the submarine itself. Controls are hard but that's probably just my brain having a hard time :)
Nice idea but I struggled a lot with the controls to be honest. This up and down rotation stuff drove me slightly nuts. Graphics looks great though
Is it even possible to collect all the trash in the ocean? Or is this a message to tell us that it's already too late?
Good job on implementing such complex controls for a compo entry! :smile:
Some advice for making controls feel a little more natural: There's some great "flight sim" style games where the controls are mainly just moving toward the player's cursor. Implementing something similar would have likely made the movement controls a lot smoother (albeit more limited, but that just becomes part of the game's charm :wink:).
Additionally, making objects you could interact with (trash) have some kind of visual indicator such as a faint glow effect would have gone a long way toward giving the player direction in the game.
Overall this must have been a very interesting experience making a procedurally generated 3D world in the compo!
- Shift and ctrl didn't feel like intuitive choices for facing up/down, shift/space would have been preferable - but maybe that's just because I'm used to Minecraft controls...
- Didn't really see the theme in this one - it's underwater, yes, but you're not going deeper anywhere.
- Graphics are simple and clean.
- Audio is nice, but the music gets a little repetitive.
apart from that, great entry!
And this was not a blame, as you can see on my entry this would be a shame to me to blame others on balancing their games :rofl:
One suggestion - is to add glowing or blinking effect to garbage when it's got collected. Another better idea is to add some collect radius where garbage is gravitated and collects automatically (see Psychonauts as en example).

P.S.
I should admit that yeah, Greta won't be happy with my progress but she will be proud of you, sir, for sure!
I especially liked the music, it made the whole game super relaxing. Would have only wished there are some more volcanic vents. Great work!