Get Down! by picross
Get Down is an action-arcade pixel art game where you are tasked with exterminating boogie monsters that have taken residence in a disco dungeon. To kill the creeps, you must precisely aim and throw your records to slice them in half. Be careful though, because if you don't catch the record, it can hurt you too!

Controls
WASD/Arrow Keys: Movement
Mouse: Aim record crosshair
Left Mouse Button: Throw Record
Right Mouse Button: Catch Record

Screenshots



The Boogie Monsters
Power Flower

Boogie Boy

Blungus

Roley Doley

Hothead

The Bothersome Tangerine

The Big Bad Deep Dish Beatza

The Team
Jaden Goter: programming lead
Tessa Hardin: art
Camden Obertop: art
Matt Lowe: level design
Erik Skoog: OST, sound design
Gabe Eubanks: sound design
| itch.io (web) | https://camdeno.itch.io/get-down |
| Link | https://camdeno.itch.io/get-down |
| Original URL | https://ldjam.com/events/ludum-dare/48/get-down-1 |
Ratings
| Overall | 178th | 4.032⭐ | 49🧑⚖️ |
| Fun | 101th | 4.074⭐ | 49🧑⚖️ |
| Innovation | 260th | 3.851⭐ | 49🧑⚖️ |
| Theme | 1265th | 3.362⭐ | 49🧑⚖️ |
| Graphics | 547th | 3.979⭐ | 49🧑⚖️ |
| Audio | 48th | 4.315⭐ | 48🧑⚖️ |
| Humor | 147th | 3.889⭐ | 47🧑⚖️ |
| Mood | 177th | 4.16⭐ | 49🧑⚖️ |
| Given | 58🗳️ | 78🗨️ |
Throwing records was fun and intuitive.
I didn't understand right away that the second disc you receive is not a more powerful disc, it's just that you now have 2.
The difficulty increases at a perfect pace.
Congrats!
My critiques to make it even more incredible:
No elevator music, the normal music is funky and I don't particularly enjoy the interruption.
Some indication that you are dashing, some effect or sound would be nice because the speed increase is small.
Some bigger indication of where the landed discs are would be nice too because sometimes they get hidden behind a wall or lost in the sauce of the level.
Other than that it is a great game! You guys are doing well!
It's hard to time the catches just right, but spamming right-click basically makes it so you don't have to worry about that mechanic at all. Maybe there could be more mechanics based on rhythm, like if discs went faster if you threw them on the beat? I like that the discs destroy enemy projectiles.
The boss was great! Nice idea to use bouncing stuff for the final boss to turn your power against you. A health indicator for the final boss would have been nice.
When the levels don't feel too different from each other, this game is almost on the long side for a jam game.
I dig the style. Good music and nice use of 2d and 3d in the environment. Good job!
I would have like maybe a slow down when the record is coming back to me so I can catch easier.
Nonetheless great entry!
Took me more then half an hour to beat it but it was worth it
I don't know if the "catch" mechanic is completely necessary - the timing of it feels hard to judge so I ended up just mashing the right mouse button when close, but that meant it could likely be automatic without really losing out on much.
I see what you mean, @neontropics. Us developers even debated whether we should've kept or gotten rid of it, lol. I think if we added an animation to the catch and more deliberate timing it would have been more meaningful. Thanks for the feedback!