Project Drillco by Iron Leonem
Hop aboard Project Drillco's newest automated mining platform! All you have to do is keep it centered... and fueled... and cooled... and free of demons...
For some reason, I can't seem to get WEBGL to work- hopefully next jam :/ Sorry guys!

| Link | https://ironleonem.itch.io/drillco |
| Link | https://ironleonem.itch.io/drillco |
| Original URL | https://ldjam.com/events/ludum-dare/48/project-drillco |
Ratings
| Overall | 1019th | 3.462⭐ | 28🧑⚖️ |
| Fun | 1281th | 3.1⭐ | 27🧑⚖️ |
| Innovation | 408th | 3.667⭐ | 26🧑⚖️ |
| Theme | 180th | 4.188⭐ | 26🧑⚖️ |
| Graphics | 1240th | 3.38⭐ | 27🧑⚖️ |
| Audio | 1000th | 3.063⭐ | 26🧑⚖️ |
| Humor | 375th | 3.44⭐ | 27🧑⚖️ |
| Mood | 1237th | 3.25⭐ | 24🧑⚖️ |
| Given | 44🗳️ | 27🗨️ |
Good job <3
I didn't quite understand what I was supposed to do about the demons, though. The dialog said to "slap them around" but clicking on them or trying to slap them with a crystal didn't seem to do anything (although it could conceivably be a platfrom bug, since I was playing on Linux using Wine; incidentally, this is the first windows game so far that I've actually been able to successfully play via Wine).
I loved the hectic frantic type of gameplay, more and more layers of things having to be maintained, first it's just keep an eye on the angle, and feed the fire, then feed gems to make fuel to feed the fire, oh and now watch the heat, oh and now DEMONS. I also love the fact you were really cartoony and gave everything faces which not only is charming and has its own style, means you could treat them like a living thing/feed them, so animations that arose from this of having them be ready for fuel or crystals with an open mouth, it's really readable and friendly.
This is a really cracking game and the only downside is the music was a bit too repetitive. I also would have liked a final score at the end of "you got X feet/floors down"
I made it to about 105 down and had a blast, great job and a solid entry.