Evolution by sapermysz
rpm-shoot
w/s- movement
a/d - rotation
r - restart;
in 3 stage e - stomp (attack with short colldown for dealing damage , at mouse position)
At end of stages 1 and 2 you must fight with bossses who gain you lot of genetic material to evolve to next stage.
stages: larva-creature-monster*
buy upgrades , kill bosses , evolve , gain this planet for The Insects!
let you enjoy this game!
*this can cause lags on slow pc`s because of huge number`s of enemies and bad writed code.
w/s- movement
a/d - rotation
r - restart;
in 3 stage e - stomp (attack with short colldown for dealing damage , at mouse position)
At end of stages 1 and 2 you must fight with bossses who gain you lot of genetic material to evolve to next stage.
stages: larva-creature-monster*
buy upgrades , kill bosses , evolve , gain this planet for The Insects!
let you enjoy this game!
*this can cause lags on slow pc`s because of huge number`s of enemies and bad writed code.
| Web | http://sapermysz.itch.io/evolution |
| Source | https://www.dropbox.com/s/zn7zxcs6fyypunx/source.rar?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=25088 |
Ratings
| Coolness | 51% | 3 |
| Overall | 2.17 | 943 |
| Audio | 1.92 | 651 |
| Fun | 2.11 | 900 |
| Graphics | 2.04 | 874 |
| Humor | 1.70 | 780 |
| Innovation | 1.93 | 901 |
| Mood | 1.88 | 863 |
| Theme | 2.21 | 900 |
Feedback
Birke
24. Aug 2015 · 10:04 UTC
I can't seem to shoot the suicide enemies. An in game tutorial would have been nice as well. Why don't you shoot with the left mouse button?
tayl1r
24. Aug 2015 · 10:18 UTC
Pretty cool! Only thing that made me grumble is trying to kite backwards into the invisible door that goes up when you enter a new area :)
Somnium
24. Aug 2015 · 10:26 UTC
I liked the basic premise, as well as the upgrade mechanic. I think that the combat might need a bit of balancing. Specifically, by the time you see the threat, it will often be too late to do anything abount it, and the monsters are very lethal when they reach you.
Picking a username is hard
24. Aug 2015 · 10:46 UTC
not bad, It was confusing when some enemies were easier to kill than others, but they have the same sprites.
TLansdale
24. Aug 2015 · 12:27 UTC
Firing seems a little bit unresponsive, but other than that - fun game!
peterthehe
24. Aug 2015 · 12:32 UTC
The first explosion really scared me XD Nice game :)
MrDave
24. Aug 2015 · 12:34 UTC
I don’t think I was very good at this game, I tried over and over and couldn’t get past the second room, it wasn’t until reading the comments I realised there was an invisible door that goes up when you enter a room. Otherwise it was pretty cool.
raducumiczzz
24. Aug 2015 · 15:54 UTC
I got scared from point to point. Basic idea is neat. Combat needs a little balancing. You often kill them to late. Great in the end.:D
highlyinteractive
24. Aug 2015 · 17:40 UTC
Better instructions would help a lot
bytegrove
25. Aug 2015 · 12:35 UTC
Too slow movement and reload, made the game very hard in the beginninng. A tutorial would have been nice, it's a little confusing. Nice work on the sprites!
fragileannihilator
25. Aug 2015 · 20:08 UTC
Didn't manage to kill the first two blue creatures...
mantis
26. Aug 2015 · 16:37 UTC
Cool attempt, combat could use some tweaking though :)
DAT.NOT.MY.GAME!
26. Aug 2015 · 16:40 UTC
Hard to play. I couldn't kill even the first two ones...
Ludipe
14. Sep 2015 · 16:50 UTC
Gameplay should be faster, takes quite a lot of time to move around the map and it can be kinda. Some hints in game would be pretty useful.