Break your fall by Last Angle
Oh no, your rope snapped when you were climbing, and now you are falling faster and faster to your death!
No need to panic though, if you collect the right items on your way down, you might get strong enough to survive the landing..

Further instructions are on the itch.io game page!
This was my first time participating in a Ludum Dare, and it was a lot of fun! I'm really happy I was able to finish a project in as little time as 48 hours!
| Link | https://2hgames.itch.io/break-your-fall |
| Link | https://github.com/HeatherHoekstra/LudumDare48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/break-your-fall |
Ratings
| Overall | 563th | 3.3⭐ | 32🧑⚖️ |
| Fun | 459th | 3.317⭐ | 32🧑⚖️ |
| Innovation | 705th | 2.741⭐ | 31🧑⚖️ |
| Theme | 200th | 3.95⭐ | 32🧑⚖️ |
| Graphics | 469th | 3.417⭐ | 32🧑⚖️ |
| Audio | 528th | 2.966⭐ | 31🧑⚖️ |
| Humor | 269th | 2.942⭐ | 28🧑⚖️ |
| Mood | 529th | 3.111⭐ | 29🧑⚖️ |
| Given | 31🗳️ | 39🗨️ |
- nice art style
- changes in hue as you progress
- power-ups and obstacles
- indicators of what is coming turns it into a fun twitchy game rather than usual dropper
Improvements:
- it's pretty eash to 'cheese' your way to the end because objects always spawn in the same 3 spots. You could either randomize this or have two types of spawners, either 3 or 2, and they are interlaced on the x axis so that player is forced to move if they want to reach the end.
- you could also have the cloud and negative obstacles impact the x velocity of the player to make it more of a ragdoll effect.
Bugs:
- didn't notice any.
@vegmuffin Thanks for playing my game :). I only thought of adding a indicator of how far you had left to go after I finished my submission.

The warnings about which objects are coming up adds a nice level of user friendliness to it too.
Great job!
A well put together game and I really liked the art/gfx. Not sure though if there was some foul play in it because I managed to hit all the red arrows on my first try...there should be some bonus-score for that, no? :sweat_smile:
This was good simple fun. Definitely appreciated the arrows but maybe a wee bit shorter fall and a little less clouds would even out the experience. As it was now I hardly got any speed until I got close to the end and accidentally grabbed a large weight, but when that speed picked up I started getting nervous ^^
Would definitely have liked a bit more of that :)
Good work! ^^

Nice idea, and nice graphics and sound. At one point I thought it was starting to go too fast, but then things turned around and I slowed down enough. I don't know if I'd play this for hours, but it's definitely fun for a bit.