Dungeon Deeper by horhorou

[raw]
made by horhorou for Ludum Dare 48 (JAM)

Floor by floor, enemy by enemy, continue your way to the end.

:video_game: CONTROLS

  • WASD TO MOVE YOUR PLAYER
  • MOUSE TO AIM AND LEFT CLICK TO ATTACK
  • ESC TO PAUSE THE GAME
  • SHIFT TO SPRINT

:camera: GIF

2021-04-26 21-47-45 (online-video-cutter.com).gif

:warning: Known issues

  • When the player passes the stairs at the same time as the end of the counter the game crashes.
  • WASD may not work on Web Build.

Post Jam Update is available on itch.io !

Ratings

Overall 204th 4⭐ 23🧑‍⚖️
Fun 110th 4.048⭐ 23🧑‍⚖️
Innovation 536th 3.548⭐ 23🧑‍⚖️
Theme 337th 4.05⭐ 22🧑‍⚖️
Graphics 190th 4.333⭐ 23🧑‍⚖️
Audio 410th 3.714⭐ 23🧑‍⚖️
Mood 297th 4⭐ 23🧑‍⚖️
Given 10🗳️ 5🗨️

Feedback

Wallkysek
26. Apr 2021 · 19:59 UTC
Nice game, nice feedback from hitting and getting hit. To be honest, i don't know what to say to you other than wonderful experience overall.
rakart
26. Apr 2021 · 20:00 UTC
Fighting pigs ? Count me in !

Really nice time rush game, the visuals are awesome (I'm a sucker for crt shaders) and the game feels good to play. The ennemies might be a tad angry and I've found myself frustraded not to be able to go down if I could manage to escape them.

Other than that it is a really great and polished game ! Congratulations !
ZIM
26. Apr 2021 · 20:04 UTC
Overall great game, the only complaint that I have is the fact that there is no pause button, That feels like something that this game would need considering that there is a death timer, but overall the best game I have played from this jam yet.
internetpaulicy
26. Apr 2021 · 20:06 UTC
Wow! this is just super well done! All of the elements are working together so well. At first I could not understand why I was dying but then I heard the clock ticking. The visual effects are super cool and I love the color palette. Seems like a cool idea to keep exploring post compo.
Adrien Dittrick
26. Apr 2021 · 20:07 UTC
I really like the TV screen display effect :)
Sprinting seems to have no drawback at all though and it's kind of hard to have my pink glued to it all the time so maybe add a toggle option or have sprinting always enabled by default!
Bobafett89
26. Apr 2021 · 20:36 UTC
The game is great, i like the old tv display effect, and the impact from hitting and being hit. Well done!
adam-gould
26. Apr 2021 · 21:20 UTC
I was excited to play it, but the control scheme seems strange - was this designed with QWERTY keyboards in mind?
🎤 horhorou
27. Apr 2021 · 08:15 UTC
@wallkysek @rakart @zim @internetpaulicy @adrien-dittrick @bobafett89 @adam-gould Thanks for your reviews!

@rakart At first when I started programming the level system I thought I would leave this feature in and then I found it quite annoying but since you mentioned it I might as well put it back in.

@adam-gould Haha, I didn't have trouble on my AZERTY keyboard, you know what really bothered you while playing it?
Tom Robson
27. Apr 2021 · 11:59 UTC
Just a heads up: I couldn't use WASD on the web build, but it worked fine on the Windows executable. Not sure what's up with that, but I thought I'd let you know.

Anyway, the game itself!

It's awesome. The level transitions feel awesome, the combat is nice (though a little more impact to your hits would be nice), and the aesthetics are good too!

Would be cool to see this expanded further!
Lucky-Trident
27. Apr 2021 · 14:32 UTC
Really enjoyed the artistic direction (graphics and sound) !
Absolutely stunning !

Would advises ton always consider AZERTY and QWERTY keyboard when crafting a game. France and a third of Africa will have trouble playing your game.
Maybe add the keyboard arrows as a playable options by default.

Apart from that nitpick, really impressive ! Loved it !
Eugenik
28. Apr 2021 · 14:47 UTC
a bit too fast pace
Mighty Mufflon Games
30. Apr 2021 · 19:26 UTC
Nice game. The ticking noise pushed me to go forward and the little fighting element gives the whole thing some dungeon vibes. Well done.