Soulsmith by Dark Blue Dragon Games
In this game, you are a ghost trying to fight your way through the underworld. You descend deeper and deeper into the underworld to find the portal that will return you to life.
DISCLAIMER: Though we included Mac And Linux builds they are untested and possibly unstable.
Credits:
Dark Blue Dragon Games
Omninimbus006



Ratings
| Overall | 1410th | 3.227⭐ | 24🧑⚖️ |
| Fun | 991th | 3.295⭐ | 24🧑⚖️ |
| Innovation | 1246th | 2.977⭐ | 24🧑⚖️ |
| Theme | 1656th | 2.886⭐ | 24🧑⚖️ |
| Graphics | 1374th | 3.205⭐ | 24🧑⚖️ |
| Mood | 1331th | 3.167⭐ | 23🧑⚖️ |
| Given | 42🗳️ | 7🗨️ |
If you had more time/want to turn this into a full game, this is what I would add.
🎧 Sound:
- Everything should have sounds
- Whenever I pick up a coin
- Whenever The Fireball Hits an Enemy
- Everything should have a sound effect
- Music was very good
🎮 Gameplay:
- Gameplay was fun
- The spells kept making me go back to try them out
- I don't get why players should make a decision if they want to go to the shop or not, feels like that's something that should just be given to them between levels
🎨 Visuals:
- The red people don't fit very well with the rest of your style (Some kind of goblin would have probably worked better)
- Better buttons
- Add a black circle at the end of the level where the ladder goes down to indicate there is something there
- Was hard to tell where the bullets were going
- Other than that the visuals were good
👪 Accessibility:
- Everything is going on really quickly - kind of chaotic
- Adjustable key bindings, reaching for the 2 is kind of awkward
- The sensitivity slider was useless since I don't know exactly what kind of sensitivity I need. So most people won't kill themselves over and over to adjust their sensibility
- Option to turn off gloom and post processing
Again, I completely understand you probably didn't have time to do all of this, but I hope it helps you in the future! Have a good day! :D
I would appreciate it if you considered playing and rating my game too.
Love the concept and hope you are looking to continue. Would make an awesome rougelite with the shop system, and possible upgrades?
I see this as being almost a mix of an FPS and Bullet hell game combined - will be back for more later for sure!
Here are some suggestions if you plan on working this more:
-Room scale: I think the rooms are too large and open
-Room variation: it seemed like it was just a few rooms that was looping but with more enemies spawning each time. I was really surprised by the big guy because of this!
-The particle affect on the sword limits the players view sometimes too much
Great job overall the music made it really easy to just chill and enjoy murdering a bunch of angry red guys!