Soulsmith by Dark Blue Dragon Games

​In this game, you are a ghost trying to fight your way through the underworld. You descend deeper and deeper into the underworld to find the portal that will return you to life.

DISCLAIMER: Though we included Mac And Linux builds they are untested and possibly unstable.

Credits:

Dark Blue Dragon Games

Omninimbus006

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Ratings

Overall 1410th 3.227⭐ 24🧑‍⚖️
Fun 991th 3.295⭐ 24🧑‍⚖️
Innovation 1246th 2.977⭐ 24🧑‍⚖️
Theme 1656th 2.886⭐ 24🧑‍⚖️
Graphics 1374th 3.205⭐ 24🧑‍⚖️
Mood 1331th 3.167⭐ 23🧑‍⚖️
Given 42🗳️ 7🗨️

Feedback

YgdraN
27. Apr 2021 · 01:05 UTC
Really challenging game, the spells are fun and well balanced, I really enjoyed slowing time to dodge projectiles and the beam is a beast when multiple enemies are together. Nice job!
Eysrian
27. Apr 2021 · 01:14 UTC
Overall it's quite fun but the sword occupies half of the screen and with enemy projectiles is hard to see what's going on. The beam spell got bugged somehow after using it once.
DancesWE
27. Apr 2021 · 01:21 UTC
Spot on the theme and fun to play. I like the spells making it so you can go further and further rather than leveling up. Nice mechanic. The music/graphics made a compelling world.
polarcube
27. Apr 2021 · 02:54 UTC
Can't rate your game since I didn't participate in this jam, but here's some feedback for your next game!
If you had more time/want to turn this into a full game, this is what I would add.

🎧 Sound:
- Everything should have sounds
- Whenever I pick up a coin
- Whenever The Fireball Hits an Enemy
- Everything should have a sound effect
- Music was very good

🎮 Gameplay:
- Gameplay was fun
- The spells kept making me go back to try them out
- I don't get why players should make a decision if they want to go to the shop or not, feels like that's something that should just be given to them between levels

🎨 Visuals:
- The red people don't fit very well with the rest of your style (Some kind of goblin would have probably worked better)
- Better buttons
- Add a black circle at the end of the level where the ladder goes down to indicate there is something there
- Was hard to tell where the bullets were going
- Other than that the visuals were good

👪 Accessibility:
- Everything is going on really quickly - kind of chaotic
- Adjustable key bindings, reaching for the 2 is kind of awkward
- The sensitivity slider was useless since I don't know exactly what kind of sensitivity I need. So most people won't kill themselves over and over to adjust their sensibility
- Option to turn off gloom and post processing

Again, I completely understand you probably didn't have time to do all of this, but I hope it helps you in the future! Have a good day! :D
Avenger1512
27. Apr 2021 · 06:34 UTC
Wow, I loved your game, especially the music and the theme! But the particles from the sword were too much and made it a bit chaotic. But the fact that this was made in 3 days is unbelievable. Overall, I would readily play until I beat the game or reach far enough.

I would appreciate it if you considered playing and rating my game too.
LethalTurtle
27. Apr 2021 · 22:54 UTC
I liked the concept and the particles were amazing, however the camera felt too zoomed in and the coins were too difficult to pick up.
Linkwin
27. Apr 2021 · 22:59 UTC
Nice job overall. The particle effects were aa bit much, hard to look at the screen, as well as the speed of movement. I had fun playing, the slow down time power up was fun. The coin hit boxes could be bigger, as a minor note. Great job!
nyanpierre
28. Apr 2021 · 00:01 UTC
the sfx work very well !
Ekaterina
28. Apr 2021 · 11:49 UTC
Nice work, I love the visuals and the resulting atmosphere. It is a little difficult to navigate in space and understand which side is the enemy, but good work anyway.
SilkyPantsDan
01. May 2021 · 13:15 UTC
One word for that hit SFX - Chunky! It really sounds like you're hitting them hard!

Love the concept and hope you are looking to continue. Would make an awesome rougelite with the shop system, and possible upgrades?

I see this as being almost a mix of an FPS and Bullet hell game combined - will be back for more later for sure!
Arctiform LLC
03. May 2021 · 17:00 UTC
Game is pretty fun. It would've been nice to have a little more sfx to know when you are taking damage and when you actually hit the enemy. Good job!
picross
03. May 2021 · 19:28 UTC
Nice work! The environments and particle effects were cool, but the particles tended to get in the way of the camera sometimes. It was also a little difficult to get the sword to connect with the enemies sometimes. Great job!
Harrison Dunn
04. May 2021 · 01:00 UTC
This is super well executed. The music and sword particles give the game a really cool feeling. I think the hits are where it felt a little flat. You really have to get into the enemies' faces to be able to hit them and it's hard to tell when they're going to attack. With a little more time, this could turn out really cool. Good job team. Seriously, that music fits really well. Well done :)
LDJam user 250426
06. May 2021 · 05:34 UTC
The time slow upgrade is really satisfying to use in short bursts and killing multiple enemies at once with your sword :P I spent a while with this one and killed that big dude at the end it was really fun!

Here are some suggestions if you plan on working this more:
-Room scale: I think the rooms are too large and open
-Room variation: it seemed like it was just a few rooms that was looping but with more enemies spawning each time. I was really surprised by the big guy because of this!
-The particle affect on the sword limits the players view sometimes too much

Great job overall the music made it really easy to just chill and enjoy murdering a bunch of angry red guys!
PhilStrahl
18. May 2021 · 17:01 UTC
Loved the graphics but had some troubles with the difficulty but I liked the design choices. Here's my time with it on my stream: https://www.youtube.com/watch?v=I2X3tRskS-U