In Too Deep by JoeShanahan
You're a miner working hard to get ores, as you want to upgrade your weapons to be platinum, and show everyone in the village how cool you are!
These mines are riddled with amazing ores, so many of them, but there are also enemies which are out to get you! Use your pickaxe and swords to mine ores and kill enemies, and you can also buy bombs and portals and drills to add more action!

--- How To Play ---
WASD: Move
Space: Jump in portal
Left Mouse Button: (With pickaxe) Dig / (With sword) Attack / (With bomb) Throw Bomb
E: Collect Ores from drill
If you buy portals, you can create your own shortcuts between floors.
If you buy drills, you can leave them mining for you and collect the ore next time you reach that floor.
--- Credits ---
Joe Shanahan: Programming, 3D
Scott Richards - Programming
Amy Elliott - Programming, Environment, Art
Tash Briggs - 3D, Level Design
Royalty Free Music & Royalty Free Ambient Sounds found on: GameSounds.xyz & zapsplat.com
https://youtu.be/aiVrrjGrh98
| Browser Playable Game | https://horsehead.itch.io/in-too-deep |
| Link | https://horsehead.itch.io/in-too-deep |
| Original URL | https://ldjam.com/events/ludum-dare/48/in-too-deep-2 |
Ratings
| Overall | 987th | 3.476⭐ | 23🧑⚖️ |
| Fun | 1354th | 3.048⭐ | 23🧑⚖️ |
| Innovation | 1561th | 2.714⭐ | 23🧑⚖️ |
| Theme | 757th | 3.762⭐ | 23🧑⚖️ |
| Graphics | 474th | 4.048⭐ | 23🧑⚖️ |
| Humor | 1280th | 2.194⭐ | 20🧑⚖️ |
| Mood | 1527th | 2.952⭐ | 23🧑⚖️ |
| Given | 30🗳️ | 17🗨️ |
That's also why there are a few issues like a repeated level somewhere, and that one of the ores doesn't drop anything. This is our first time trying to make a game like this where you progress incrementally by getting a bit further each time, so definitely learned a lot for next time!
The only thing that seemed weird to me was the UI in the corners (it had a 3D effect of some kind?). :pick:
Also for performance, I have a pretty old laptop and it seemed to run okay except for on the lava levels. I'm surprised actually it did, because on some levels we have over 5000 ground tiles and no culling. Could definitely be improved!
My biggest gripe is that the game felt extremely grindy to me. The amount of busywork I have to do for each "unit of satisfaction" I get is too high. I see you added portals and drills to the game (perhaps to mitigate that), but I only managed to get them after a good deal of time playing.
Other smaller notes:
* Combat didn't feel very satisfying. I few times I managed to hit-and-run until I killed an enemy without getting hurt. But most often I was just clicking as fast as I could.
* I mistakenly clicked on "Quit" once and lost all my progress :slight_frown:
* Took me some time to find out I had to click and hold to leave the cave.
As for the progress being lost, that sounds like a bug! Progress should be saved every time you change floor, and loaded again on startup. Really sorry you ran into that one, but thanks for giving the game a chance :smile:
> As for the progress being lost, that sounds like a bug! Progress should be saved every time you change floor, and loaded again on startup.
Oh, I think I must apologize then! It was probably my mistake here! The state was probably saved as you said and I didn't notice it. When this happened I was not very far into the game, so I didn't had any upgraded equipment or placed any portals or anything that would stand out if the progress was saved. I just (unfairly!) assumed my progress was lost.
For what is worth, just tried the game again and my portal is still there :wink: (and this saving thing is a very nice touch, by the way!)
All the best for you and sorry again for being unfair!
The battles are a bit rigid, but it's ok for a jam game.
Good job for this game :thumbsup: