Bunker by Escapade
Oh no! An asteroid is about to hit the Earth! The only way to survive is to make your way deeper and deeper to an underground bunker before time runs out and you perish with the rest of humanity!
Along the way however, there are security checks to ensure that you are eligible to enter the bunker and survive the apocalypse. If you are unable to pass them, then I'm sorry, guess you'll die.
Credits to www.zapsplat.com for sound effects.
Controls: WASD to move, left mouse button to rotate screen
Warning: this game contains dark humour, some people will be offended.



Fixes after deadline: - Lowered down mouse sensitivity - Removed Quit function from WebGL build that would cause an error - Added Windows and Mac builds (I couldn't add them before the deadline because guess what I gave them all the same file name...facepalm) - Shortened time required for biometric scanner to scan - Fixed a bug where lift doors could open infinitely - Tried to optimise wires in Floor 3 (keyword: tried) - Inverted first person rotation - Decided to be kind to Linux users and added a Linux build (not tested though so sorry if there are bugs I am unaware of) - Finally managed to fix the wires problem in Floor 3 (yayyyyy...) - Increased player speed
Ratings
| Overall | 1180th | 3.365⭐ | 28🧑⚖️ |
| Fun | 970th | 3.308⭐ | 28🧑⚖️ |
| Innovation | 835th | 3.28⭐ | 27🧑⚖️ |
| Theme | 1084th | 3.519⭐ | 28🧑⚖️ |
| Graphics | 1653th | 2.731⭐ | 28🧑⚖️ |
| Humor | 687th | 2.962⭐ | 28🧑⚖️ |
| Mood | 1589th | 2.854⭐ | 26🧑⚖️ |
| Given | 28🗳️ | 30🗨️ |
After finishing the game (going to the last elevator) I got a weird error, but I close the error pop-up before I thought about taking a screenshot :/
Some feedback/suggestions:
1. The drag-and-drop view controls are kinda painful if you're not on a touch-screen device. I think you should use the same mouse-movement based aiming system that every other FPS uses
2. The controls on the wire connection puzzle felt pretty janky. They would just freeze if I moved my mouse too quickly.
3. I think some sound effects could really liven up the game: elevator doors open/close, button presses, toggling black/white squares, scanner scanning, etc. You might be surprised how easy it is to make some of these yourself.
4. I almost quit on the biometric scanner puzzle. I only kept going because I looked in the comments and saw the solution.
5. The final puzzle was definitely the best puzzle.
Also last elevator in the bunker didn't go down. I guess I'll die. :/
Overall interesting concept. Good job! :D
@simonbw I don't play FPS games so I didn't know about their control system, will definitely keep in mind for future games. I also realised the wire puzzle was problematic, but couldn't figure out how to resolve it. Also, this was my first game jam so I didn't really think about polishing my game that much, which meant my expectations for things like audio were really really low, especially since I had never used audio in Unity before. My focus was more on finishing the floor ideas I had in mind.
@rewzu Thanks for spotting the bug, I will fix it. Also if you download the Windows/Mac version the game would quit if you entered the last elevator, but in the web version it would cause an error (see the first comment), so I simply removed it since rules said I couldn't add any new features.
In my opinion music and sound fx would add much more intensity to the game for a relatively "cheap" development cost, like synthesized voice reading the instructions or mocking the player. You can maybe try this in a post jam version ?
Good entry for your first jam !
@oddarock I finally got around to shortening the biometric scanner time since a lot of people mentioned it. Other than that, I would definitely modify the controls and add some sound effects but unfortunately the rules said no new features. Given it is my first jam I also didn't have polishing the game at the top of my mind.
@ping78 Sorry for that, I don't play FPS games so I guess I should just keep that in mind for future games.
I like the puzzles, but wires seem to be a little buggy? Or maybe you wanted me to do it "not so fast" :smirk:
I love the mood. It gaves me vibes like I'm really trying to enter the bunker and the goverment thought of oh-so-great ways to recognize if I really should be there.
Black wall defeated me.
Great submission!
@zevsehg Thanks for playing! Don't worry you are not the first person to have trouble with the first person controls, I will need to think of something for future games.