{"author_link":"\/users\/patrickrmc","author_name":"PatrickRMC","author_uid":1049429,"comments":[{"id":625918,"author_name":"henriquecanella","author_uid":"henriquecanella","epoch":1619442390,"text":"Once I went down in the mines I couldn't find any way up, all jumps that I tried got me stuck =c. But anyways really liked the idea and the graphics. Well done =D","format":"md","likes":2,"spam":"N"},{"id":626139,"author_name":"Ghost_Wave","author_uid":"ghost-wave","epoch":1619443736,"text":"I like the concept but I couldn't manage to get back up to store with my loot :'(","format":"md","likes":3,"spam":"N"},{"id":629972,"author_name":"PatrickRMC","author_uid":"patrickrmc","epoch":1619464684,"text":"@henriquecanella @ghost-wave Thank you for telling me about this, it seems like I forgot to place ladders in those places, making the game unbeatable. I have made a post jam fix about this, thank you for playing and helping :D ","format":"md","likes":1,"spam":"N"},{"id":670364,"author_name":"Sam Wallach","author_uid":"sam-wallach","epoch":1619675898,"text":"I like the game's style and progression, spike placement felt a little frustrating at times. Good work overall!","format":"md","likes":1,"spam":"N"},{"id":697718,"author_name":"TotteriLudum","author_uid":"totteriludum","epoch":1620478391,"text":"Nice game! A progression system that works well, and engaging platforming. An idea would perhaps be to add some slow-moving enemies that wander around the place. Well done!","format":"md","likes":1,"spam":"N"},{"id":704355,"author_name":"Hunter X","author_uid":"hunter-x","epoch":1621170108,"text":"Nice work! I like the art style and the dynamic lighting was neat, though it felt a little slow at times mining blocks repeatedly. If you were to expand this in the future you might want to consider adding a way to earn back health, and I feel like there's potential to use ore tiles of increasing quality to block access to areas of the map until you have the right pickaxe.","format":"md","likes":1,"spam":"N"},{"id":704374,"author_name":"jk5000","author_uid":"jk5000","epoch":1621172240,"text":"I overall liked it. The visuals and the music is pretty good and it fits the game idea. The gameplay was okay and it was fun to play, but I wish there was a bit more that not made it 2d Minecraft. But anyway a good compo game.","format":"md","likes":1,"spam":"N"},{"id":704384,"author_name":"Togis","author_uid":"togis","epoch":1621173398,"text":"Even in the fixed version I managed to get soft lock, the jump was contently a few pixel too low to reach a way to go back to the dirt layer. Other than that, nice work. I like the graphics and audio.","format":"md","likes":1,"spam":"N"},{"id":704392,"author_name":"etrealjunior","author_uid":"etrealjunior","epoch":1621174589,"text":"Congratulations on the game, the arts were beautiful, I really liked it, I saw you in other games on itch, congratulations, the lack of the ladder really disturbs it because it is a necessary part of the mechanics of the game, future polishing will solve it, but you already have it in hand a great job, if you can give feedback on my game I will be grateful, I hope to see this project evolve and see these evolutions, a big hug.","format":"md","likes":1,"spam":"N"},{"id":704462,"author_name":"GoldOne","author_uid":"goldone","epoch":1621180339,"text":"Really nice submission! Quite a decent amount of content given the time available in the compo. A minor thing I would have changed would have been to add a ladder to the right side next to the shop to be able to get down there.\n\nAlso, an arrow showing where the shop is would have been lovely. \n\nLastly, a bit of \"coyote time\" would have been nice when jumping, definitely caused me to fall a few times.\n\nBut overall, great piece of work! I feel there is great potential in the game, and potential to add many more things (maybe a grappling hook, some enemies, dynamite, etc.)","format":"md","likes":1,"spam":"N"},{"id":704517,"author_name":"leekanarchism","author_uid":"leekanarchism","epoch":1621184725,"text":"Spelunky Minecraft!\nNice game -- I like the style, and the little touches like the light beam from the player, and the movement of the blocks when you hit them are really nice touches :)\n\n","format":"md","likes":1,"spam":"N"},{"id":704578,"author_name":"PatrickRMC","author_uid":"patrickrmc","epoch":1621189219,"text":"@togis Sad to hear that, I will note to myself to playtest my future entries to make sure nothing like that happens later on! Thanks for playing!\n\n@leekanarchism Thank you for playing!\n\n@goldone Thank you for playing, I agree with the coyote time, the ladders were a bit rushed sadly and not fully optimised to the level.\n\n@etrealjunior Thanks! I think I overlooked how important the ladders really were, as they were implemented on the last day and I did very little testing and playing around with ladder positions.","format":"md","likes":0,"spam":"N"},{"id":704668,"author_name":"radmccool","author_uid":"radmccool","epoch":1621194500,"text":"i enjoyed playing and i think the idea of a terraria style game with a fixed level layout is completly under-utilized in gamedev. playing this made me realise that there is potential in a consciously level designed mining platformer type game. however, i did not enjoy having to restart after collecting 30 rubys and dying on my way to the shop, in fact i gave up after the 3rd time it happened.\n\ntheres definitely some polish needed (platformers are up to an insane standard nowadays) but with the overall design, with short levels\/mines, i think i could have fun optimizing and trying to do some speedruns.","format":"md","likes":0,"spam":"N"},{"id":704967,"author_name":"ryannielson","author_uid":"ryannielson","epoch":1621215540,"text":"I like the look at the idea of collecting stuff to upgrade your items to collect more stuff is always fun. The controls would use a little tightening up, but nothing major. Maybe making some blocks drop more items than others would be fun to change things up a bit.","format":"md","likes":0,"spam":"N"},{"id":704980,"author_name":"LMB","author_uid":"lmb","epoch":1621216451,"text":"Not bad, but has a few rough edges:\n\n* Some instructions would be nice. Took me ages to find out how to make the shop work.\n* I am personally a hatter of this mixed keyboard-mouse controls. It makes me feel that I need three hands to properly play the game. I think it would be much better to use the pick with a key instead of with the mouse. (Also, you can allow both the mouse and a key if you wish, so you can make everyone happy. Same for arrow keys versus WASD.)\n* Controls were a bit clunky sometimes. At one point, my character was jumping over and over again even without input. After I pressed keys randomly and frantically for for some time it worked again.\n* I think it took too many hits to mine stuff, it felt too laborious to me. I would liked better if, say, my golden pick would break ruby stones faster.\n\nOther than that, it's a nice game. Feels rather complete for a compo entry, actually.\n\nPlayed till the end, BTW! (Recognized my favorite game engine by the default, blurry font on the \"congratulations\" screen :laughing:)\n","format":"md","likes":0,"spam":"N"},{"id":705005,"author_name":"PiJaMar","author_uid":"pijamar","epoch":1621219247,"text":"Great entry! I especially love the game concept and the graphics. There's a lot to do, the gameplay loop is deep and complete, which is very impressive for a compo game.\n\nAre you looking to work on it post-jam? If so, I'd recommend allowing the player to jump using the \"W\" key, in my opinion it works best for this kind of control system (mouse + keyboard for platform movement). Well done :slight_smile: ","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld48\/wayback-placeholder.png"],"links":[{"url":"https:\/\/patrickrmc.itch.io\/deep-mine-ventures","text":"Source"},{"url":"https:\/\/patrickrmc.itch.io\/deep-mine-ventures","text":"Web Build "},{"url":"https:\/\/patrickrmc.itch.io\/deep-mine-ventures","text":"Download"}],"metadata":{"g_key":"75136","g_author":"1049429","g_event":"LD48","g_eventkey":"109","g_subevent":"COMPO","g_urlkey":"369440","g_title":"Deep Mine 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\n","comments":16,"comments-timestamp":"2021-05-17T02:40:47Z","created":"2021-04-06T20:41:44Z","files":[],"files-timestamp":0,"grade":{"grade-01":20,"grade-02":21,"grade-03":21,"grade-04":22,"grade-05":22,"grade-06":22,"grade-07":18,"grade-08":22},"id":236424,"love":0,"magic":{"cool":67.082039324994,"feedback":3,"given":9,"grade":21,"grade-01-average":3.278,"grade-01-result":572,"grade-02-average":3.237,"grade-02-result":513,"grade-03-average":2.711,"grade-03-result":728,"grade-04-average":3.55,"grade-04-result":462,"grade-05-average":3.55,"grade-05-result":376,"grade-06-average":3.125,"grade-06-result":450,"grade-07-average":2.25,"grade-07-result":516,"grade-08-average":3.025,"grade-08-result":585,"smart":-30.116375807829},"meta":{"allow-anonymous-comments":"1","author":[49429],"cover":"\/\/\/content\/511\/c\/z\/3c1ee.png","link-01":"https:\/\/patrickrmc.itch.io\/deep-mine-ventures","link-01-name":"Source","link-01-tag":[42332],"link-02":"https:\/\/patrickrmc.itch.io\/deep-mine-ventures","link-02-name":"Web Build ","link-02-tag":[42336],"link-03":"https:\/\/patrickrmc.itch.io\/deep-mine-ventures","link-03-name":"Download","link-03-tag":[42337]},"meta-timestamp":"2026-05-18T23:43:47Z","modified":"2026-05-18T23:43:47Z","name":"Deep Mine Ventures","node-timestamp":"2021-05-16T18:23:29Z","parent":233335,"parents":[1,5,9,233335],"path":"\/events\/ludum-dare\/48\/deep-mine-ventures","published":"2021-04-25T20:07:25Z","scope":"public","slug":"deep-mine-ventures","subsubtype":"compo","subtype":"game","type":"item","version":790779},"text":"# Deep Mine Ventures\n### You must dig your way out of a cave.\n\n![letsgo.png](\/\/\/raw\/511\/c\/z\/3c1f0.png)\n\n\n\n\n## Post Jam change:\n### Due to feedback and realization I have realized that I've made the game impossible to beat, therefore I have placed some ladders in locations where you would get softlocked, no extra features added. \n","title":"Deep Mine 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