INTO THE FRAME by Gaming Night

Jump deeper & deeper into the frames.
12 levels to test your anticipation skills.
12 levels to test your anticipation of anticipation skills.
A 13th level to challenge your anticipation of anticipation of anticipation skills.
This is our entry for LudumDare 48th jam. The imposed theme was “deeper and deeper”. In this bullet-hell like game, the player can reach another layer of reality where time is diluted: the deeper state. Think out of the box to master the deeper than deeper level and overcome the final challenge.
Made by: Julian & Thibaud & Julien & Leonaaard
Music credits: Music loop made by PMSFX
Disclaimer: there may be some issues with the WebGL build, especially on safari, we highly recommend you to use a Windows-MacOS-Linux build for a better experience.

| Windows Version | https://gamingnight.itch.io/intotheframe |
| MacOS Version | https://gamingnight.itch.io/intotheframe |
| Linux Version | https://gamingnight.itch.io/intotheframe |
| HTML5 Version | https://gamingnight.itch.io/intotheframe |
| Original URL | https://ldjam.com/events/ludum-dare/48/into-the-frame |
Ratings
| Overall | 156th | 4.062⭐ | 67🧑⚖️ |
| Fun | 161th | 3.985⭐ | 67🧑⚖️ |
| Innovation | 48th | 4.285⭐ | 67🧑⚖️ |
| Theme | 782th | 3.746⭐ | 65🧑⚖️ |
| Graphics | 329th | 4.192⭐ | 67🧑⚖️ |
| Audio | 139th | 4.089⭐ | 64🧑⚖️ |
| Mood | 392th | 3.905⭐ | 65🧑⚖️ |
| Given | 35🗳️ | 58🗨️ |
I had experienced two little bugs though. At one point the collider of my blue bubble just stopped working so I couldn't push 1 dimention projectiles. Also when I switched from second to first dimention sometimes I could prevent my dead while being hit by the projectiles.
But because you offer all the levels even when restarting that was not demotivating in any way :)
@xjazzaxx ahah, we noticed that as well, level design is so hard to balance...we prefered to see these problems as speedrunner tricks, until we fix them!
@douwe-ravers yeah some bugs still remains, we had added new stuff until the last minute, sometimes very dirtily :) it was hard to keep the code all clean. Maybe we'll try to propose a postjam bugfixed version.
Great job!
Gj guys :smile:
I feel like the levels needed a bit more testing tho, I completed many of them simply by going fast to the exit, not even going deeper. In fact, I completed the last level without going to the 3rd depth level.
Still an awesome game, congrats!
He is polish and love the concept, the music, the graphism.
And I think, it's an orignal game mechanic.
Congrats !
Les puzzles sont dynamiques, et pas toujours évidents. Le jeu est bien fini, les graphismes minimalistes rendent très bien et la musique "déchire sa mère". Bravo l'équipe !
Je trouve que parfois la vitesse du joueur est un peu faible, mais finalement c'est pas bien grave ^^
The game is really super fun! frankly bravo everything makes great, the music, the graphics .. I really had fun for once ^^
I find that sometimes the player's speed is a bit low, but ultimately it's not a big deal ^^
https://www.youtube.com/watch?v=1pYtTUKawtI
Took me some seconds to realize the menu was a game but that was a nice touch.
Loved being able to push away and destroy the bullets, great job!