Hook, Line, Key by chiyeon

Hook, Line, Key is
a relaxing, atmospheric fishing game about finding what was lost.
You've dropped your key into a deep lake, and must progressively fish deeper and deeper down in order to reach it.
But while you're here, enjoy the soothing lull of the waves, the plentiful schools of fish, and never ending supply of fishing line.
On the way you fish up numerous items. Can you collect all 21?
Preview

Notes
Fixed game breaking bug where the player couldn't fish on a second play-through, thanks to AdamsMcCall for reporting it.
There is no saving system implemented, quitting/refreshing loses all collected items.
Any of the 'Wow!' category items are pretty rare. Count yourself lucky if you ever see one!
| Link | https://chiyeon.itch.io/hook-line-key |
| Link | https://github.com/chiyeon/hook-line-key |
| Original URL | https://ldjam.com/events/ludum-dare/48/hook-line-key |
Ratings
| Overall | 60th | 4.076⭐ | 48🧑⚖️ |
| Fun | 113th | 3.891⭐ | 48🧑⚖️ |
| Innovation | 226th | 3.63⭐ | 48🧑⚖️ |
| Theme | 66th | 4.228⭐ | 48🧑⚖️ |
| Graphics | 26th | 4.391⭐ | 48🧑⚖️ |
| Audio | 42th | 4.054⭐ | 48🧑⚖️ |
| Mood | 11th | 4.424⭐ | 48🧑⚖️ |
| Given | 43🗳️ | 38🗨️ |
My primary critique is that the tutorial sequence was so long that I couldn't keep all the instructions in my head. I suspect that the game is intuitive enough for some of the tutorial steps to be removed.
Also I had a bug, after completing the story, I wanted to collect more item but when I got back to fishing I just couldn't use the fishing rod no matter how I clicked :sob:
I used Blender to model and paint the models. I followed this setup tutorial:
https://www.youtube.com/watch?v=RQVAUaSUP-k
This is everything a jam game should be. It's simple, but it makes full and effective use of it's mechanics and visuals.
It was the visuals that reeled me in. The boat is so adorable that I don't mind it being just about the only thing you see for the whole game (aside from the collectables, which also look nice).
The sound design is lovely, and I've enjoyed listening to the title theme on loop while writing this. And the jingle that plays when you catch a fish would make a great ringtone.
The gameplay is similarly simple, but I'd say it's about the best time I've had fishing in any game. It has some moments of complexity when you have to track down multiple fish at a time before they get away, but mostly, it's very easy and laid back. The tutorial may have dragged on a bit longer than I'd've liked, but it's not a big deal.
The little bit of story in this game is an unexpected touch, and I think it does it's part to add to the atmosphere of the game. I think the twist deserved more of a set up though.
Very well done chiyeon!
Sound is very atmospheric. Graphics are awesome.
Some nitpicks i have: The music as you catch a fish loops, would be cool if the fish escapes when ends. The hook on the fishing rod starts to go down before it hits the water.
Overall a fantastic game.
Found a minor bug when 2 fishes spawned with depth that overlaps I decided to try being smart and sent the hook into the overlap zone, thinking that this will trigger the catch no matter if this was the right depth for these bubbles.
But when I got the catch both fishes despawned. Not a big bug but still a bug.
Also maybe I just got unlucky with RNG but I felt like the mechanic of having several debth options and having to guess which one corresponds to whic bubbles spot, was underused, as I mostly gor those fishing spots one by one.
The ending dialogue was really sweet and touching. :smile:
Love the music and sound effects.
I did find the tutorial to be too long. Actually, at one point I thought maybe this wasn't a fishing game at all, and instead the joke was that it was never ending tutorial dialogue (Not to offend, I thought it would have been amusing!) But I know patience is key when fishing... :smirk:
I really just loved it. It's great. Thanks for making it.
Fishing games are a dime a dozen, but you managed to toss in some new things I hadn't seen before. I've never seen that depth selection mechanic. I've also never seen one that gave you experience per new species you found. That made collecting that much more compelling and drew me in to keep playing.
The first item I got was the bow and I thought that was hilarious. It definitely set the mood that I was going to be fishing up some pretty interesting items.
I'm a big fan of fishing games and have made one myself. I think this was a solid package and you have a really good grasp on what makes these games enjoyable.