Drip by arron-fowler

[raw]
made by arron-fowler for Ludum Dare 48 (JAM)

https://youtu.be/cPGhcXPCyxw

Solo game made in just under 14 hours. I was busy all weekend so it was a Monday funday job. Saying that I have never submitted with 3 hours to spare before so there is maybe something in that!

Simple on the surface, complicated under the hood.

Pick a circle, if it drops onto a platform you continue, if it falls off the screen it's over. White triangles show your selection, Red triangles show the selections you made last time. Learn the pattern and get as many drips as you can.

Use Left Mouse Click to select your orb.

Screenshot (53).png

Although it is procedural, the seed is set. Everyone will play the same game. Infinte branches of possibility. There might be an end, but I expect it goes on forever.

If you miss you start all the way back at the start.

Screenshot (55).png

Each decision you make changes what is to come. By selecting a different circle you will get a different layout of platforms when you drop. It's sneaky like that. Some drops are dead ends and you xcan't go any deeper down that configuration. Retrace your steps and see where you can change the path you take. Trial and error is key.

Play for glory and post your best drip!

If you like puzzels and code breaking then I hope it ticks your boxes.

Peace TheSoulSelector

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JedeMac
26. Apr 2021 · 22:25 UTC
The itch.io link doesn't work. I think the project is not public there.
🎤 arron-fowler
26. Apr 2021 · 22:51 UTC
@jedemac I had spotted it and updated it. Hopefully it is working now. It all looks like it should.
JedeMac
26. Apr 2021 · 23:11 UTC
Okay I see what you mean by complicated under the hood.

At first I was wondering if it was just pure luck but that would be disapointing, and then I started to recognize some patterns.

I'll give it another try after I get some rest. I think this could get interesting, or frustrating :p

The gameplay being in sync with the music is a nice touch. I think there's a good concept here, only for the right crowd tho.

And you're not sure if there's an end or not... interesting. ;)
🎤 arron-fowler
27. Apr 2021 · 08:06 UTC
My best score so far. Can you beat it?

![Screenshot (57).png](///raw/68e/c/z/405b1.png)
Astavie
27. Apr 2021 · 08:35 UTC
I don't get it
🎤 arron-fowler
27. Apr 2021 · 09:03 UTC
Hello @astavie It wouldn't be a Ludum Dare if I hadn't made a game people don't get. I don't really know how to say it without it sounding like I am taking the piss but here it is. You pick a circle by clicking on it, if it lands on a platform you carry on, if it falls off the screen it's game over. There is not much more to it than that. If you fancy trying again I don't mind revealing that on the first drip the red one will drop onto a platform. A white arrow shows you which Circle you have selected. That's all there is to it.
Astavie
27. Apr 2021 · 09:05 UTC
@arron-fowler Oh I get the controls, I just don't get the algorithm you're supposed to figure out I guess. Sorry for wording it so vague before, I got a bit frustrated.
🎤 arron-fowler
27. Apr 2021 · 09:14 UTC
@astavie no worries. I have a track record of making games I think are simple, that confuse and infuriate people. I am working on it. I have updated my description so hopefully that helps a bit. I didn't really have any time this LD so it was always going to be a light entry for me. Tutorials not my strong point! In terms of the algorythm each circle dictates where the platforms are. So they are never the same for each circle. It's always a guessing game of trial and error. A blind guess and then retracing your steps. It's not going to appeal to everyone. I was thinking about rubix cubes and how long I spent trying to work them out. Drip is in that vein.
Rolly
27. Apr 2021 · 14:26 UTC
Nice job for 14 hours. I'm sorry I didn't really get the pattern. Is there more to do than trying with no clue at all, then starting over until you luckily get the good option? It feels a bit like I'm not given the tools to actually improve so it's a bit frustrating...
🎤 arron-fowler
27. Apr 2021 · 14:39 UTC
@rolly you have it about right. There is no way to get good. It's about breaking the code and seeing how far you can get. There is no pattern
Rolly
27. Apr 2021 · 15:07 UTC
@arron-fowler Ok, thanks for clearing that up! Unfortunately I won't have the patience to try and beat your score of 20 x)
🎤 arron-fowler
27. Apr 2021 · 15:22 UTC
@rolly I am up to 28. I am working out how you would put checkpoints into something procedurally generated like this. It's making my brain hurt.