Jupiter Drop by plexium.nerd

[raw]
made by plexium.nerd for Ludum Dare 48 (COMPO)

You're an eccentric explorer diving into the depths of Jupiter with a bathysphere to discover what is at its core. You must balance energy requirements, risk hazards, upgrade your bathysphere with money you make from selling mined hydrogen.

It's a bit (a lot) unfinished with bugs.

Ratings

Given 5🗳️ 3🗨️

Feedback

PurpledArtFrog
26. Apr 2021 · 12:53 UTC
Thank you very much for your entry - I hope you had great fun making it :smile:

Interesting idea - had a little trouble with figuring out how to get enough money to upgrade :thinking:

I hope you'll drop by mine and give it a spin :wink:

:purple_heart: :dart: :frog:
Kevin S
26. Apr 2021 · 14:06 UTC
I enjoyed your game! Obviously the game play is very simple but I like the idea and the graphics and environment.

48 hours just isn't enough time... :cry:

Great job!
iuunno
27. Apr 2021 · 22:08 UTC
I dont seem to be able to collect more h2 than the energy I use to collect it, leading to dropping less and less each time. Regardless, I like the graphics and theme, and the dropping was fun.
mrtnldm
27. Apr 2021 · 22:11 UTC
I like the unique take on the standard go-deep-to-gather-resource type of game. Don't get me wrong - I like those games and I was excited for this. Unfortunately it feels very passive sitting around waiting for H2 to accumulate. More interaction would be nice and some simple audio like even a clip of recorded wind would give it a lot more feel. I would like to try it again after some polish.
crucknuk
27. Apr 2021 · 22:19 UTC
I think all the buttons are very too small, I didn't notice them at the begining.
The concept is not bad but maybe we are a little too passive, maybe some interaction during the drop will be nice !
Slowfrog Again
27. Apr 2021 · 22:37 UTC
The simple graphics are quite nice, and the principle is well implemented.

As said before, there's not much to do during the drop, or even during H2 collection, except waiting for the right time to reel up. A faster pace would make the game more fun: maybe less rewards for each descent, but a quicker turnaround time, to keep the player engaged.
Tristan Havelick
27. Apr 2021 · 22:41 UTC
Fun simulation game. For those that can't seem to get ahead, here's a tip: you can continue harvesting H2 after your battery loses charge, just make sure your temp stays in range. Once you do this, it should be easy to build up some reserves
Pincushion
27. Apr 2021 · 22:45 UTC
I didn't notice the buttons, so it took me a minute to see how to play. I also thing the game's a little too passive. When I get the ball into the sweet spot, I wait for a few minutes.

I liked searching for a spot that would make gains. Dropping into Jupiter looked cool.

With a little more to do, I think this could have been fun. I like where you were going with it.
Sam Wallach
28. Apr 2021 · 01:02 UTC
Great premise and style, I struggled to find a way to make enough money to progress much though since refueling tended to cost everything I got, not sure if I was misunderstanding the mechanics though. I'd like to see where this goes if you keep working on it!
LandoSystems
29. Apr 2021 · 00:07 UTC
Cool idea, took a little bit to figure out how to play, but it made sense after the first drop. Also had some difficulty figuring out how to split the different between recharging and gaining money, but figured that out too. Good take on the theme with a clever interpretation for gameplay. Nice work!
PavelC
07. May 2021 · 21:45 UTC
I like your interpretation of the theme. I think there is possibility here to expand on the mechanics after the jam. Also, nice graphics. Good entry!