The Chasm by Re-Markable

The Chasm is a small puzzle game set in an abandoned mine.
BUGS FIXED IN UPDATED VERSION:
- Fixed checkpoints
- Fixed mouse senstivity
- Fixed cursor not being hidden
- Fixed player being very dark
- Fixed tutorial text
- Fixed missing colliders
- Fixed text not showing up all the time
CONTROLS:
WASD = Move
Mouse = Look Around
Space = Interact
Up/Down & Left/Right = Move Poles
R = Reset to latest checkpoint
CREDITS:
Joey Pang (3D Art / Audio Mixing / Character Animation)
Laura Treurniet (Lighting / Composition / Character Rigging / Level Design)
Mark Meerssman (Development / Game Design / Puzzle Design)
Most models in game are from the Polygon Western Pack, apart from: the character, some custom models and some frankenstein models we managed to create using the assets of the Polygon pack. ;)
We hope you like it! There are still some things we would like to change, so keep an eye out for future updates to this game! ;)
| Original (with bugs) | https://koalafish-studios.itch.io/the-chasm |
| Original (bugs fixed, after the deadline) | https://koalafish-studios.itch.io/the-chasm-v2 |
| Original (bugs fixed, after the deadline) | https://koalafish-studios.itch.io/the-chasm-v2 |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-chasm |
Ratings
| Overall | 837th | 3.558⭐ | 62🧑⚖️ |
| Fun | 888th | 3.367⭐ | 62🧑⚖️ |
| Innovation | 132th | 4.042⭐ | 62🧑⚖️ |
| Theme | 1353th | 3.276⭐ | 60🧑⚖️ |
| Graphics | 587th | 3.947⭐ | 59🧑⚖️ |
| Audio | 434th | 3.695⭐ | 61🧑⚖️ |
| Mood | 629th | 3.698⭐ | 60🧑⚖️ |
| Given | 17🗳️ | 15🗨️ |
Also, you can move twice as fast if you hold two movement keys down at once.
So, about those game breaking bugs... 😅
I will fix them right away!
Mark from 3PM realised that a player could get stuck when being reset without the room being reset, but Mark from 3AM definitely didn't care about that.
Today I will fix all game breaking bugs and upload a new version to itch.
I'll keep the old/original version online for people that want to experience the game in it's full gamejammie state.
After that, but possibly at another time, we'd like to polish the game a bit more and give it the ending that it deserves. So once that's done you can expect the following 3 versions:
1. Original GameJam version (with game breaking bugs)
2. Original GameJam version (but with game breaking bugs fixed)
3. The most up to date, polished version of the game
I think this is the most elegant way to upload multiple versions, while keeping the original version available.
Let me know if you think there is a better way to do this!
Thank you all for your feedback!
Be sure to keep sharing all the bugs you encounter along the way! ;)
very interesting mechanic, the artwork and music are very well put together and create a very pleasent atmosphere. Mouse sensitivity was off the charts for me, I had to lower DPI to 100 to be able to control the camera. I kind of blocked the game on the rotating bridge puzzle because I fell after rotating the bridge, R reseted my position but the bridge was in the new rotation configuration and wasn't able to get to the platform again.
Very cool game, impressive artwork and level design, an amazing entry!! Congrats!!
The core concept here is really cool. Rotating pieces used to solve puzzles based on the 'key' configuration. There's lots of opportunities to explore stuff and I think your level design did a good job of introducing a concept and expanding upon it. There was a slight amount of tedium that could be a problem with longer puzzles though. Indicating which color axis you needed for a given puzzle was good, but it was a 50/50 shot if you picked the right one. This means some of the puzzles had multiple answers that looked correct but the player couldn't tell which one was true. I don't know if 4 colors would work for this? And a little UI key to tell you which key is which color?
Art was clean and the audio added to the experience. Nice job team!
I totally agree with you that the player should be able to figure out beforehand which side should be longer, which is something we plan on redesigning in an updated version!
Thanks for your feedback :)
Great job !
I'd love to see this expanded more! More mechanics, more puzzles, more little gear friends. I'd play that!
Awesome job, hope to see more in the future.
I think you turn this in to a complete game. Great job.
Good job!
Whenever there is a death, it would help to start nearer the beginning of the puzzle or even looking at it. There were a few times after I died that I got disoriented and ended up walking to the previous puzzle. It was also be nice to get an indicator that you actually died. I thought at first I had somehow succeeded and jumped to the next page. I'm very bad at platformers, heh.
I loved the graphics, the low poly art is good, clear, the room space is practical for the camera and the lightning feels good.
The music is nice and the sounds are satisfying.
The puzzle mechanic might be very simple but it is innovative and intuitive!
Good job!
"Q" and "E" keys would've been more convenient to adjust the poles.
And some tweening when attaching the chasm.
But these are just small complaints to an overall fantastic game.
My only complaint is that it ended a little bit abruptly. But that is expected in a game jam.
Fantastic job!
Music made a really good atmosphere and the sound effect worked out very good as well :)