Bouldaouf dash by shubart
* a remake of a favorite game of mines *
Not really in the theme, but i miss ideas
Get enough diamonds to have the exit door opens.
Due to a ninja bug that appeared in the few final hours, there are only a few levels. I hope you will still enjoy nevertheless

Some assets are googled (and maybe copyrighted).
But the game engine is mine:
The source is split in two parts:
- Ludum48: the game itself
- chaos: a C++ library, the core of the engine
Otherwise i use the following C++ libraries
- OpenGL (4.5)
- Glew
- Glfw
- Irrklang
- Boost with MPL
- STL
- FreeImage
- Glm
- Tinyxml2
- Freetype
- Nlohmann/json
And
- TiledMap Editor
Sources are publicly given but due to some libraires dependencies, you probably won't be able to compile. Let me know if you want some informations relative to the code.
GAMEPAD CONTROLS:
Dpad/Left Stick: move player
Right Stick: move camera
Button A: fake displacement (player does not move but he may push a rock or take a diamond)
Button Y: suicide (whenever you get stuck)
Start / Select : pause the game
KEYBOARD CONTROLS:
Arrows: move player
Control: fake displacement (player does not move but he may push a rock or take a diamond)
Space: suicide (whenever you get stuck)
F10 : toggle fullscreen
P : Pause
ESC : Restart
| code and executable | https://github.com/hubartstephane/Ludum48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/burnaouf-paradash |
Ratings
| Overall | 1399th | 3.235⭐ | 36🧑⚖️ |
| Fun | 1278th | 3.103⭐ | 36🧑⚖️ |
| Innovation | 1499th | 2.765⭐ | 36🧑⚖️ |
| Theme | 1796th | 2.603⭐ | 36🧑⚖️ |
| Graphics | 1641th | 2.758⭐ | 35🧑⚖️ |
| Humor | 854th | 2.735⭐ | 36🧑⚖️ |
| Mood | 1604th | 2.838⭐ | 36🧑⚖️ |
| Given | 41🗳️ | 49🗨️ |
- Great level design, slowly introducing new strategies, enemies and mechanics
- Well-balanced difficulty curve
- Cool, nostalgic aesthetics and sound effects
My only constructive feedback is that the left/right control feels a bit clunky at times.
Anyways, thanks for making this, I had a ton of fun playing it. Also, huge achievement to do this from scratch in c++ in just 72 hours.
You are one of the few developers who just use some libraries instead of a full-blown engine. That's cool.