Frog by cacciatc
How low can you go?
Fire up your NES console or favorite emulator and prepare for some truly ribbeting game-play as you descend to the depths.
Frog doesn't have much, but she does have plenty of bubbles.
Hop on a bubble and see where it takes you
Controls * D-pad: Move Frog or yer bubble. * A: Jump * B: Spit bubble
Credits * kulor - Sound * eggboycolor - Programming * dustmop - Programming * 2bitcrook - Art * cacciatc - Programming
Ratings
| Overall | 79th | 4.192⭐ | 114🧑⚖️ |
| Fun | 70th | 4.152⭐ | 114🧑⚖️ |
| Innovation | 200th | 3.929⭐ | 115🧑⚖️ |
| Theme | 1564th | 3.036⭐ | 114🧑⚖️ |
| Graphics | 87th | 4.496⭐ | 118🧑⚖️ |
| Audio | 64th | 4.275⭐ | 113🧑⚖️ |
| Humor | 258th | 3.636⭐ | 109🧑⚖️ |
| Mood | 229th | 4.089⭐ | 114🧑⚖️ |
| Given | 107🗳️ | 169🗨️ |

(please just tell me if you want me to remove this image... but it really was my favorite bit)
Mad respects for going that long and twisted road of making a goddamn NES rom. All about this game brings joy to my jaded heart. Art, music, the fact, that all of that fits into 385KB! Damn, my game is just text and screens, and it exceed 20MB!
And, the game was fun. Good job!
Reminds me of the good old times
I loved this! The controls felt extremely solid, and I really liked the bubble bobble-esque mechanic. I was surprised I could move the bubble, but it's not hard to get the hang of, and it works. The graphics and sound were also pretty fantastic. I liked the minimalist take on the graphics, only using 2 palettes for tiles and one for sprites. Overall this is definitely among my favorite entries so far.
Of course I've gotta give some constructive feedback too, so I have to mention a few bugs/issues. First, collision with spikes anywhere other than the ground doesn't seem to exist, at least in the few places I missed. It's not a huge problem, but might've made the game a bit easy. It's also possible to clip through the ground with the bubble when holding up - combining these two I got myself stuck in a soft lock here:

Luckily I was using mesen, so I just rewound to before that point and was able to continue.
That aside I can't overstate how much fun this was. Thanks for a great entry!
Fun game! The graphics look nice (especially the frog) and the music is especially good (@kulor never fails to deliver!). I do wish there was more graphical variety though.
Follows the theme pretty decently, too
Gameplay is fun too, especially the concept. However, I feel like it's let down by the bugs, such as the spikes not on the floor not hurting you, which makes the game a bit too easy, or having the bubble sometimes fire outside of the frog's mouth when firing them off the starting position. Also, is it normal that the ending crashes eventually? (Playing on FCEUX) I would've loved to let the sax song go for longer...
Also, a little more content would've been nice.
Still, there's a really good game here that I enjoyed thoroughly despite my criticisms, and I really hope this gets developed further :)
GREAT work, music is awesome btw.
It was fun to play, I did take a bit too long to figure out you can also control the position of the bubble, but it was nice afterwards. Though the game crashed at the end :(
Great work!
The vibes are insane, great work. Collisions are a bit buggy but nothing I can't live with. Kudos.
Oh, and, obviously, ribbit.
I didn't get much "deeper and deeper" vibes. I suppose we were landing on elevators, descending into the dungeon, but it probably should have animated to complete the theme.
BUT the art, music, and design; ALL good! Just wish it was longer!
The game froze during the ending cutscene while we were playing the Sax. Not a big deal, game was done (i think), just thought yall may want to know.
:fire: Good job! :fire:
I wish there was a collectable to achieve or feel some extra reward. Love the puzzle platformer and highly innovative gameplay. and NES! what! very cool.
This just blew my mind. The music, the art, the very solid controls, the really well thought out level design, the fact that this runs as an actual NES cartridge... the work that went into this is amazing.
I had one glitch where the bubble somehow spawned across a wall and on the other side of the room but that fixed itself with repositioning myself so it wasn't anything gamebreaking.
Really well done, thank you for making this!
Great job.
The sprites are of high quality and the color-scheme is very pleasant to look at. The music is also well put together.
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I can imagine someone will find the peculiar bubble-mechanic a little janky, but as a NES-afficiando I didn't have a problem with it myself.
A few lines of text and some close-up picture providing backstory (in the classic fashion) would've been a neat addition.
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But yeah, always happy to see some quality NES homebrew-stuff put out.
Keep on ribbitin' ! :saxophone: :frog:
3 days! "Deeper and deeper" theme in 3 days by the static elevators was a pragmatic choice, however I think in 2 weeks it could turn more "deeper and deeper" in fact.
The music confused me (and it is OK), and the multiple channels are in great use here - in contrast the progression of the music leads me to a racing game (will be perfect with velocity of a futuristic plot) due to that I missed the frog dungeon crawler game in the end. Also you guys need to explore more the sax mood in the end to improve humor and plot in a next alpha or beta version. Following you. Good luck!
Thanks for being part of the stream, it was amazing! :smile:
This game is not only really impressive for the technology it used, but also fun to play it and the quality of your graphics. I'm not sure I would have figure out that I could move the bubble by myself if you didn't tell me though. Maybe adding a visual clue for the player could be a good idea, I'm not sure.
I really enjoyed it, thanks!
There were a couple buggy interactions (I think just with the bubble), but the character himself was really responsive to controls. OMG the animations though!!!! You packed so much expression into the lil guy with just a handful of frames on a character with only a handful of pixels with only a handful of colors haha
You already mentioned to me about post jam plans and other mechanics you have planned so I'll just drop a couple of my mechanic ideas:
-Some kind of object that passively creates bubbles in later levels so you could have more bubbles in a scene xD The bubbles would move in the general direction that the object was pointing but would float upwards too. If the player (or maybe even a different) object is on the bubble, it starts to move downwards
-bubble could block projectiles (but pops) so one level could be creating a bunch of bubbles in front of you as you move toward an enemy. Another level could be navigating upwards and using your bubble as a shield as you pass by!
(Was going to attach some images, but they took up a lot of space. Will get them to you later!)

Transitions between levels were waaayyy too long, same as the death animation. I would have preferred it to be a long continuous play rather than separate levels, even if each challenge has its own screen.
Duke Dashington and VVVVVV are good examples of how to nail this.
The mechanics is nice and interesting (thanks for the bug on the final level - I would never beat it without it :D), frog is the cutest little thing I saw and the music fits really well. Had fun playing it!
The level design was awesome and the progression was just right.
I encountered some minor issues (not sure if it was an emulator problem or an actual bug):
- Sometimes the bubbles were spawn a lot further in the direction i was looking, and sometimes inside tiles
- I could move during the respawn
The music and art were really really good and fitting to the mood, overall it was a fantastic experience that really hit the nostalgia feels, great job everyone!
https://www.twitch.tv/videos/1007659333?t=04h27m35s
I just straight-up loved this, full-stop. The art, the sounds, the unique gameplay, this is all one super impressive package. The only thing holding this entry back from being a full-fledged "I would pay money for this" game is more levels, which is hardly a criticism considering this was made in a weekend. Super super impressive stuff here!
TXA
PHA
TYA
PHA
Wow, I really enjoyed this title. The music was nice. I'm big fan of the famicom style. As a fellow nes developer, I totally understand how limited the nes hardware is. To make this as a jam game is impressive.
I'd like to know how you guys did it? NES Maker, reskin, pure 6052 ASM, etc..
PLA
TAY
PLA
TAX
PLA
RTS
Thanks so much for bringing this by my stream. Here's a link to the VOD:
https://www.twitch.tv/videos/1006750294?t=3h42m16s
The graphics and music are great - the game has a really nice atmosphere.
There were some *slightly* awkward collision-related issues which other people have already noted (spikes, ceilings, etc), but it's rather hard for me to fault you much for them considering you wrote this for the NES in 3 days and even many big-time commercial NES games aren't without their collision bugs.
The gameplay is fun, and I like the bubble mechanic. If I had to scramble to find a criticism, I might say that it was perhaps a bit monotonous, with no enemies and no hazards other than spikes, but it was so short and sweet that it certainly didn't overstay its welcome.
In some ways, it felt like this was just a snippet of a game, and the bubble power was just one of many abilities Mr. Froggy Guy discovered along his adventure - it's super easy to imagine this as just a slice of a full NES title, which I think says a lot.
I encountered one bug. But that might have been a fault of the emulator, not of the game. I was using Mesen emulator on Windows. At the very end (I assume), when the froggy is playing the sax, the game crashed and gave the following error: "[Error] Game has crashed (Invalid OP code - CPU crashed.)"

1.) I loved that I had to download an emulator: The nostalgia factor of having to find an emulator to play the game, brought me back to high school days when I would have to download games to play throwback systems
2.) Art style is really expressive and well done for the system. Sprites are really well done.
3.) Music and ambience fits perfectly with the style.
Deltas
1.) The bubble mechanic seems to work well in some levels and buggy in others, but doesn't take away from game play. I never know if it's going to pop, and it sometimes pops early. Maybe a empty bubble (no green fill) to indicate it's about to pop.
Even with that one thing, It was a great experience.
I wish it had more levels and even a boss... perhaps for a post-jam version? :smile:
Great Job!
This game runs flawlessly on my Odroid Go:
