Scare Them All! by blurryroots

[raw]
made by blurryroots for LD33 (JAM)
You play a little monster, trying to scare people.
Points are based on how surprising the scare was.
After a person panics, they run towards the exit point.
If someone exits the level, you have only a limit amount of time to try and scare as many of the remaining people as possible.
Happy scaring ;)

Your monster has two actions:
growl - helps luring guards to where you can properly scare them (must be in hearing range to take effect)
roar - used to actually scare them

Gamepad recommended!

Tip:
Every person has a certain range for vision and hearing.
If you appear very sudden in front of someone, they get scared instantly and you get the maximum points ;)

Input:

Mouse:
move - w, a, s, d
growl - left click
roar - right click
rotate left and right - mouse x
zoom in and out - mouse scroll wheel
jump - space bar
run - shift

Gamepad (windows other platforms may vary):
move - left stick
camera - right stick
jump - a
growl - x
roar - b
run - rt

Credits:

Programming and game design:
Sven Freiberg

Sound effects:
smcameron - wumpus-roar (freesound.org)
thecluegeek - scared (freesound.org)
arrigd - zombie-roar-8 (freesound.org)
ecfike - uh (freesound.org)


---

Updates:

2015/08/25: Removed web player for now due to lighting issues. Please use the native versions.

Ratings

Coolness 56% 3
Overall(Jam) 2.72 935
Audio(Jam) 2.45 618
Fun(Jam) 2.52 910
Graphics(Jam) 2.48 910
Humor(Jam) 2.79 522
Innovation(Jam) 3.03 510
Mood(Jam) 2.64 862
Theme(Jam) 3.40 570

Feedback

Fanatrick
25. Aug 2015 · 02:48 UTC
Looks great, but I guess it's mostly due to builtin Unity shaders. The gameplay was good, however it's in need of a proper tutorial or readme for people to fully enjoy :)
Jamie Guillemette
25. Aug 2015 · 03:23 UTC
very dark. its hard to see where your player is.
TeamOA
25. Aug 2015 · 03:43 UTC
It was ok... didn't really understand the goal though
MapleQuest
25. Aug 2015 · 04:11 UTC
I like the concept a lot. The execution feels a little rough, and right-clicking for me kept bringing up the popup menu. Otherwise quite fun.
Aevek
25. Aug 2015 · 04:11 UTC
Would really like to see more levels and expansions on these mechanics, but this is a fun proof-of-concept
vividhelix
25. Aug 2015 · 04:13 UTC
right click is not a great idea for the web player...liked the rawrrrr!
DruhinM
25. Aug 2015 · 16:02 UTC
The concept is good. I liked it
blahgyn
25. Aug 2015 · 16:35 UTC
good game, but its very dark
jordinuco
25. Aug 2015 · 16:40 UTC
I think this kind of game was better for the Compo, but the team is the team and time runs fast! Good overall work, although controls have given me a bit of headache
BlackQuiltro
26. Aug 2015 · 02:14 UTC
Good game concept, I liked it. Fitted the theme well.
The mechanics needed more refining (played with mouse and keyboard and it was hard to control the camera well)
The audio was good and the graphics a bit too dark.
Jupiter_Hadley
29. Aug 2015 · 15:42 UTC
The sound wouldnt work for me for whatever reason - I'm not quite sure why I didnt hear it, cool game though. I included it in part 9 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/L1fCW_I8xho