Infinit Pachinko by BrianGlassman
What starts as a simple game of pachinko soon gets much more interesting, as we go deeper and deeper

Featuring procedural map generation, five stages, and two upgradable abilities
| Game Link | https://jaxom3.itch.io/infinit-pachinko |
| Original URL | https://ldjam.com/events/ludum-dare/48/infinit-pachinko |
Ratings
| Overall | 633th | 3.676⭐ | 36🧑⚖️ |
| Fun | 316th | 3.786⭐ | 37🧑⚖️ |
| Innovation | 390th | 3.686⭐ | 37🧑⚖️ |
| Theme | 157th | 4.221⭐ | 36🧑⚖️ |
| Given | 34🗳️ | 22🗨️ |
The music was nice to listen to in the background, the clinks of collecting coins was delightful and satisfying, and the simple ways of influencing the movement was nice.
Great work, and a unique concept!!
In the lava area it was kinda hard to get what is damaging me, so the art could indicate this with highlights of red colors, making the background more grey-ish, but this was supprisingly good. ^^
Cool game - and if you want to keep going with it, I would maybe change the Art to be easier to read (what is dangerous, what is good/points, how strong is a smoke-steam) and the Theme, but maybe it's just me, thinking that patchinko games don't have any gameplay to them xD
Thanks for creating this game. ^^
But disregarding all that it still was a very innovative and fun experience. I loved the idea behind it and what you were trying to do. Good job!

Not gonna lie, that game is very addicting. Anyway that likely has to be the high score... I had to keep playing until I got 1k. A couple final thoughts: Add a current depth meter, when you get to bonus land it's unclear how much further you have to go to break your record. Also maybe just add a win condition at 1k. Idk at that point there isn't much reason to keep going and it's a hard earned victory.
Also you do need to fix the random generation on the caves such that you never get stuck in a purely horizontal path, finally I would look into what causes the lag because it makes gameplay kinda frustrating. Also maybe having a keyboard mapping for shield might be nice as on a touch pad right click and be annoying, but that's a minor one.
You've developed something fun here, you might want to expand on it.
PS: The health always reads cost of 20 even when it costs much more.