Keyboard to the Depths by QYOUK

Use every key on your keyboard to guide tiny adventurers through the depths !

Avoid traps and try to save at least one through the different levels!



Have fun !
| Link | https://qyouk.itch.io/keyboard-to-the-depths |
| Link | https://qyouk.itch.io/keyboard-to-the-depths |
| Original URL | https://ldjam.com/events/ludum-dare/48/keyboard-to-the-depths |
Ratings
| Overall | 131th | 3.881⭐ | 23🧑⚖️ |
| Fun | 166th | 3.786⭐ | 23🧑⚖️ |
| Innovation | 32th | 4.286⭐ | 23🧑⚖️ |
| Theme | 737th | 3⭐ | 23🧑⚖️ |
| Graphics | 379th | 3.548⭐ | 23🧑⚖️ |
| Audio | 144th | 3.738⭐ | 23🧑⚖️ |
| Mood | 316th | 3.474⭐ | 21🧑⚖️ |
| Given | 19🗳️ | 15🗨️ |
There are so many thinks to like: the tutorial, the quirky music and sounds, the simple but effective sprites, the game mechanics, scene transitions, the difficulty. Well done overall!
It starts simple but gets quite tricky real fast. Would have loved to play more levels! Thanks for the fun!
I didn't finish the game though, because my keyboard apparently couldn't register all the buttons i wanted to press simultaneously, which sucked. That is not a fault with the game though.
The only criticism i can think of is that the game got a bit too hard a bit too quick. Of course, that's very common for jam games where you don't have a lot of time for building levels, but i thought that it was worth saying anyways.
Really impressive all-around entry.
At first I didn't like the structure of the game. During the tutorial I thought "Wow good thing there is an endless stream of guys!" But then in the real game I was disappointed to see I have just 8. Then I got mad that it didn't let me even look at the layout of the level before starting, and I would basically lose the game even before I had a chance to think through. The I got mad again that when I did lose it was all the way back to level one.
HOWEVER... all of that feeling went away when I saw how short the game is. It's true that the structure forced me to lose enough to memorize the game so that I could play effectively, but it was completely fine because of how short it was. That said, if you do expand this to have more levels you might want to consider letting the player see the level and hit space to begin, so that they can form a plan. Either that or make the guys infinite so they can experiment (and score them on deaths or something?).
Anyway, this is a really interesting entry with a unique concept that was super-well executed. Very nice job.