More than Deep by SoftGround

How deep can you reach?
Controls:
Go left: A / Left Arrow
Go right: D / Right Arrow
| Link | https://softground.itch.io/more-than-deep |
| Original URL | https://ldjam.com/events/ludum-dare/48/more-than-deep |
Ratings
| Overall | 1562th | 3.087⭐ | 25🧑⚖️ |
| Fun | 1510th | 2.917⭐ | 26🧑⚖️ |
| Innovation | 1866th | 2.188⭐ | 26🧑⚖️ |
| Theme | 390th | 4.021⭐ | 26🧑⚖️ |
| Graphics | 661th | 3.875⭐ | 26🧑⚖️ |
| Audio | 1187th | 2.614⭐ | 24🧑⚖️ |
| Humor | 1403th | 1.833⭐ | 20🧑⚖️ |
| Mood | 1560th | 2.905⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 18🗨️ |
Things feel a little empty, and I couldn't work out why some sprites would appear from the ship occasionally. (Are they bubbles?). Adding a few collectibles to pick up along the way would give the player something else to do besides dodging the rocks; this would have kept me playing for longer.
Adding a simple looping track -- something dark and ominous -- would be a good way to improve the mood.
The sprites that appear should be abyssal fish
but doesn't really looks like fish
Was a solid entry. Would have loved some music. Controls were easy to use / understand, but could have used more variation or difficulty in the level generation.
I kept thinking the openings were going to get narrower and narrower but didnt happen.
Nice job.
It was somewhat lacking in engagement, I got to 1500m one my best run, but I wanted to know how deep it goes, but it felt a bit slow to reach 1000m. This could really be an engaging (mobile) game with more variety and challenge! Also (although I am one to talk) some deep sea ambience sounds (not even music) would have significantly elevated the atmosphere for relatively little effort.
Nice work.