Deep Dish Delivery by shaner421

DEEP DISH DELIVERY Is a 2D sidescroller made for LD48!
The goal of the game is to deliver a pizza to the owner of a haunted mansion, and not die along the way!
CONTROLS:
- MOVE: WASD
- JUMP: SPACE
- ATTACK: P
- ROLL: O
- INTERACT: E
- EAT PIZZA: T
PUZZLE SOLUTIONS - Library: the small symbols on the back of the books show you the answer. The order is 1 line, 2 lines (=), 3 lines (triangle), 4 lines (square), 5 lines (pentagon), 6 lines (hexagon). - Dungeon: the pillars before the puzzle will tell you the order of buttons to press. The order is middle button (snake), left button (bat), right button (bird).
| HTML5 | https://site12.itch.io/deep-dish-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-dish-delivery |
Ratings
| Overall | 702th | 3.635⭐ | 50🧑⚖️ |
| Fun | 1171th | 3.177⭐ | 50🧑⚖️ |
| Innovation | 1496th | 2.771⭐ | 50🧑⚖️ |
| Theme | 1378th | 3.26⭐ | 50🧑⚖️ |
| Graphics | 212th | 4.313⭐ | 50🧑⚖️ |
| Audio | 529th | 3.615⭐ | 50🧑⚖️ |
| Humor | 376th | 3.435⭐ | 48🧑⚖️ |
| Mood | 704th | 3.646⭐ | 50🧑⚖️ |
| Given | 27🗳️ | 36🗨️ |



@mech-alina thank you for the feedback! the enemies can be a bit difficult, but rolling helps to avoid the attacks.
I really liked your character model and enjoyed the martial arts style.
I couldnt figure out the puzzle to get through the book case. I see you have some solutions here but didn't see that before I played the game.
I liked the art style.
The roll was nice, but the jump felt a little floaty to me.
Nice work!
I ended up not fighting anything. The enemies were trivial to just roll through and avoid and the fighting was difficult. The skeles didn't seem to get knocked back enough and would always hit me with the club even if I hit them first.
Very nicely done and the three (four?) hit combo looks great!
(or bindable)
Overall, good job!
The movement feels a little bit jerky, and that combined with the skeleton reach advantage made it difficult to get close enough to hit them before they took a swing.
Airborne movement in particular caused me some troubles (I meant to step off a platform just before the first spike pit and instead zoomed straight into the pit). Stepping off of a platform, or jumping while already moving feels like it gives too much velocity on the x-axis and the airborne movement speed is not zippy enough to let me correct my trajectory. As others have mentioned, mid-air attacks would be cool.
I was able to solve the book puzzle (after running around the library looking for hints to no avail), and I felt slightly clever for doing so, but I think that puzzle expects too much from us simple folk haha. For the second puzzle, I didn't even check the environment since it was easier to brute force it (worth noting that I first tried to re-use the logic from the previous puzzle, ie: snake has 1 "limb", bird has 2 wings... but then it fell apart)
Anyway, great work!