Deep Dish Delivery by shaner421

[raw]
made by shaner421 for Ludum Dare 48 (JAM)

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DEEP DISH DELIVERY Is a 2D sidescroller made for LD48!

The goal of the game is to deliver a pizza to the owner of a haunted mansion, and not die along the way!

CONTROLS:

  • MOVE: WASD
  • JUMP: SPACE
  • ATTACK: P
  • ROLL: O
  • INTERACT: E
  • EAT PIZZA: T

PUZZLE SOLUTIONS - Library: the small symbols on the back of the books show you the answer. The order is 1 line, 2 lines (=), 3 lines (triangle), 4 lines (square), 5 lines (pentagon), 6 lines (hexagon). - Dungeon: the pillars before the puzzle will tell you the order of buttons to press. The order is middle button (snake), left button (bat), right button (bird).

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Ratings

Overall 702th 3.635⭐ 50🧑‍⚖️
Fun 1171th 3.177⭐ 50🧑‍⚖️
Innovation 1496th 2.771⭐ 50🧑‍⚖️
Theme 1378th 3.26⭐ 50🧑‍⚖️
Graphics 212th 4.313⭐ 50🧑‍⚖️
Audio 529th 3.615⭐ 50🧑‍⚖️
Humor 376th 3.435⭐ 48🧑‍⚖️
Mood 704th 3.646⭐ 50🧑‍⚖️
Given 27🗳️ 36🗨️

Feedback

Hasuverse
27. Apr 2021 · 03:32 UTC
It's a little bit hard to play with pizza in my other hand, when attack button is "P", but it was really fun! Loved the artstyle btw
Megan Kozun
27. Apr 2021 · 03:34 UTC
@hasuverse thank you so much! glad you enjoyed
Shaolin Dave
27. Apr 2021 · 03:35 UTC
I like the graphics. The controls could use some work. I noticed that you can push O during the dialogue and still roll, even roll off the cliff, and hover in air. Also, the instructions don't tell you how to jump, I found it on accident.
mech_alina
27. Apr 2021 · 03:37 UTC
Awesome! As a not skilled gamer the ghosts were a bit difficult since I couldn't get rid of them. Graphics and intro are very polished!
Megan Kozun
27. Apr 2021 · 03:43 UTC
@shaolin-dave thanks for the feedback! and yeah, i'll have to add jumping to the controls intructions, whoops!
@mech-alina thank you for the feedback! the enemies can be a bit difficult, but rolling helps to avoid the attacks.
JPGFG
27. Apr 2021 · 03:48 UTC
awesome art assets guys!!!
CrimOudin
27. Apr 2021 · 03:51 UTC
I like the art but was a very difficult game. Maybe try a easier first level/section to warm people up to the game. Ghosts following you everywhere kinda sucked while trying to figure out the mechanics.
Bonesteeler
27. Apr 2021 · 03:54 UTC
Graphics and music are very nice. When I there was an attack I was hoping I was going to throw the pizza at them
Megan Kozun
27. Apr 2021 · 03:55 UTC
@jpgfg thanks so much! @crimoudin thanks for the feedback! yeah, it was hard finding a balance between too hard and too easy.
MtWhateverest
27. Apr 2021 · 03:56 UTC
The art is great and the animations look smooth, the overall mood of the game is nice! The player movement could be smoother though. Good game!
teenythanos
27. Apr 2021 · 03:56 UTC
I absolutely loved this! Such a fun spin on the theme.
Megan Kozun
27. Apr 2021 · 03:56 UTC
@bonesteeler thank you! haha yeah that would have been funny, but then what would you deliver to the customer? lol
Megan Kozun
27. Apr 2021 · 03:57 UTC
@mtwhateverest @teenythanos thanks! we had a lot of fun making this one. glad you enjoyed!
Jeremy Scott Olsen
27. Apr 2021 · 04:00 UTC
I think it would take a bit to master the controls but I really enjoyed this! Neat colors, cool musical vibe. And of course, a great double-whammy for using the deeper and deeper theme!
jonathan-turner
27. Apr 2021 · 04:02 UTC
Thanks for participating in the jam!

I really liked your character model and enjoyed the martial arts style.

I couldnt figure out the puzzle to get through the book case. I see you have some solutions here but didn't see that before I played the game.

I liked the art style.

The roll was nice, but the jump felt a little floaty to me.

Nice work!
Megan Kozun
27. Apr 2021 · 04:05 UTC
@jeremy-scott-olsen @jonathan-turner thanks so much for playing our game! :) i wanted to spend more time on the bookcase puzzle and maybe put a few more hints hidden around the level, but unfortunately and not surprisingly i ran out of time haha.
GreatCadet
27. Apr 2021 · 04:09 UTC
Really cool game. The controls and combat were a little clunky, but the incredible graphics, sound, storyline, and concept made up for it. Great work!
Dae_udain
27. Apr 2021 · 04:10 UTC
Fun game! In the second level, I found out you can ride a skeleton without it attacking you (and it still moves!) . I used this to ride from skeleton to skeleton to get to the exit. I liked the aesthetic and found it very enjoyable.
Megan Kozun
27. Apr 2021 · 04:14 UTC
@greatcadet @dae-udain thanks for the reviews! the controls and combat could have used some fine tuning for sure haha
Roberto Romao
27. Apr 2021 · 04:24 UTC
The animations are so smooth and the gameplay neat! The only problem I had was the FPS :/ I have a mid end computer and could play it properly!. Other than that goo job!
minibobbo
27. Apr 2021 · 04:34 UTC
Art and mood was great. I like how it got steadily sketchier as we went down. The final boss was fun, although I wasn't able to win. I thought you were setting me up when you added a button to eat the pizza and I was glad to see it pay off at the end of the game.

I ended up not fighting anything. The enemies were trivial to just roll through and avoid and the fighting was difficult. The skeles didn't seem to get knocked back enough and would always hit me with the club even if I hit them first.

Very nicely done and the three (four?) hit combo looks great!
Megan Kozun
27. Apr 2021 · 04:45 UTC
@roberto-romao thanks for the review! sorry to hear about the FPS issue! There's definitely a few things that could be ironed out. @minibobbo glad you enjoyed, thanks! the enemies can be a bit difficult unfortunately, but i'm glad it wasn't so difficult and you were able to make it to the end! we definitely enjoyed adding two endings depending on if you ate the pizza or not!
DDesignDude
27. Apr 2021 · 04:54 UTC
The game looks amazing and thank you for posting puzzle solutions for people like me who aren't good at thinking outside the box lol.
Megan Kozun
27. Apr 2021 · 05:15 UTC
@ddesigndude thanks! yeah i remember getting a few comments about the puzzle being too hard from some of our last game jam entries, so i figured i'd post the solutions for anyone who wants to play the game but isn't so much into the puzzle aspect of it.
Zfert
27. Apr 2021 · 05:29 UTC
Really really good. Loved the art and the character controlled super well!
mike09123
27. Apr 2021 · 16:07 UTC
Ah, trying not to die while delivering pizza. A common problem.
Megan Kozun
27. Apr 2021 · 16:17 UTC
@zfert @bernard-bumblebutt thanks for playing! glad you enjoyed :)
thain
27. Apr 2021 · 16:38 UTC
I like the arts and audios, the jumping is a bit slippery. I couldn't pass the bookshelf though :cry: one thing I think it might be better to have that you can attack while jumping. Good job!
nethead
27. Apr 2021 · 16:50 UTC
Super cool entry, I really love the player graphics/attacks especially!
seanlim
27. Apr 2021 · 17:00 UTC
Fun game! Loved the art and lighting used to create the atmosphere of the game. The game plays great and the platforming is pretty responsive, but I wished the jump wasn't so high since I was overshooting a lot of platforms. I'm not sure I would have been able to figure out the puzzle on my own but I appreciate the inclusion of a puzzle element.
Megan Kozun
27. Apr 2021 · 17:51 UTC
@thain @nethead @seanlim thank you for the feedback! there were a few things (like jumping) that could have used more tweaking if we'd had more time haha, but i'm glad you all enjoyed the game! :)
guimm12
27. Apr 2021 · 18:13 UTC
The solution for the library puzzle came to me when I wasn't even at the computer, man I'm slow haha. I went back and finished the game (without eating the pizza). I found the movement/fighting a bit clunky, but the art and sound were great, very well done!
Megan Kozun
27. Apr 2021 · 19:44 UTC
@guimm12 thanks so much! i wish i'd had more time to work on the library puzzle to make it a bit easier to solve, but i'm glad you were able to!
styrofoamwaffle
27. Apr 2021 · 23:13 UTC
I love the art and animation! The controls were a little difficult getting used to, and I had to brute force the puzzles. But I had fun, great work!
nardandas
28. Apr 2021 · 03:31 UTC
Generally pretty nice game! The controls felt kind of slow, and for some reason in the last section my health bar was invisible? But other than that really nice.
LDJam user 120213
28. Apr 2021 · 14:13 UTC
I loved the graphics and design, the jumping felt ok, really my only problem was the controls, having to use space and p,o,e,and t for buttons puts your hand in a super uncomfortable position like you're trying to vulkan nerve pinch your keyboard. could have used some invulnerability time after hits too, first time i got to gunther he insta-killed me because I got stuck on his axe.
Raphiell
29. Apr 2021 · 00:58 UTC
Awesome art and music, had a blast playing this one!
msipp27
29. Apr 2021 · 17:42 UTC
got stuck on the bookcase puzzle. it's very slippery and the attack button should probably be z
(or bindable)
Chad Mongo
29. Apr 2021 · 19:03 UTC
I didn't really have the same control problems over people seemed to be having, felt fine to me. The spritework and animations were sick, and jumping felt good. The only issue I had was with the punching which I think could have felt nicer (maybe using heavier key-framing to make it snappier)but that's also personal preferance. Still for the time-frame what you got is really impressive and I thought it was pretty fun!
Junebug
30. Apr 2021 · 16:51 UTC
This was fun! I enjoyed the pun take on the theme. The character animation was great, I was really impressed with it. The skeleton enemies felt unexpectedly challenging, when taking into account our relative attack ranges, how attacking them knocks them out of the player's attack range without interrupting their attack, how you can't move while attacking and how they turn to continue facing the player mid-attack when you roll past them. It's really hard to fight them without taking at least one hit, and I ended up just running past them instead of fighting. Kind of a multi-layered problem, but I think there could be a few different solutions. I liked the tennis mechanics in the boss fight at the end, it made it a little more interesting! Puzzles felt just tricky enough.

Overall, good job!
Chris Hay
06. May 2021 · 04:26 UTC
I was DETERMINED to get the full pizza to Mr Natas. Finally I did it, but having a respawn at the third point would have been nice =) Great job getting this all together for a jam, it was all pretty cohesive and fun! The animations especially stood out to me as well done.
🎤 shaner421
06. May 2021 · 14:32 UTC
@chris-hay yeah there's a bugfix update coming that will fix that, it was literally one line of code that I forgot, sorry about that lol
🎤 shaner421
06. May 2021 · 14:32 UTC
@junebug Thanks for playing and the great feedback June!
Lovewerk
07. May 2021 · 17:50 UTC
Well done graphics and audio (I especially liked the roll animation, the spinning kick, and the painting in the background of the first area), and a surprisingly lengthy game with 3 (!) boss fights.

The movement feels a little bit jerky, and that combined with the skeleton reach advantage made it difficult to get close enough to hit them before they took a swing.

Airborne movement in particular caused me some troubles (I meant to step off a platform just before the first spike pit and instead zoomed straight into the pit). Stepping off of a platform, or jumping while already moving feels like it gives too much velocity on the x-axis and the airborne movement speed is not zippy enough to let me correct my trajectory. As others have mentioned, mid-air attacks would be cool.

I was able to solve the book puzzle (after running around the library looking for hints to no avail), and I felt slightly clever for doing so, but I think that puzzle expects too much from us simple folk haha. For the second puzzle, I didn't even check the environment since it was easier to brute force it (worth noting that I first tried to re-use the logic from the previous puzzle, ie: snake has 1 "limb", bird has 2 wings... but then it fell apart)

Anyway, great work!
Megan Kozun
11. May 2021 · 20:38 UTC
@lovewerk thanks so much for the kind comments and the feedback, i'm glad you enjoyed the game! glad you noticed the painting in the background too haha! it was actually based on a picture of mine and @shaner421 's cat!