Payday by LuckyFeathers

This is the story of an accountant named Andrew.
Andrew is quite an ordinary guy. He has a wife and two kids and gets up at 6:30 every morning to get ready for work. For 20 years he has been working in the same accounting job. It may not be what he dreamt of as a child, but it's honest work and it pays the bills. Andrew is happy with his mundane and simple lifestyle.
One day Andrew sits down at his desk, just like any other day. On his desk he sees a note. Apparently a new CEO has been hired, he will start replacing some of the accountants with computers! Just as Andrew finishes reading the announcement, the phone on his desk begins to ring...

Are you tired of digging and diving games this Ludum Dare? Here's a different take on the theme! Your goal is to put your former company deeper and deeper into debt by destroying the whole office.

Disclaimer: The game was submitted some hours after the deadline because of a game-breaking bug. I couldn't build due to some issue with Unity's NavMesh pathfinding system only working in the editor. I wish I could have uploaded a jam version and a post jam version but I literally couldn't build the game, so this is the only version I've got. I've been up all night trying to fix it, but the pathfinding is still bugged on certain levels.
| Link | https://luckyfeathers.itch.io/payday |
| Original URL | https://ldjam.com/events/ludum-dare/48/payday |
Ratings
| Overall | 167th | 4.048⭐ | 23🧑⚖️ |
| Fun | 80th | 4.119⭐ | 23🧑⚖️ |
| Innovation | 721th | 3.381⭐ | 23🧑⚖️ |
| Theme | 1338th | 3.286⭐ | 23🧑⚖️ |
| Graphics | 350th | 4.167⭐ | 23🧑⚖️ |
| Audio | 485th | 3.65⭐ | 22🧑⚖️ |
| Humor | 22th | 4.35⭐ | 22🧑⚖️ |
| Mood | 641th | 3.69⭐ | 23🧑⚖️ |
| Given | 8🗳️ | 4🗨️ |
The game looks reeeeallly good! Probably the best looking game I've seen, music is cool, and overall - I loved the game
It is sometimes easy to get stuck in objects, but that's easily fixed buy breaking everything :D
Absolutely brilliant interpretation of the theme, and despite some minor glitches an amazingly fun experience :D
My only comment is that it felt hard to control at times, perhaps due to overzealous collision boxes
Great job on that!
I wish there was a webgl build or a Mac build, this looks like a fun game!
I had a problem with some object _seemingly_ not disabling collision? but it could have been lost in the piles of debris
Awesome work!