Unfinished Super Nothing Game! by gltovar
*** Completely unfinished, sorry! ****
WSAD controls
Current state:
You control an arrow, which the other NPC arrows are traversing though the level. You can be seen, shown by a red box that hovers near an NPC arrow. The small colored boxes represent items, and the circles that pop up show how noisy an item is and that it has been heard by an avatar. The grey lines represent vents ducts, you cannot do anything with them.
The Idea:
Your character was a monster. The NPCS would have traversed though the area looking at all the items trying to find tools to help take you, the monster, out.
Even being a monster, you are pretty weak. You need to catch an NPC off guard and by themselves. It would have taken a moment to kill one off, and if another was near by, even bare handed, would have been able to kill you.
So you would have been able to traverse the level, picking up items throwing them to make noise, or walking though the vents to make noise.
The NPC's would have a meter of "fear to rage" The more fear they had, the less damage they would do as well as avoid noises they heard. If they had more rage, they would be more apt to move to noises. The monster would constantly be charging up an ultra scare, so if that was ready you could use that to reduce their rage.
If they would see you, they would get a bump of fear, but the longer they saw you that would slowly change to rage. The items they found would also make them less apt to be scared, so if you let them get too many tools you would have probably lost.
WSAD controls
Current state:
You control an arrow, which the other NPC arrows are traversing though the level. You can be seen, shown by a red box that hovers near an NPC arrow. The small colored boxes represent items, and the circles that pop up show how noisy an item is and that it has been heard by an avatar. The grey lines represent vents ducts, you cannot do anything with them.
The Idea:
Your character was a monster. The NPCS would have traversed though the area looking at all the items trying to find tools to help take you, the monster, out.
Even being a monster, you are pretty weak. You need to catch an NPC off guard and by themselves. It would have taken a moment to kill one off, and if another was near by, even bare handed, would have been able to kill you.
So you would have been able to traverse the level, picking up items throwing them to make noise, or walking though the vents to make noise.
The NPC's would have a meter of "fear to rage" The more fear they had, the less damage they would do as well as avoid noises they heard. If they had more rage, they would be more apt to move to noises. The monster would constantly be charging up an ultra scare, so if that was ready you could use that to reduce their rage.
If they would see you, they would get a bump of fear, but the longer they saw you that would slowly change to rage. The items they found would also make them less apt to be scared, so if you let them get too many tools you would have probably lost.
| Web | http://gltovar.com/testing/ludemdare33 |
| Source | https://github.com/gltovar/LudumDare33 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=40097 |
IndexSizeError: Index or size is negative or greater than the allowed amount FlxProject.js:26826:0
However I have no idea what I was supposed to do. I guess you weren't joking when you wrote it's super unfinished.