Miningsweeper by Nick Barrash
Minesweep your way down a mine shaft and gain untold riches :gem: :moneybag: :dollar:
But beware those who delve too greedily and too deep, there are myriad evil creatures and dangers :dragon: :fire: below...
Controls
- Click on blinking tiles to excavate terrain
- Click and drag to move your view
- Zoom in and out with scroll wheel
Tips
- Check out the different options in your HUD (top right of screen)
- Check out the CATALOG to learn what you may encounter
- Heal yourself and buy upgrades in the STORE
- Use the DANGER, LOOT, BIO radar settings to learn what tiles are before excavating them.
- Sometimes fighting enemies (BIO) can be a good thing
- If you're still unsure if a tile's safe you can SCAN tiles to reveal their contents.
- If you need to get through a tile safely BOMB it
Enjoy!
Thanks for playing! And let me know in the comments if you manage to reach the "VICTORY" screen!
:mountain: :mountain: :mountain: :mountain: :mountain:
:potato: :potato: :pick: :potato: :potato:
:potato: :bomb: :pick: :potato: :potato:
:potato: :potato: :bomb: :potato: :potato:
:potato: :bomb: :gem: :bomb: :potato:
:potato: :potato: :potato: :potato: :potato:
:potato: :potato: :potato: :potato: :potato:
:trident: :trident: :japanese_goblin: :trident: :trident:
:fire: :fire: :fire: :fire: :fire:
Changelog: * Fixed dragging unintentionally triggering tiles
| Link | https://github.com/nickbarrash/ld-48 |
| Link | https://nickbarrash.github.io/ld-48-webbuild/Final/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/miningsweeper |
Ratings
| Overall | 343th | 3.588⭐ | 53🧑⚖️ |
| Fun | 377th | 3.441⭐ | 53🧑⚖️ |
| Innovation | 372th | 3.353⭐ | 53🧑⚖️ |
| Theme | 281th | 3.843⭐ | 53🧑⚖️ |
| Graphics | 569th | 3.22⭐ | 52🧑⚖️ |
| Humor | 506th | 2.298⭐ | 44🧑⚖️ |
| Mood | 685th | 2.811⭐ | 47🧑⚖️ |
| Given | 81🗳️ | 82🗨️ |
I thought it was an interesting new take on an old classic.
1)The different elements you could excavate added a level of mystery to an otherwise straightforward game.
2) RPG gameplay elements forced me to think about my moves instead of clicking around mindlessly
If I could add one thing to this game it would be music. Having something playing in the background would have made the whole game come togeather and taken away from the harshness of the sound effects.
Overall, awesome work! This game was fun to play and felt very complete for a 48 hour jam game.
I want to write down the comments before I forget.
I really enjoy the mechanic of minesweeper, and I like the twist that not all danger are bad. I actively seek out bio to farm the damage and I kind of thought that was really good.
If you implement the click on "0" danger to open surrounding, that would be great.
I can see myself coming back to this once in a while when i have the itch of minesweepr so maybe put it on itch.io so people can bookmark it
Some final thoughts
1. The level is too big for a LD game, cut it by half will probably make the game a lot more enjoyable for more people. (people like to feel like they beat the game)
2. I like how the 3 layers add various level of deduction to the game. I mostly use danger + bio but when there isn't any safe spot after using those, I switch to Loot.
3. I misclick a lot of time while trying to move the map around, so either make the map smaller or use other button (like right click) for moving the map.
I'm still salty about my misclick-death, but I really enjoy the game. Good job
That's just me tho, I still enjoy the game a lot and might want to tinker with similar mechanics myself :P
I think others have mentioned, but I'd like to have seen the two different modes in the same layer almost, so you could focus more on trying to analyse and pick the best spots to dig.
I liked that not all the danger were dangerous, i went on farming the bio to get my way through the map and i found it very interesting to find different enemies, maybe if you choose to continue this game you could design another way to combat (like something more entertaining than just clicking on a button).
I'm joining the other on the opinion that a way to mark tiles would be very cool too but maybe it should exist in a "normal mode" next to a "hard mode" without those marks ?
I feel like the way to move the map should be different too, i didn't understand that i could move the map until i looked away from my screen and my hand followed my movement x) maybe it could be with the WASD ? or the arrows.
But of course you did this in 48h and it's reaaally cool (you definitely should put it on itch.io so we can bookmark it x)) !

There is my LP :slight_smile: For some reason YT disabled comments on this video and I cannot turn them back on. I am sorry, so sorry. :frowning2:
https://www.youtube.com/watch?v=B4D7QPvx4vM
Really insightful to see the player's perspective -- looks like my implementation of scanning didn't do a great job of explaining itself. It should tell you what the tile's contents are in the message pop ups on the right side of the screen. It should also show you what the contents are if it contains Loot/Danger/Bio but there is no icon for dirt -- I think most of the times you used it you scanned dirt so it looked like nothing happened. So I should give better visual feedback when you scan an empty tile!
Thanks again!