Bass Drop by TimTipGames
This is a rhythmgame. Audio is needed to play, headphones recommended.
If you happen to be one of the few people that find the game not to be in sync, please restart the game!
The only keys used are ASDF . If you prefer, move your keyboard so you can use your right hand. I didn't have time to make the keys configurable.
I may actually write a postmortem about this one. It was actually quiet interesting to get the timing to work.
Thanks for playing! :hearts:
Main tools used: Unity, HOTween, IntelliJ Rider and DryWetMidi to read the midi file, that I created in Reaper together with the music. The miditrack is used to generate the level triggers.
Cosmigo Pro Motion NG for the graphics.

Changelog: I uploaded a fix for a gamebreaking issue. The levelscene wasn't preloaded and when the loading took a moment(on slower machines), the audio could become out of sync. So I implemented some preloading during the tutorial screen and the issue should be solved.
| Link | https://deichbyte.de/ld48src.zip |
| Link | https://deichbyte.de/TimTipGames_BassDrop_LD48_asyncFix.zip |
| Original URL | https://ldjam.com/events/ludum-dare/48/bass-drop |
Ratings
| Overall | 480th | 3.417⭐ | 20🧑⚖️ |
| Fun | 318th | 3.528⭐ | 20🧑⚖️ |
| Innovation | 643th | 2.889⭐ | 20🧑⚖️ |
| Theme | 724th | 3.053⭐ | 21🧑⚖️ |
| Graphics | 433th | 3.474⭐ | 21🧑⚖️ |
| Audio | 24th | 4.111⭐ | 20🧑⚖️ |
| Mood | 292th | 3.5⭐ | 20🧑⚖️ |
| Given | 13🗳️ | 11🗨️ |
I don't think they are off time, but there certainly is a flaw in the trigger logic, that requires extremly short keystrokes to pass them without breaking the combo.
I think it has something to do with the colliders of the keys overlapping with two notes at the same time and the totally messed up detection logic that I ended up with - typical game-jam attitude :-p
The convoluted logic made it kind of impossible to solve the issue in time. But you are right and it still bugs me that I didn't have the time to solve that bug. I kind of don't consider it gamebreaking, so I don't want to fix it after the deal.
Glad you enjoyed it nevertheless and thanks for playing!
@rafabriet It was number one on my "if I have a little time left, I will do this next" list. Definitely would have been the top priority in terms of features.
Good track and very nice visuals. Out of sync unfortunately. I also tried to make a rhythm game for some other ludum dare and mine was also not in sync :D One day I'll figure it out.
I'd suggest widening your "acceptable press" timing range, and also animating the notes when they do land, this way even if I'm missing them I have a visual feedback of the rhythm and sync up.
The music was cool, could've been even longer ! Here's my highscore :

https://www.twitch.tv/videos/1009532702