Embark by Pseudohausen
An Idle Brick Breaker Game, where you dig down, instead of breaking up.
Your paddle (Reflector) will automatically move from side to side and hopefully hit the ball (Extractor). As the Extractor breaks Bricks, you will collect Dust. Dust is used to purchase new Artifacts that power up your Extractors and Reflectors.
Content has only been designed for 5 depths, but you can continue playing until the game crashes (it happens eventually, sorry).
New versions of the executable and WebGL build have been added to address game crashing issues, and an error with a string referring to Dust as Coins. No additional content has been added since the Ludum Dare 48 submission deadline.
Feedback is welcome! I'm considering expanding this project much further, but I'm not clear what form that will take.
UPDATES
Embark_LD48_V2: Fixed a bug causing the music to only play through once.
Embark_LD48_V3: ~~Fixed a bug that was causing the game to crash when levels were completed & saves were loaded. This might also fix the alt-tab crash.~~
Embark_LD48_V4: ACTUALLY fixed the game-crashing bug. Hopefully. :fingers_crossed:
Added a new version of the WebGL build that should run better and break less.

Ratings
| Overall | 133th | 3.88⭐ | 48🧑⚖️ |
| Fun | 325th | 3.521⭐ | 49🧑⚖️ |
| Innovation | 243th | 3.596⭐ | 49🧑⚖️ |
| Theme | 447th | 3.585⭐ | 49🧑⚖️ |
| Graphics | 119th | 4.063⭐ | 50🧑⚖️ |
| Audio | 73th | 3.935⭐ | 48🧑⚖️ |
| Humor | 628th | 1.8⭐ | 42🧑⚖️ |
| Mood | 73th | 4.021⭐ | 49🧑⚖️ |
| Given | 60🗳️ | 68🗨️ |
@wunarg Thank you so much for playing! To be honest there are only 5 Depths designed, I'm amazed the game didn't break long before Depth 80.
Great job, really, the graphical design is awesome!
I was slightly confused when I first started playing but I got the hang of it eventually. It's a pretty interesting idea. Brick breaker with a twist.
Unfortunately, the game still crashes (or, more specifically, hangs and becomes unresponsive) when I destroy the last brick, with Embark_LD48_V3 on Windows (played locally, not HTML5).
I don't really have any suggestions. Maybe a little tutorial to explain the basics would be helpful?
This is one of my favorite games so far.
If you get around to fixing the crash, please ping me, I would like to play some more.
I started buying every artifact that I could afford, starting with the one that drops more coins, and after a while, I'd say it started to become almost too easy. I mainly just watched my 10 gigantic excavators destroying everything in their path while being blocked by two very wide paddles.
Not that it wasn't satisfying to watch, but I think the artifacts should be balanced more carefully. Maybe make them more expensive? Or come up with bricks/other things that complicate things? I'm not sure.
Still, this is a great game, you've done a great job.
Gameplay wise it could be more fun + it being a bricks game I spend the first 5 minutes trying to move the paddle before realising i wasn't supposed to.
Thank you for the experience! :smile:
After playing for a bit, I have to say that being an idle game seems to have the implication that I have to wait around for a while before I can actually do much :/ I've not been patient enough to get past the first 10m level so I feel like I'm likely missing out on a lot of the game. Which is a shame because it looks like you've put a bunch of thought into crafting something that's pretty cool, but I can't get far enough along in the game to see it.
Thank you for this great, relaxing game! At first I thought there was a bug which made me unable to move the platform. But as i continued playing I learned that it was intentional :)
The first reaction was 'well that is a bit strange, how can I ever save all my excavators when my spell has such a long recharge time'. As I continued playing I realised I did not have to save all my excavators, as long as I kept my reserve full enough. It was a nice balancing between buying upgrades for efficient block-breaking, and upgrades for surviving. It almost had like a relaxing city-builder game vibe after a while. Thanks a lot for this! I might actually come back to this one later to try it again! (Although the crashes are a real shame. If you fix them, please let me know :D)
My feedback would mainly be about the start of the game. First of all, there is no tutorial at all, which makes it very confusing at the beginning. Secondly, there is not much to do in the first level. You just wait until your excavator has excavated all the blocks, whilst shooting him down with your spell once in a while. Perhaps it would help if you decreased the number of blocks to break in the first level?
I also noticed that my 'make platforms wider' artifact did not increase in price. So I could make them as wide as I wanted to :P
Thanks a lot for this! This was amazing :D
I'm going to take another stab at knocking out the crashes that are still happening, hopefully tonight. For the future of this project though, I'm going to give myself a few days before I dive back in. I'll be starting with improving the onboarding experience, and smoothing out the progression. Whatever changes I'll be making will be in a new branch of the project, to maintain the LD48 version (with all it's warts).
Minor nitpick, but the upgrades have a "Coins" cost, but you're actually spending and collecting "Dust". I was confused for a bit as to how I collect coins, until I just tapped an upgrade and saw that it was consuming dust.
It crashed for me when clearing the last brick of a level. I was trying to use an arcana at the time, so I'm not sure if that might be related.
Great work!
Thanks for the game!
I always try to give a little critical feedback, so here's that. Unfortunately I hit a crash eventually, though I managed to get to layer 70 and unlocking a few 250 coin artifacts first. I was a little sad because I wanted to keep playing, but at least I got a good taste of the game. I also got into a couple situations where a ball got stuck on the side/bottom of the screen, and I couldn't seem to get the arcana to move it.
That said I really liked this! The sound and graphics worked really well to help sell the calm mood. Thanks for a really fun entry!
I liked it a lot and it's certainly a game I'll play again in the future ♥
Btw It's been added to my itch collection to play when I feel stressed out haha.
And thank you @apos and @sentmoraap!