Rootss by antonishig
Try to grow your plant gathering water.
Split your roots, but beware of water consumption!
Can be played mouse only
Thanks for all the feedback! I really appreciate that. I am sorry about the difficulty of controls, but in the spirit of the compo I do not feel like improving it until voting is over.
UPDATE 26-04-21 - I tried to tune down the most annoying instrument - Fixed help screen not disappearing - Tweaked a couple parameters - M for Mute
| Link | https://github.com/mokuhasushi/roots-unitygame |
| Link | https://antonishing.itch.io/roots |
| Link | https://antonishing.itch.io/roots |
| Original URL | https://ldjam.com/events/ludum-dare/48/rootss |
Ratings
| Overall | 739th | 3.018⭐ | 30🧑⚖️ |
| Fun | 739th | 2.804⭐ | 30🧑⚖️ |
| Innovation | 329th | 3.446⭐ | 30🧑⚖️ |
| Theme | 214th | 3.929⭐ | 30🧑⚖️ |
| Graphics | 707th | 2.911⭐ | 30🧑⚖️ |
| Audio | 579th | 2.821⭐ | 30🧑⚖️ |
| Mood | 655th | 2.907⭐ | 29🧑⚖️ |
| Given | 30🗳️ | 37🗨️ |
I really liked the art style though!
I'm not a audio guy either, so I can't really comment on that, but the sound effects were quite sharp and loud. Given how the game is about a relaxed topic like a tree's roots growing, the sound effects could have been calmer.
The controls could have probably been a bit smoother and more intuitive. It took me a while to realise what was going on and I had to go check out HELP menu twice.
Still, nice work! :heart:
I got to about 175 depth and then I think my water reserves dried up and I got game over. It wasn't entirely clear to me how the water reserve is calculated, maybe it would help if the water you "collected" gradually shrank in size as the reserves dried up.
Like @doc-kaos, I also couldn't close the help menu. But not a big issue since I could just reload the game.
Nice work! And kudos for trying a unique and challenging concept!
I did have quite a bit of trouble trying to make roots when I wanted to and stoping growth as well. I think it just lacks some feedback on player input !
Nevertheless, great job on building that in such a short time frame !! I couldn't have done it honestly.
But after a reload I enjoyed the game.
The music is really great, it goes very well with the peaceful mood of the game.
I didn't get it the first time with how to split roots, but it was way better the second time.
Stopping roots to grow seemed not to work every time I tried to used it, event when I had the green circle shown.
I second @fdk : it would be great to have just a bit more of feedback when the player's actions are taken in count.
To finish, I would say I quite enjoy the graphics of the roots going wider and wider and their sneaky way to grow when you start splitting.
The concept is well imagined and the realization is good!
I had a really tough time controlling the map, it was scrolling very crazily whether i used arrow keys or the mouse.
I also didnt understand how to interact with the plant, so not sure what I was supposed to be doing.
The graphics and audio were simple but pleasant.
Nice work.
A good take on the theme for sure. It was a bit hard to properly control the roots and to know how much water you needed to collect, but it's an overall solid game.
I think also adding an easy way to see how big your tree is could help, as you need to scroll all the way back up and lose precious time doing so.
Congrats!
I played the Web version, and found the controls a bit unresponsive - I would think I got a root to stop growing, but it would continue, or I would try to get a node to split and it wouldn't. I also found a few of the instruments in the music a bit loud with headphones on. But these are minor issues.
Great work!
Positives:
* The graphics were nice, especially the detail of the roots getting thicker.
* The audio, while perhaps not to everyone's tastes, is much better than the silence that a lot of games have.
* The balance of the game felt right.
Negatives/possible improvements:
* The controls were a bit awkward. If the arrows that are in the help section showed up in game when dragging I think that would help.
* Using numbers for the stats makes it hard to see them at a glance. Having a more visual representation of the water reserves/consumption and depth would be nice.
* The scroll speed seems to be linked to the refresh rate of the monitor. On a standard 60Hz monitor it's fine but on a high refresh rate 144Hz monitor it scrolls too fast to be easily controlled.