HOOKSHOT HELL by Moritz Jaeger

A mysterious tower, a hookshot and only one way out: make your way down a colossal construction without falling into the void!
Features
- A skill-based 3D hookshot platformer
- Jump, zip and zoom through increasingly difficult challenges
- Handle TWO (!) hookshots simultaneously - one to zoom and one to swing
- Learn advanced techniques like a momentum-based dash to reach the last stages of the tower
Video
https://youtu.be/GYMtkYKnnlc
Controls
[WASD] - MOVE
[SPACE] - JUMP
[LEFT MOUSE CLICK] - LEFT HOOKSHOT
[RIGHT MOUSE CLICK] - RIGHT HOOKSHOT
[M] - OPEN SETTINGS MENU TO ADJUST CONTROLS
By


| Link | https://moritzjaeger.itch.io/hookshot-hell |
| Link | https://moritzjaeger.itch.io/hookshot-hell |
| Original URL | https://ldjam.com/events/ludum-dare/48/hookshot-hell |
Ratings
| Overall | 1346th | 3.267⭐ | 32🧑⚖️ |
| Fun | 1231th | 3.133⭐ | 32🧑⚖️ |
| Innovation | 960th | 3.167⭐ | 32🧑⚖️ |
| Theme | 1162th | 3.45⭐ | 32🧑⚖️ |
| Graphics | 892th | 3.7⭐ | 32🧑⚖️ |
| Audio | 814th | 3.317⭐ | 32🧑⚖️ |
| Humor | 976th | 2.577⭐ | 28🧑⚖️ |
| Mood | 1199th | 3.278⭐ | 29🧑⚖️ |
| Given | 31🗳️ | 35🗨️ |
I had a blast playing the game! :smile:
Pros:
- Clean, nice mechanics
- Great level design
- Nice difficulty curve
- Dark, interesting world
- Great genre, fits the theme perfectly
- Checkpoint :checkered_flag: (THANK YOU FOR THIS BTW)
Some cons / ideas to improve:
- Visual indicators for checkpoints
- More prominent platform / interactable elements for noobs like me
- Maybe some "depth meter" or some sort of metric to track the progress
Anyways, great work, absolutely loved it. :mountain:
I just found a setting I overlooked in the new unity input system which caused the bad mouse controls. (passthrough & deadzone) It is fixed now and we would be really happy, if you would give it another try :)
Also thanks for the nice words and feedback everyone!
@trusty the second grapple was supposed to have a swing function, but as always with jams, some things you planned in the beginning, have to be cut towards the end :)
@niterich i added a setting to the menu now to turn it off (M)
@guladam thanks for good ideas, if we touch the game again we will add them for sure :)
but why so dark, couldnt see shiet
also would like smoother movement
If this point is the end, you should've changed the text of one blob to something like "thanks for playing".
Still, cool game - with lots of possible mechanics (pulling boxes, grapple to moving objects, side-wind, rotating platforms, ..)
I think you got a nice concept here on which you can build upon. The idea of two hooks with different functions (as I understood from your comments) is really cool. Sadly, in this version, I felt like I only need one hook all the time. Also something feels a little bit off, while hooking around, but I can't exactly explain what. I think the problem might be, that you instantly stop when reaching the end of the hook, that doesn't feel natural. There should be some sort of deceleration/gravity.
The graphic style is really nice, it reminds of old games, but still looks and feels modern.