Dig Box, Dig! by Criobite
You're a box! Dig your way down to the bottom of the world, collecting gems along your way to level up and be able to enter each new layer. A journey awaits!
Tap, click, or use the arrow keys/WASD to move and dig, hold to keep moving.

Created by Criobite in 72 hours (programming, design, music & sfx)
Made with PixiJS, TypeScript, and related tools.
Watch the development timelapse to see how it was made!
https://youtu.be/xoJzTJqY7Hs
| Link | https://criobite.itch.io/dig-box-dig |
| Link | https://www.newgrounds.com/portal/view/791039 |
| Original URL | https://ldjam.com/events/ludum-dare/48/dig-box-dig |
Ratings
| Overall | 1548th | 3.1⭐ | 22🧑⚖️ |
| Fun | 1550th | 2.875⭐ | 22🧑⚖️ |
| Innovation | 1516th | 2.75⭐ | 22🧑⚖️ |
| Theme | 669th | 3.825⭐ | 22🧑⚖️ |
| Graphics | 1263th | 3.35⭐ | 22🧑⚖️ |
| Audio | 699th | 3.45⭐ | 22🧑⚖️ |
| Mood | 1379th | 3.132⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 4🗨️ |
Addicting, too. My fingers are a little warn out from all the repeated button pressing!

It certainly seems unhealthy to actually spam a button with my finger for this long, but perhaps that idea could be incorporated in some way that is a bit less actually straining (and more accessible).
I thought it was neat how the gems became a bit harder to find as the game went on. I do wonder if there is anything else that could be done to make the game change a bit as it goes on, as it does get a bit repetitive despite the ramp in difficulty.
Something I really like is how there are essentially no consequences to messing up. The game is just about digging and finding gems, and it is not necessary to fight through zombies or be careful not to let the roof collapse. It makes for a somewhat relaxing, and in any case, very distilled experience.
I like the graphics and sound effects on the gems in particular. Very crisp and crystalline.
Did get a bit repetitive fairy quickly though.