Dig Box, Dig! by Criobite

[raw]
made by Criobite for Ludum Dare 48 (JAM)

You're a box! Dig your way down to the bottom of the world, collecting gems along your way to level up and be able to enter each new layer. A journey awaits!

Tap, click, or use the arrow keys/WASD to move and dig, hold to keep moving.

screenshot-a.png

Created by Criobite in 72 hours (programming, design, music & sfx)

Made with PixiJS, TypeScript, and related tools.

 

Watch the development timelapse to see how it was made!

https://youtu.be/xoJzTJqY7Hs

Ratings

Overall 1548th 3.1⭐ 22🧑‍⚖️
Fun 1550th 2.875⭐ 22🧑‍⚖️
Innovation 1516th 2.75⭐ 22🧑‍⚖️
Theme 669th 3.825⭐ 22🧑‍⚖️
Graphics 1263th 3.35⭐ 22🧑‍⚖️
Audio 699th 3.45⭐ 22🧑‍⚖️
Mood 1379th 3.132⭐ 21🧑‍⚖️
Given 23🗳️ 4🗨️

Feedback

Noble Robot
28. Apr 2021 · 09:23 UTC
Incredibly simple, but super polished and charming.

Addicting, too. My fingers are a little warn out from all the repeated button pressing!
Joshua Stone
28. Apr 2021 · 13:25 UTC
@noble-robot Hey, thanks for playing! For a post-jam version, I'm considering changing how digging works to allow holding the movement keys, except when breaking the gems... I'll keep an eye out for more feedback on that.
jusw85
29. Apr 2021 · 18:00 UTC
I got to the second level and took a break. I think it definitely needed hold-movement, my wrist after the first layer was hurting too much. But I loved what I saw, and I'll definitely come back if the feature is added. The graphics are simple but effective, and the sfx and bgm added alot to the mood. Great entry!
mockthebear
29. Apr 2021 · 18:06 UTC
I think you could change a bit the controls to just hold the button instead of keep pressing, and make the pressing actually runs faster. Also the contrast of the second to third level blocks could be a little higger, on my screen were hard to see. But overall i liked!
MegaShark
29. Apr 2021 · 18:06 UTC
Great game, love the simple but well polished art style. Found it a little annoying not being able to hold when digging especially considering the size of the level, but otherwise great game! :)
Yword
29. Apr 2021 · 18:08 UTC
Simple but fun and addictive too! And the overall style and UI are nice too! Maybe it will be more challenging if adding a timer.
tengusheath
29. Apr 2021 · 18:11 UTC
Music was nice. I agree that the controls could be adjusted to holding down a button. It gets tiring tapping every time to move.
zimny11
29. Apr 2021 · 18:15 UTC
It's simple but quite addictive. The music feels quite good too. Got to level 6 but got tired of clicking. I think the mechanics of the game is good, just add something else for the player to do and the game will be great! I think making a labyrinth for each level from the next level block (which you can't go through yet) would be a fun idea. And more kinds of blocks that do something different, like one-way block in mention labyrinth and so on...
Marcionix
29. Apr 2021 · 18:16 UTC
Simple and well made! Good work!
jusw85
03. May 2021 · 10:10 UTC
Hold movement only works when walking on the final level :joy:

![Screenshot from 2021-05-03 18-09-20.png](///raw/814/2/z/42148.png)
Super Hadoken
12. May 2021 · 20:27 UTC
Move your square across the squares to collect coloured squares. Surprisingly fun. Nice polished game. Works perfectly on my phone.
Honey Pony
12. May 2021 · 20:31 UTC
So I actually think that requiring a button press for each dig is a very interesting game mechanic. It certainly is not very accessible--even my fingers are a bit worn out now--but I do think it is promising. In particular, the distinction between moving through already-dug tunnels, where I can simply hold the button, and digging new tunnels, where I have to painstakingly dig each block, is a *meaningful* distinction in my opinion. It makes digging a literally physically challenging task, which, you know, digging through rock is physically challenging.

It certainly seems unhealthy to actually spam a button with my finger for this long, but perhaps that idea could be incorporated in some way that is a bit less actually straining (and more accessible).

I thought it was neat how the gems became a bit harder to find as the game went on. I do wonder if there is anything else that could be done to make the game change a bit as it goes on, as it does get a bit repetitive despite the ramp in difficulty.

Something I really like is how there are essentially no consequences to messing up. The game is just about digging and finding gems, and it is not necessary to fight through zombies or be careful not to let the roof collapse. It makes for a somewhat relaxing, and in any case, very distilled experience.

I like the graphics and sound effects on the gems in particular. Very crisp and crystalline.
Jack Lance
12. May 2021 · 20:44 UTC
Minimal but nice looking style. Felt a little bit like work after a bit because of the repetitive nature and lack of challenge.
Sephy
13. May 2021 · 06:37 UTC
Very professional looking and sounding! I'm impressed! I played it on mobile and didn't have any issue with the repeated tapping. Gameplay got a bit repetitive but there was a kind of zen like calming experience to it. Great work!
Rialgar
13. May 2021 · 16:38 UTC
Polish and "juiciness" were amazing. it felt great to play. It became a bit repetitive quickly, though. Maybe throw in some blocks you want to avoid in the later levels? Maybe blocks that take 2 or 3 hits to break, so you CAN mine through, but going around may be quicker?
Jonathan Lorenz
13. May 2021 · 17:00 UTC
Simple concept, but effective game. Not a big fan of the "one button press per digging", my fingers got tired pretty quickly. Also, I would have liked some sort of radar to guide me to the nearest blocks.
someone
13. May 2021 · 17:11 UTC
Simple and polished. The shatter effect was really nice.
Did get a bit repetitive fairy quickly though.
Alex Davies
13. May 2021 · 17:36 UTC
Cool game - almost therapeutic to play, or it would be if not for the button-mashing giving me what feels like carpel tunnel :) I'm guessing that's not intended. Other than that, a solid entry, but I feel like there could have been something more to moving down a level, other than just a colour change.