Deeply Organic by DoctorTM
Modern problems require modern solutions, and sometimes these solutions need a micro approach.
Help our rookie doctor to perform his first Shrunken surgery to remove the patient’s tumor inside his stomach. As you go deeper and deeper, watch out for any obstacles within the human anatomy.

Credits:
A game by TDSR. - Steven Bristovitski (@heimy-spiel) - writing, audio, intro/outro scene, moral support - Tom Milman (@doctortm) - programming, level design, modeling, UI
Extra Credits:
- Sounds from Zapsplat.com
- Les Portes Du Futur by Bill Vortex (2018-05-03)
- Orbit by Bio Unit (2021-02-12)
Known issues and bugs: 🕷️
- A typo in level 1. It says to use W and D instead of A and D.
- Fullscreen causes the UI to break a bit.
- The hitboxes in level 3 don't work properly if the enemy is too close to you/
- If you die in level 3, after trying again, you will skip to level 4 after the dialog.
⚠️ For better experience - DO NOT fullscreen ⚠️
| Itch | https://doctortm.itch.io/deeply-organic |
| Original URL | https://ldjam.com/events/ludum-dare/48/deeply-organic |
Ratings
| Overall | 458th | 3.799⭐ | 109🧑⚖️ |
| Fun | 309th | 3.794⭐ | 109🧑⚖️ |
| Innovation | 240th | 3.883⭐ | 109🧑⚖️ |
| Theme | 219th | 4.146⭐ | 108🧑⚖️ |
| Graphics | 891th | 3.701⭐ | 109🧑⚖️ |
| Audio | 780th | 3.355⭐ | 102🧑⚖️ |
| Humor | 91th | 4.071⭐ | 107🧑⚖️ |
| Mood | 695th | 3.65⭐ | 105🧑⚖️ |
| Given | 158🗳️ | 256🗨️ |
A short a nice story with so many genres of games in it. I was catch with the guy in blue with a sword.
(I notice a mistake in the first minigame, in the subtitle was "move with W and D" but the correct is "A or D".
Short but interesting to play.
There is funny storyline and different missions that make this game quite fun to play.
I especially like the animations quality and overall polish.
The combat part was a difficulty spike. I'm glad the character agreed with me--that dialog line was vindicating.
And the dialog was very funny. Loved the opening.
Chopping capsules were challenging btw :) i almost didn't make it.
Overall really had fun in the short experience
Not gonna lie your game gave me dani vibes haha
Great work with the art design and concept , merging game mechanics was perfect
Overall had a great experience playing it
Beep beep boop boop
https://www.twitch.tv/videos/1003703630
Some small things:
- the enemies in the 3d fight scene didnt collide with each other. It was very easy to run around in circles, let them all converge into a single point, and then slash them all with a single sword blow. They should either leave more distance to each other, speed up over time, or have different behaviour.
Also, there was some UI bug: https://postimg.cc/2LBW0W9v - after that, i continued playing in non-fullscreen, and everything was fine again
The section in the lungs was a little annoying to control because the character jumped so high that I felt like I was often overshooting the platforms I was aiming for. I feel like you were going for a doodle jump style section, so maybe if you made it so the player could go through the platforms from the bottom, it would feel easier to control. Also, the combat section was fun, but the player attacks felt really slow to come out. That would be fine on its own, but I noticed the swing sometimes misses enemies when they're right next to you, which can be frustrating because they can reach you before the swing comes out.
Overall, I really enjoyed the theme of this game. Good job!
I think the jumping game could be it's own hype-casual game, having the blood cells spin was fun, plus I found out you can stick to the walls, which was a blast :P
Following the doctor's office scene, the dialogue boxes at the start of each scene would cover up the entire screen such that I could not tell what was happening until the dialogue finished. Figured it might be a bug, and wanted to report it.
Thank you kindly for this gem!
To give you some comprehensive feedback, I would like to see something a little bit more challenging at the end. The tumor removal was very easy. Maybe it would be cool to cut the tumor with mouse, and fight of enemies with keyboard at the same time? But other than that I really had a blast.
!!!!!!!!!!!!!!!SPOILER ALERT!!!!!!!!!!!!!!!!!!!
PS: Did I understand correctly that the guy died at the end?
So many levels with different mechanics, and some fun here and there. Great audio as well.
Found a couple of bugs, when at the lungs level I managed to fall below the "ground" and kept falling, and at the liver level, at first I died since the fighting controls seemed a bit hard, but on a second run I managed somehow to skip the level (pressed space too much I guess) and got straight to the stomach :)
Overall, a great submission, very unique I might say.
Update: It seems you used music/sound not made by you during the jam, so probably you should opt-out from the audio category. But I'm not here to judge :)
I will say that the liver level probably should have had the enemies spawning more frequently and moving faster to make them more challenging. The jumping level was great! I loved using the falling debris as a platform. Nice work :)
The Lungs level needs a few more capsules falling to jump on. Having nothing at all to land on when I jump just felt like wasting time.
Overall fun game.
There is a few game were i don't have any real advice because it's so nicely complete.
I really enjoyed how cohesive the experience was. Every step of the way, it felt like you were playing as the same character facing different challenges.
I did run into a bug with the hitboxes in the liver stage. I think being too close to the enemies was causing the sword to miss. I survived with just 1 tick of health left!
Great work!
Its a nice short game with different mechanics. It was surprising and nice to find out that each part of the body has its own game play. Also I like the setting which reminded me of the old "Inner Space" movie :)
As a small addition, it would be great to have some particle effect or animation when you kill the enemies.
Here is a timed link for the stream:
https://youtu.be/vC17EaL3CcI?t=7855
Sound effects, especially early on, set the mood well. Combat felt a little heavy and sluggish.
Nice to be able to play to the end. Bonus point for humour.
It's a very nice concept and cool approach to the theme. You managed to make a lot of different mechanics in a jam game! Very impressive. Soundscape is nice and low-poly graphics are clean and do their job well.
Fighting could be improved. The attack felt too slow and recovery from it was definitely longer than the animation would suggest. That made the Doc feel clunky and ungainly. Also, enemies seemed to be taking damage whether I was swinging at them or they were behind me when I was swinging. I guess my awesome sword is just that awesome :wink:
Some remarks:
1. UI in intro is small on 4K display and UI panel on level is big but text is small. Expectation: UI scales relative to resolution.
2. On the first level A.I Nurse asks to press space but you need to move left/right to continue. Expectation: hint to press space is hidden.
3. Last dialog on the first level appears while there is obstacle in front of you and game gets stuck when you collide it. Expectation: the last dialog appears after all the obstacles.
4. On second walkthrough game got stuck on the third level: enemies stopped appearing after switching tabs in browser. Also character started sliding to the left. Expectation: the game pauses on losing focus.
Hope this will be helpful.
Good job!
Some particle effects would have spiced things up a bit graphically, and I did feel the challenge level was a bit low. But then again - can't complain about a successful surgery! :hospital:
Movement felt a bit clunky, and the background felt unpolished, but still a fun one to play.
Great work, and thanks for bringing it by the stream! :v:
But I also found each component in the game to be...unpolished. It was easy to hit a (fortunately non-game-breaking) bug in nearly every minigame:
* Throat - you can die after the "here we go" prompt shows up.
* Pill waterfall - it's possible to cling on the wall. No side-by-side walking animation.
* Liver - As noted in the description, die once, skip the level.
Stomach was probably the only one I couldn't find a significant flaw in. Although I'm not sure it was intentional that you can cut into another tumor without finishing the first one.
When it comes to polish, I'm usually seeking for stuff like how responsive the controls are, whether [juice is properly applied](https://en.wikipedia.org/wiki/Game_feel) or not, are the sound effects for the same action varied, etc. I think from that sense, the Pill and especially the Liver section of the game had me wanting the most. I'm sure the sword swinging animation on Liver is intentionally slow, but it rarely felt like it had impact colliding into...whatever was infecting the liver.
Still, given what's in the game based on the limited time your team had, I have to admit there's a lot more to this game than I first suspected. Good job.
ETA: replaced the Juice it or Lose it Youtube vid link to Wikipedia article on Game Feel, as this site apparently unrolls Youtube links into embeds.
Some suggestions:
- In the first level, it would be nice if instead of teleporting the movement was continuous (also the guy seemed to be falling backwards).
- In the second level, the guy seemed to be looking away from the camera, which was a bit weird. The collisions seemed a bit off too.
- In the third level, having the enemies disappear when you hit them doesn't feel that good. Some particle effects could be good enough.
All in all, it's a great game for a first game jam. Keep working, I see a bright future ahead!
A fun little game. Good work!
This one was downright hilarious! It's pretty crazy how much y'all were able to crank out in a weekend with this one. Also, I found the movie I was talking about, see I'm not crazy! https://www.youtube.com/watch?v=dO5E4wkg0hA
But yes, well done here! :thumbsup: