Drain the Sea by tgb20

[raw]
made by tgb20 for Ludum Dare 48 (COMPO)

Cover.png

The ice caps have melted and the world is flooded! Our only hope is to drill a hole into the crust to drain the sea. Reach a depth of 50km to win. Some people are skeptical of the plan. Stop drilling and you might lose support and get canned.

Forgot to put these in the how to:

You get $25 per surplus person every 5 seconds.

If you delete a improvement you get back 50% the cost.

How to play Drain the Sea.png

Tools Used:

Unity 2020.3

MagicaVoxel

Kenshape

NeuralComposer

Photoshop

sfxr

Changelog: Uploaded Web Build Fixed a Typo

Ratings

Overall 369th 3.565⭐ 25🧑‍⚖️
Fun 299th 3.565⭐ 25🧑‍⚖️
Innovation 314th 3.457⭐ 25🧑‍⚖️
Theme 470th 3.543⭐ 25🧑‍⚖️
Graphics 219th 3.804⭐ 25🧑‍⚖️
Audio 240th 3.523⭐ 24🧑‍⚖️
Humor 454th 2.476⭐ 23🧑‍⚖️
Mood 546th 3.091⭐ 24🧑‍⚖️
Given 4🗳️ 5🗨️

Feedback

ultrashel
26. Apr 2021 · 14:19 UTC
Great game with an awesome voxel style. Very fun and interesting game to play

Also "Hot to play" button on start menu was really helpful :)
magus77
26. Apr 2021 · 17:07 UTC
love the style and sound effects. esspecialy the animation for the waterwheels are cute. nice to have volume sliders too! It's a nice balancing game between the different stats and i liked playing it :-)
TheGamerASD
27. Apr 2021 · 14:54 UTC
Nice game, I liked the music and the voxel art!
DivFord
27. Apr 2021 · 14:54 UTC
A very well-rounded game. The mechanics are interesting, the art is cute, and the music is very pleasant.

Not sure how to win though... You wrote "5km" to win, but I got to 19,000m and nothing happened.
MaximBegunov
27. Apr 2021 · 14:59 UTC
Nice-looking game, also pretty well-balanced, built my own mini-empire. But its not 5km to win, I got a win screen somewhere at 30000m and 50000m.
Nikl
27. Apr 2021 · 15:01 UTC
Very cool art and audio. I like the idea and little story and the game seems quite polished for the little time you had (sound/effect volume sliders, "how to play" button). Maybe there could have been some effect for building certain buildings at certain positions? At the moment it is: build where ever there is space.
C3ll256
27. Apr 2021 · 15:01 UTC
I see that the energy display is negative one, is this a bug?
Danga
27. Apr 2021 · 15:02 UTC
Cool game. I also agree about defining the 5k win point with a win screen or something. Also something to explain what the buildings do in-game would be nice.
TheGreenWorm
27. Apr 2021 · 15:04 UTC
I didn't really get how to build new buildings until I randomly clicked on an empty tile. Maybe try and add a mention of that on your itch page.
Music seems quite random, does not fit the gameplay that well in my opinion.

Clicking another tile could deselect the current tile, instead of pressing esc.

Graphics are simplistic but consistent.

I really like the camera controls.
Studio Gomp
27. Apr 2021 · 15:04 UTC
5KM to win isn't the correct number, but this was a really fun and polished game! I liked your animations, art style, and music a lot! Also it's balanced really well.
jk5000
27. Apr 2021 · 15:15 UTC
Overall a pretty good jam game. And it looks pretty good. The game balance could have needed a bit more work, but it's okay for a compo game.
PowerAnze
27. Apr 2021 · 15:18 UTC
@divford I think its actually 50,000m to win.

Just won the game. The concept is very cute and there are some charming details, like the black dots on the ice, which I can only image are penguins. On the gameplay side the game is quite easy to cheese. If it wasn't so easy to cheese it could have been an interesting challenge to balance the different buildings.
🎤 tgb20
27. Apr 2021 · 15:27 UTC
@divford @danga @studio-gomp @poweranze When I was editing the how to for the text to fit I made a typo and deleted an extra 0. You need to reach 50K to win.
🎤 tgb20
27. Apr 2021 · 15:28 UTC
@c3ll256 That means you are using more energy than you have available, you need to build generators or solar to get more.
citsua
27. Apr 2021 · 15:29 UTC
Very cute style, and relaxing gameplay. It's a shame everything can be done using only the mouse, except for unselecting. You should be able to unselect using right click for example. Also, I did reach 5km, but the game still told me I lost :(.
🎤 tgb20
27. Apr 2021 · 15:29 UTC
@thegreenworm The camera controls were the first thing I made! I wanted it to feel good to play
AfroAnt
27. Apr 2021 · 15:36 UTC
It took me a long time to figure out how win (surplus people is key), but I eventually drained the ocean! Color use and graphics were fantastic. The game desperately needed in-game UI to see the costs and benefits of each building, and the camera speed could have been a little faster.
🎤 tgb20
27. Apr 2021 · 15:38 UTC
@afroant I agree strongly with the ingame UI, my main issue was trying to keep the things you can interact with voxel based, but not crowding the screen. I ran out of time before I could come up with an elegant solution so they all got dropped on the How To page.
Zypo
27. Apr 2021 · 15:50 UTC
I like how I felt like I had to balance out resources. I also liked the 3d graphics a lot. The controls were a bit much, and I kept losing at first. I didn't realize that I could press "esc" to back out of the menu - which meant that it took me a few tries to get the hang of it. Great job! I had fun!

**Spoiler** ...I realized that I just needed to stop making solar to get ahead.
asdehielo
28. Apr 2021 · 23:08 UTC
Cool, simple strategy game with great voxel art. I liked how you integrated the UI with the world.

Some usability improvements: I think the buy options should rotate towards the camera, and adding right click to unselect in addition to escape so it can be played with one hand.

By the way, the description says you have to reach 5km, but it's actually 50km.

Great game!