Stone Monster Mountain by Steffy
Game made by my kids and I. My daughter, aka stormflight, did the graphics. My son, aka firestorm, did the music and sound effects. I did the coding. I used Visual Studios. C++, SDL2, and SDL_Mixer.
Tip: When you find the ladder, you must be close to it and press 'e' to move down to the next level.
As with most jams we do, we did not get to add everything in that we would have liked to. So, the boss is kind of hard. You will have to fight him at entry level strength. Sorry for that. However, we would love to know if anyone is successful in defeating the boss.
I hope you enjoy what we accomplished on this game.
| Link | https://steffy81.itch.io/stone-monster-mountain-ld48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/stone-monster-mountain |
Ratings
| Overall | 1716th | 2.9⭐ | 27🧑⚖️ |
| Fun | 1816th | 2.44⭐ | 27🧑⚖️ |
| Innovation | 1775th | 2.44⭐ | 27🧑⚖️ |
| Theme | 1481th | 3.14⭐ | 27🧑⚖️ |
| Graphics | 1576th | 2.9⭐ | 27🧑⚖️ |
| Audio | 1095th | 2.885⭐ | 28🧑⚖️ |
| Humor | 1085th | 2.458⭐ | 26🧑⚖️ |
| Mood | 1412th | 3.1⭐ | 27🧑⚖️ |
| Given | 21🗳️ | 34🗨️ |
I think that's hardcore the game was hard coded in Visual Studio. Was a web export possible doing that?
Again good job on the jam.
I really liked this game, the art is pretty simple but the environment and the boss look really cool and give the game a somewhat eerie mood, and the music was very fitting. Although I did get a little startled when I heard that weird sneezing sound. The boss fight was fun for a while, but I'm not sure that you are able to beat him because of how good the healing is and you can use it with no consequence. A cool-down where you and/or the boss had to wait a couple of turns before using the healing again would have been nice, but maybe I'm just bad, haha.
This is a cool little game that I had a lot of fun playing, good job :)
I think it's really cool that you made the game with your kids. The graphics were cute, and the soundtrack was a jam! Great work!
On the other hand, i think the level design could be improved somehow, 'cause lacks a nice and sweet progression - for instance, the first enemy i found (Loved the battle as turns, by the way) takes forever to die, and causes almost the same amount of damage as player. It's like a boss already.
It would be really nice if the game have little enemies before, to explain the battle mechanics, and then scalate on harder enemies.
With thah said, i really liked playing it and think that has a lot of potencial. Hope you continue working on this project, wish you the best!