Dragon Space by timeloopedpowergamer

[raw]
made by timeloopedpowergamer for Ludum Dare 48 (JAM)

​You are a dragon. Your spaceship has suffered a failure just after launch and you're heading away from the solar system and into deep space. Why not go deeper?

  • A clicker game with deep real-world astronomical data.
  • You start off moving at about the escape velocity of Earth.
  • Click the warning button to increase your velocity (km/s) as you rocket into deep space.
  • Yep, keep clicking. That's what a clicker is.
  • Watch as the lights of planets and stars begin to move faster in the background.
  • Use your star chart to track how far you get based on real distances from the Sun to various space objects.
  • (NOT IN ALPHA VERSION) Use spare parts once you get far enough out to increase your velocity even further.
  • Go as far as Saturn is from the Sun to get an autoclicker.
  • Should take less than a minute or so to start going faster than the speed of light.

This is a Jam entry though I worked alone on this project. I added some simple sounds and procedurally generated music.

  • Music generated using (http://infinibeats.com/), a website allowing quick procedural music creation. Settings are all my own.
  • Sound effects made in sfxr (http://www.drpetter.se/project_sfxr.html)
  • Custom fonts (where used) are free Google fonts, included in the source code (https://fonts.google.com/)
  • Art for game studio splash screen is from one of my older games.
  • Programmed in Godot game engine 3.3

titlepage.png

dragonspace-01.png

getoutangpush.png

Known issues: * Star chart scroll doesn't keep place correctly--scroll to bottom and hit another milestone to reset. * Parts not implemented. Instead, get parts and autoclicker from a few milestones. * Dialog boxes are modal--this works as intended. * Breaking the speed of light--this works as intended.

Next version: * Notation when you pass the speed of light (about 300000 km/s) * That dang parts system. Purchase parts to go faster. Earn parts with distance from Earth. * New music as you go faster?

Ratings

Overall 1632th 3⭐ 29🧑‍⚖️
Fun 1858th 2.308⭐ 28🧑‍⚖️
Innovation 1206th 3⭐ 28🧑‍⚖️
Theme 850th 3.692⭐ 28🧑‍⚖️
Graphics 1713th 2.538⭐ 28🧑‍⚖️
Audio 1100th 2.865⭐ 28🧑‍⚖️
Humor 708th 2.938⭐ 26🧑‍⚖️
Mood 1190th 3.288⭐ 28🧑‍⚖️
Given 15🗳️ 28🗨️

Feedback

cjgammon
27. Apr 2021 · 00:21 UTC
it's a little unclear what's happening here. so do i just keep clicking the button? there's no real visual feedback aside from the numbers at the bottom. maybe i'm missing something.
TheseusInABottle
27. Apr 2021 · 01:44 UTC
This is a pretty decent clicker game. I liked that as I went I could see how far I had gotten compaired to real stars and planets (and other such astronomical bodies). I do wish the the actual text for light years per second was in a better place (somewhere closer to the button) and was a little bit larger so that it was easier to see as one of my favorite things about clickers is watching the numbers go up.
darqweful
27. Apr 2021 · 06:44 UTC
Really neat idea to use real world data, gives you a sense of just how big the universe is. Nice game!
Adam K
27. Apr 2021 · 07:23 UTC
The idea to use real life star data is really cool.
While playing and getting really fast, it had me overwhelmed by the thought of just how big the universe is. Going so fast and passing tons of objects that are just an unimaginable amount of distance away at such a high speed. I would be excited to try again when the parts system is out to reach greater speeds.
Adam K
27. Apr 2021 · 07:23 UTC
The idea to use real life star data is really cool.
While playing and getting really fast, it had me overwhelmed by the thought of just how big the universe is. Going so fast and passing tons of objects that are just an unimaginable amount of distance away at such a high speed. I would be excited to try again when the parts system is out to reach greater speeds.
Adam K
27. Apr 2021 · 07:23 UTC
The idea to use real life star data is really cool.
While playing and getting really fast, it had me overwhelmed by the thought of just how big the universe is. Going so fast and passing tons of objects that are just an unimaginable amount of distance away at such a high speed. I would be excited to try again when the parts system is out to reach greater speeds.
dhim
27. Apr 2021 · 07:51 UTC
Nice idea to have a clicker game to understand the depth of space. It would have been nice to have some visualisation of this depth rather than just the list, or proportional space between elements ( a zooming effect as you accelerate).

The audio is cool, is that procedural music generating during the game or did you generated one fixed version ?
kel
27. Apr 2021 · 16:19 UTC
"get out and push" haha I love it
AutoGibbon
27. Apr 2021 · 20:03 UTC
Some of those numbers at the bottom are insane! I got up to 10LY/S so i could see the stars fly past, very nice and chill idle game. Also who doesn't love dragons?
Sam Minh
28. Apr 2021 · 14:23 UTC
I like the idea of showing the emptyness of space and the text is pretty funny too. But I would have loved to see the standard mechanics of a clicker game like upgrades.
zorfmorf
28. Apr 2021 · 14:27 UTC
I personally liked this one a lot, even though I usually don't like clickers. Slowly accelerating and eventually breezing by the distant stars really helps reinforce the enormity of our universe.
Eugenik
28. Apr 2021 · 16:16 UTC
Very impressive and well executed on all fronts!.
PavelC
28. Apr 2021 · 20:14 UTC
Love this idea for a clicker! Would love to see an advanced version with complicated spaceship upgrade mechanics.

Also I think the sequel should use relativistic physics :stuck_out_tongue: so that you can never actually hit the speed of light, but because of time dilation we could still visit some distant places in our lifetime. I think that's how it works, I'm not a physicist.
Doot
03. May 2021 · 15:37 UTC
Nice game!

I am not a fan of clickers, but this one have a lot of great ideas!
I like how the narration is done, and I am absolutely in love with the music and the mood it sets.

Great job 💕
Incal
12. May 2021 · 21:11 UTC
Wow, this really puts things into perspective. Especially when you reach 500.000 times lightspeed and then scroll down and realize it's still going to take millions of years to reach the last galaxies. Especially the clicking really makes you get a sense of effort.