rm -rf by Tiago Cruz
You play as a little file erasing software, going deep into your file system to delete every file is sight (no files are actually deleted ;))


Move with WASD or arrow keys and shoot with left mouse button
Killing a file has a (15 - depth)% of giving the player an extra life
Files get harder to kill as you go deeper
| Link | https://tiago-cruz.itch.io/rm-rf |
| Link | https://tiago-cruz.itch.io/rm-rf |
| Original URL | https://ldjam.com/events/ludum-dare/48/rm-rf |
Ratings
| Overall | 762th | 3.6⭐ | 27🧑⚖️ |
| Fun | 591th | 3.56⭐ | 27🧑⚖️ |
| Innovation | 107th | 4.083⭐ | 26🧑⚖️ |
| Theme | 254th | 4.12⭐ | 27🧑⚖️ |
| Graphics | 1621th | 2.8⭐ | 27🧑⚖️ |
| Audio | 1143th | 2.75⭐ | 26🧑⚖️ |
| Humor | 300th | 3.565⭐ | 25🧑⚖️ |
| Mood | 1122th | 3.341⭐ | 24🧑⚖️ |
| Given | 73🗳️ | 18🗨️ |
That idea was great!
In all seriousness, this is a great gag, the gameplay wasn't very engaging but it really didn't need to be, thte idea holds itself up.
On second floor - Enemies names get JSON variables names of my computer. (Kojima style!)
Nice job!
But shoot, for a game made in 72 hours? Its definitely a neat concept, and I bet programming this was fun. And I notice you're using Godot too! It's cool to see other Godot devs here :)
My main gripe is that the gameplay itself was pretty dull. Shoot, back up, shoot, back up, over and over, so there was no real challenge or engagement in it. Plus, hits were lacking any feeling of impact. That said, the novelty of zooming around my filesystem and fighting my own files made it fun enough for a short experience.
Also, I made the mistake of adventuring in the /nix/store, which has about 69,000 directories in it. As you might imagine, that "level" was a slideshow :laughing: