Doctor Shrink by Flaterectomy

Now that Shrink Technology™ is relatively risk-free, adventurous surgeons prefer to fully immerse themselves in their work… Deep inside their work.
🎮 ➡ PLAY DOCTOR SHRINK (HTML5)
:joystick: Controls/How To Play
- WASD to move
- W or SPACE to (double) jump
- E to shrink
- 🎮 Controller supported
Traverse through the levels and find the deepest insides of the patient to try and cure them. Use syringes to heal green, infected nodules.
When you're shrunk, you can safely pass sharp spikes and fit through narrow openings, but it only lasts two seconds, so don't get crushed! Additionally, you can hop into parasites' mouths and see what's going on inside of them.

:family_mmb: Credits
- :computer: @daanvanyperen | coding | twitter, github, website
- :musical_score: @astronautmikedexter | music & audio | YouTube | Twitch | website
- :art: @flaterectomy | graphics | twitter, soundcloud, YouTube, website, portfolio

:movie_camera: Timelapse Videos
Coding Timelapse
Coming soon?
Pixelart Timelapse
https://youtu.be/g1NxDo2guSI
:notebookwithdecorative_cover: Blog Posts
| Link | http://www.mostlyoriginal.net/play-doctorshrink |
| Link | https://github.com/DaanVanYperen/odb-doctor-shrink |
| Original URL | https://ldjam.com/events/ludum-dare/48/doctor-shrink |
Ratings
| Overall | 231th | 3.963⭐ | 42🧑⚖️ |
| Fun | 219th | 3.9⭐ | 42🧑⚖️ |
| Innovation | 268th | 3.838⭐ | 42🧑⚖️ |
| Theme | 17th | 4.513⭐ | 42🧑⚖️ |
| Graphics | 370th | 4.15⭐ | 42🧑⚖️ |
| Audio | 446th | 3.688⭐ | 42🧑⚖️ |
| Humor | 65th | 4.163⭐ | 42🧑⚖️ |
| Mood | 443th | 3.861⭐ | 38🧑⚖️ |
| Given | 47🗳️ | 42🗨️ |
A little bit repetitive (as a puzzle mechanic), but it's fantastic result for jam.
I would just add a possibility to disable this distortion shader/effect because it does something weird with my eyes ;P
Real unique spin to the theme, loved it. And the music reminded me of early 90s Amiga games - a good thing in my book.
I love the idea and the art. Deeper and deepter into buttholes will never be not funny, fart sound and all. This is what kept me going! The gameplay was good enough for me wanting to finish it. I liked the general mechanic of shrinking a lot, and the initial "cutscene" was extremely cool with voice acting. I just went back to watch it a second time, only now getting the deeper joke :D
I also have some points that troubled me
* platforming mechanics didn't feel good - getting those right is hugely difficult in a jam. For example, i frustratingly died 5 times on a column (1 tile with 1 spike adjacent) where my jump wouldn't execute. I was standing on the edge ok, but apparently too far into the space. I'm also missing coyote time.
* it's a bit long - i've seen all mechanics after 2 minutes, but play 10 more of the same thing. Like, shrinking to go through tight spaces quickly is fun, but not 10 times in a similar fashion
* the wobble. I can understand if the game needed more juice, but the wobble wasn't a good solution for me, as it made the focus on the gameplay elements a bit unpleasant
* the camera. There was always a little jump when changig size, and the switch between changing directions is very intense for something i might do mid flight multiple times. Together with the wobble it was difficult to follow visually.
There were some technical issues like tiles not fitting or sprites missing the transparent part, but i didn't mind that at all.
What i really liked is that you put the plates with the right controls at the right places, so the mechanics were always clear. I was also very thankful for the checkpoint system.
Good job on the game, i love the graphics and the humor!
Additionally, I wish there was a bar, or some other visual indication depicting how much longer you will remain shrunken. I know there is an audible hint, but it would've made it less frustrating.
Great idea and really polished for the short amount of time you had to make it!
Good Idea, i love the idea, pretty good level design.
Just to be critic the control are a little bit sensible and the wavy effect is mortal :D
Excelent idea :D
Took me a while to get used to the shrinking mechanics
There one part near the very end where there's a spike in your way, you can get small to pass through it - but it doesn't let you jump - that one took me a bit to get - cause it wasn't indicated
Great little game - windy level design, greax execution - sweet stuff, well done :-D
So I really like your game and I'm streaming Ludum Dare 48 games on saturday with my friend Teauorent on his Twitch channel - https://www.twitch.tv/teauorent - Saturday May 1st 4PM CET
First of all - that cool with you? This may redirect some traffic to your page for more people to try your LD48 game :smile:
If you'd like, please e-mails us anecdotes and sneak peeks of your creative process (photos, screenshots, beta/WIP asset renders, mood boards, concept Art, etc.) so we can present them alongside and illustrate your LD48 adventure to our audience :slight_smile:
Here's our e-mail to send all that good stuff to --> TeamChooChoo.GameJams@gmail.com [we will confirm receiving your e-mail(s) upon reception]
The show will be in french but I'm bilingual so you can totally submit in english, we'll take care of the rest :slight_smile:
Have a great day, I hope to hear from you soon - thanks for that great moment I spent testing your little nugget of a game, and see you in the chat on saturday I hope :heart: :smile:
Like others said, some of the level mechanics/ideas do overstay its welcome a bit. Although as I mentioned earlier, even though the levels weren't particularly challenging me after a while, I was getting faster at managing my size changes and figuring out sections on the fly which felt good - mastery of the mechanic.
The end section was a nice cherry on top of everything and a great cap to an insane concept. Not many games can pull of the inception idea well but yours felt good.
EDIT: okay, that was funny :D
Graphics were great, a little polish would have been in place for the anuses edges, but you probably ran out of time. Legendary music and great sfx. Good puzzles and platforming. What is there not to like :) ...except maybo couple of places where you didn't know where you gonna fall. I think the usage of theme was also excellent!
At some corners the tiles didnt quite match, but overall it looked really good!
I like the gameplay mechanics and feel a lot!
Sometimes I didn't like the leveldesign, because it wasn't really challening, but more tidious to walk through :D
The checkpoints and quick respawn was a much appreciated feature, I died plenty of times and it's never fun to be pulled out of the flow to go through a menu or long respawn animation.
Amazing job on graphics, gameplay, and audio!
I love the concept of going deeper and deeper into the insides of different nested creatures. It's very cool how the levels are connected in this way, I guess that takes some planning. It was nice to be able to play with a controller, and the movement is nice and smooth.
I like the graphics, and how the levels adapt to the creature we are in. And how is everything is moving around.
I had to laugh at the high voice when the doctor is small. The mechanic that you get bigger again after a fixed amount of time is very nice (but also nice that as a player I could control that as well), and made that I had to think about this when racing through the intestines. The levels with tiny platforms where not my favorite, because it was quite easy to overshoot the platform.
I enjoyed the music, and how it changed in the end game (which was cool as well).
Nice that you have an intro and a tutorial, and how you reused some of the signs in the levels. The safepoints where not clear to me at first that they were safe.
Oh, and nice bubbles!
Overall, awesome entry! :raised_hands: