Storm: Last Resort by Skosnowich
In Storm: Last Resort you play as the captain of a pirate ship. You plundered and struck fear in the heart of many people of the Caribbean. This, of course, did not remain unnoticed and so you find yourself in an invidious situation.

Gameplay
In the game you steer a ship in a top-down view and have to beat the enemies in fight. You can set and strike sails with W and S, steer with A and D and fire your cannons by left-clicking in the firing arc. You shoot in the direction where your mouse cursor is, but you can only fire in the green firing arcs.
Between the battles there are small events and story parts where you choose upgrades for your ship.
Gameplay hints
If you struggle with the fights, here are some hints:
- following ships isn't a particularly great idea, they will get the better of you
- you can't really dodge enemies shots, you have to plan ahead so they can't properly aim at you
- if a ship is damaged it will move more slowly
- if the crew of a ship takes damage, they won't be able to reload as fast as usual
- after you lost a battle, you can choose to try again or even let your ship and crew be healed/repaired and try again
- a relatively easy tactic is to flee from the enemies and turn a little bit left and right to fire some broadsides at your chasers, as soon as you land some hits you can outmaneuver them
Ludum Dare Notes
This game is a jam submission for Ludum Dare 48 and was made in the time of 72 hours, I think I spent around 45 hours actively working on it.
This time I switched back to Unity to develop the game. Sadly I had no time to make any music, the sounds are mixed and edited from the #GameAudioGDC Bundles, thus I won't take any ratings in the audio category. All the graphics are made by myself.
Play the game on itch.io
Screenshots



Full Gameplay Video
https://www.youtube.com/watch?v=Lp_MqMy8nrw
Source code
Full source code is available under https://github.com/krankenberg/storm-last-resort-ldjam48
| Itch.io | https://skosnowich.itch.io/storm-last-resort |
| Link | https://github.com/krankenberg/storm-last-resort-ldjam48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/storm-last-resort |
Ratings
| Overall | 1421th | 3.217⭐ | 25🧑⚖️ |
| Fun | 1166th | 3.182⭐ | 24🧑⚖️ |
| Innovation | 905th | 3.217⭐ | 25🧑⚖️ |
| Theme | 1705th | 2.804⭐ | 25🧑⚖️ |
| Graphics | 1435th | 3.13⭐ | 25🧑⚖️ |
| Mood | 778th | 3.587⭐ | 25🧑⚖️ |
| Given | 34🗳️ | 26🗨️ |
Amazing job on making the combat feel so "high stakes" and intensive. At first I just got owned by the enemies and missed exactly everything, but after a bit of practice I started to snipe them down. Very cool that the enemies can damage each other as well, I tried to make sure to keep an enemy between me and another enemy, in order to make them kill each other.
The weather effects were also fantastic, overall a great experience!
https://youtu.be/DHfy_7ZtjHk
@gregfagan Yeah, that's true. I used a small boilerplate project of mine with that font in it and I hadn't the time to change the font, it wasn't a priority.
@barelyevengames
Thank you very much for the video. I think those are always the most helpful and valuable for giving feedback. First of all: I got around 8 hours sleep each day over the course of the jam, so that's fine, I think, but thanks for the concerns. And probably you're right nonetheless. :smile: :thumbsup:
To address some of the points you mentioned:
- It's true that you can't really dodge the shots, once they fired at you. The enemies look at your current speed and calculate their target on that. So there is a chance to dodge by slowing down and making turns, but it's really really hard. The idea was that one has to plan ahead to not being hit. But also I massively over-scoped and I had things like cannoneers inaccuracy and dumber enemies on my to-do list which would have made things a little bit more interesting and easier, I guess.
- Because you realized too late, that you could control the direction of where you shoot: I added a hint about this to the games description. Missing tutorials and bad instructions on my side.
- Missing background image in main menu screen -> no time because over-scoped. I hope one day, I manage to do a jam without over-scoping. :smile:
- No reason to be sorry, that you didn't play the whole game. It's my fault not having enough time to play-test and making the game too hard and unforgiving.
- Oh, also your guess about my interpretation of the theme was right: Deeper and deeper into the storm. It actually affects you in the last mission. The plan was to add wind mechanics and such.
Thank you again for the extensive feedback!
Graphics-wise, I especially liked the environment. The ocean looked superb, especially seeing the shadows of clouds rolling along the waves. The rain and darkness helped intensify the later parts of the game, building up the mood. When it comes to audio, I personally, in contrast to DevMerlin, actually really liked the choice of sound effects. I felt it added a lot to the mood and made the combat more thrilling.
Overall, the game was intense and exciting. Though its difficulty did make it hard to enjoy at times, it was moody and engaging, and had a lot of other strong points in its gameplay. Great job! :smiley:
Some remark: it might be intended, but gameplay feels pretty slow.
Good job!