Asteroid Showdown by Saathvik
You play as an astronaut who is exploring the caves of an asteroid. However, the asteroid is already inhabited by aliens who are trying to kill you. As you go DEEPER AND DEEPER into the caves, you need to fight off the aliens who are trying to kill you.
| Link | https://saathvik.itch.io/asteroid-showdown |
| Original URL | https://ldjam.com/events/ludum-dare/48/asteroid-showdown |
Ratings
| Overall | 1819th | 2.69⭐ | 23🧑⚖️ |
| Fun | 1687th | 2.675⭐ | 22🧑⚖️ |
| Innovation | 1855th | 2.225⭐ | 22🧑⚖️ |
| Theme | 1569th | 3.025⭐ | 22🧑⚖️ |
| Graphics | 1710th | 2.553⭐ | 21🧑⚖️ |
| Audio | 1257th | 2.2⭐ | 22🧑⚖️ |
| Humor | 1268th | 2.211⭐ | 21🧑⚖️ |
| Mood | 1726th | 2.55⭐ | 22🧑⚖️ |
| Given | 9🗳️ | 20🗨️ |
I like the floating jump, it's well parametrized
I think the sound of the shots and jump is saturated and much louder than the music :)
The shots of the enemy a little bit to quick (because our character is slow)
Good job thanks for your game :)
I do like the mechanic of enemies dropping health frequently when your HP is low.
-The art style however is all over the place.
-The terrain is not pixellated at all.
-The main character ix pixelated and has a black outline.
-The weapon is pixellated with slightly larger pixels and no outlines.
-The UI has the pixel size abount the same as weapons, but has outlines.
-The enemies are pixellated with HUGE pixels and no outline.
All those elements don't really mesh together. Not a critical problem but still probably should get some polish.
However one problem I have with this game is unforgiveable! I know that deathpits are kind of a staple of platforming genre. But having deathpits in a game where you are supposed to go deeper is an unforgivably cruel joke. Thankfully you also implemented a generoud checkpint system so hittin one of those pits does not set you back by far, but still - bad design choice.
Overall - a decent and playable jam entry. Well done!
Other than that, great job for a first game jam game!
I did notice that there were some times I couldn't jump, like on a steep slope, but overall it was simple and bug-free. Good job!