Dipper and Dipper by JM Studio

Dipper & Dipper
You are here to play a new kind of game.

Concept :
Set in a 3D world, our gameplay is based upon the minesweeper mechanics. Plant flags, throw bombs and find out where your mate "Dipper" is!

Inputs :
Moves : Use the WASD (default) to move, "Spacebar" to jump
Minesweeper's mechanics :
Left click to throw a bomb. You can hold left click to keep the bomb in you hand and release when you finally want to throw the bomb, or press right click to cancel the toss.
Right click to plant a flag, the flag will be dropped where you're aiming at the end of the animation. There's a limited range so try to aim not to far from your feet!
In-Game info :
Flag color indicates whether there's a bomb in the area or not :
Green -> Safe, you can throw a bomb (watch the bounce though)

Red -> DANGER! It's safer to find a green flag to dig around!

Blue -> Your mate "Dipper" is around! Keep on searching! But be careful, if there's a red border as well, it means that a bomb is in the area too so try to find another way in!

Story :
Dipper and Dipper are 2 crackers that were having great fun in a guacamole jar when it's owner decided to close it, shake it and let it on the table while he was going to work. Letting our two cute dudes lost in the sauce! One of them got trapped at the bottom of the jar! Go get him! But be careful, the guacamole is trapped with pimentos, if you dare to throw one of yours on it, it's BIG BOOM and there'll be nothing left of the crackers nor the jar!
You heard me, don't throw a pimento bomb on the jar's pimentos !
Here is a gameplay video (not on the final version): https://www.youtube.com/watch?v=BxsuJnnL7Ik
| Windows | https://jean-marc-studio-jms.itch.io/dipper-dipper |
| Original URL | https://ldjam.com/events/ludum-dare/48/dipper-and-dipper-1 |
Ratings
| Overall | 1188th | 3.36⭐ | 27🧑⚖️ |
| Fun | 1110th | 3.22⭐ | 27🧑⚖️ |
| Innovation | 606th | 3.48⭐ | 27🧑⚖️ |
| Theme | 1082th | 3.52⭐ | 27🧑⚖️ |
| Graphics | 1265th | 3.346⭐ | 28🧑⚖️ |
| Humor | 201th | 3.75⭐ | 26🧑⚖️ |
| Mood | 1184th | 3.292⭐ | 26🧑⚖️ |
| Given | 38🗳️ | 28🗨️ |
The graphics are good and I really appreciated the effort on the environment.
Core mechanics is a nice twist on minesweeper.
The only thing for me is that planting a flag might be a little slow and it is hard to see what you are doing but I think it's just a tiny bit a tuning.
An indicator for the bomb might have been nice, it's hard (at least in the beginning) to know where it is going to land (it gets better once you get used to it though so it might not even be necessary)
Overall very nice job!
@rein Thanks for playing. Have you tried to plant flags (right click)? Because, in order to dig "precisely" you need to plant them. These will reveal whether there is a pimento bomb around or not. But I appreciate the feedback on the fact that we may lack a bit of instructions.
@dynamix Thank you for the feedback, we really appreciate it. The game is not really meant to be fast paced but it may be a bit too slow. About the bomb indicator, we thought about this but I told my mate not to work on this as I thought it was "easy" enough without it. My partner might be angry at the moment reading your comment :D. Thanks again!
@legolula Hello mate, thank you for sharing this. may I know which version of the game you played? Was it the windows version or the WebGL version?
@magna Thank you for noticing our Ludum page ;), seems like a lot of people are just jumping into games wihtout reading the page's content... Unfortunatly (or fortunatly for you) we have the instruction written ONLY on the webpage :/
@achila-eranga-mohottige is that all credit you can give to us :'(. Joking of course! Thank you for your title feedback ;)
@initialposition Thank you for playing the game and letting a feedback. We are sorry that you couldn't make it to the end because of a rare case of procedural generation :'(. Thanks again for the bomb feedback, that helps ;). By the way, maybe you should try to give it another shot to see if you can beat the game :P!
@saltfactory-studio Hello there, I'm glad the game pleased you :). Hope you restarted the game many times to see the loading screen over and over :D.
@shone Hi, thank you for giving us your feedback. Sorry to hear that, we had to put the intro story to "hide" the world generation :/.
The story is very cute. The drawings match how silly and cute the story is.
The game looks good overall, very nice.
The abruptness of hitting dynamite is jarring. I think it would be cool if I could stick around a bit and see the dynamite that ended my run, how I hit it, and how close I was to my friend.
Like others said, waiting to try again was detrimental to the experience. I understand you were hiding the world generation, so the cutscene is better than a boring loading bar.... I don't have much experience with proc-gen, but it seems like it shouldn't take THAT long.
Anyway. After a few tries I managed to get close enough for blue umbrellas, but eventually found a bomb. I gave up from there. sorry.
Good job on your game. Very cool entry!
Though the pun was well though, like it!