Altum Square by Ennacirruh

[raw]
made by Ennacirruh for Ludum Dare 48 (COMPO)

Navigate your orb through a scrolling labyrinth that you have to manipulate yourself. Get as deep as possible without touching the walls. And good luck.

This is my first attempt at participating in a game jam. Been trying to learn unity over the past few months and finally felt like I could create something. That being said, the results were very lack luster. This game is really buggy, and needs a lot of work. But times up. I don't know what I'm doing and will just roll with it.

Ratings

Given 7🗳️ 7🗨️

Feedback

Lighty_the_Light
26. Apr 2021 · 11:56 UTC
Quite fun to play with, the gameplay is innovative under this theme!
Do came across some bugs tho, for example the inputs are disabled after I return to the main menu.
Good work!
TheGreenWorm
26. Apr 2021 · 16:46 UTC
That's a really cool idea ! Unfortunately, can't play for very long as using a non qwerty keyboard with this kind of gameplay/control scheme is really hard !
Going in the tutorial does not provide a clear way to go back to the menu (with some digging around i found out you could press the esc key to bring up the in game menu)
morphine
26. Apr 2021 · 16:54 UTC
I really like the idea here and congrats on submitting a game! I had a hard time getting the controls working for me and unfortunately the tutorial was very difficult to understand :) Overall though, LDJAM is hard and you submitted a game so well done!
🎤 Ennacirruh
26. Apr 2021 · 17:04 UTC
Sorry about the tutorial. Didn't have time to make one and had to rush a sloppy image. Appreciate the feedback though.
Gaminghamster
26. Apr 2021 · 17:04 UTC
Congrats on your first participation in a jam ^^
With such a neat concept too :D

Putting the bugs aside this game is a little wonky but the potential is great. There are a few things in the design that I would personally change, for example not letting the player "ball" scroll with the screen and instead stay in that position of the maze to avoid letting every vertical hole become a resting ground.

I hope the rest of your jam experience will be a great one ^^
Pincushion
26. Apr 2021 · 17:04 UTC
Cool idea. It could definitely use other elements, but I think the core mechanic is pretty fun. It did get easy once I stopped mixing up the ball movement from the tile controls.
Bobafett89
26. Apr 2021 · 17:09 UTC
At first this game is hard to control, but i would say that is happening because of lack of proper tutorial, but as soon as you got used to control you have to get used to controling player and labyrinth at one time, but then the game is starting to be interesting, if you had more time, this game could be very good.
guimm12
26. Apr 2021 · 17:34 UTC
Yo, this is sick. Even though the tutorial was a puzzle by itself, once I got the hang of it, it was pretty fun. I kinda wished the ball didn't move with the screen tho, so I could comfortably leave the ball in horizontal spaces too while changing the maze. This is a great entry, good job! (and also, congrats on your first game jam!)
Luis Giron
29. Apr 2021 · 02:08 UTC
The game was very original!
Maybe going down a little faster would have been more exciting, but I loved the concept.
Great job!
icefallgames
30. Apr 2021 · 23:34 UTC
I think I keep running into a bug where I stopped being able to control the red box.
Pretty neat concept though! I think you should take this further!