Deep Down is a game about getting as much down as possible.
But be careful because you will take damage if you fall down from to high.
Controls are : left right up down arrows, A to restart and M to mute the music
I initially wanted to have more content, new mechanics and 2 more level, but some privat stuff just happend the last day so i had to cut. Howewer I'm happy with what I did and I'll of course try to improve the game in the futur, like adding new levels and possibly an infinite level with procedural generation, wait and see...
I hope you will still enjoy :)
Tools used : Piskel, LMMS, Godot
Sorry for the inconvenience :,)
Nice use of sound effect when losing health, but I think it could use more ambient feedback. Like I get why there's a "falling speed" meter, but something like wind visual/sound effects when you're falling too fast would help to communicate the speed more legibly.