Reel Deep by frenchie

Reel Deep
Ahoy! There's a treasure at the bottom of these seas and you're gonna be the one to get it! Bring some loot back with you to upgrade your hook! Then go Deeper and Deeper until the end!
How to Play: The goal of the game is to get the sunken treasure at the bottom of the sea. In order to do so, you must navigate down to the bottom without filling up your hook's capacity. You will grab anything you touch on the way down. Once the hook is full, you start going back up! On the way up, anything you run into will knock something off your hook! Whatever makes it with you to the top will be sold. Use the money to buy upgrades and go Reel Deep!
Controls: * Mouse to navigate menus * Arrows to move * C to use repellent (must unlock first)
Hints: * Your progress is saved! Come back later if you need a break * Fish and rocks are not very valuable. Better treasures lurk deeper!
Credits: * @ec2151 - Music and Sound Design * @MaxBize - Programming * @NitoDoodles - Art and Programming
Changelog: * Fixed a soft-lock where you couldn't beat the game if you didn't win the first time you made it to the bottom * Fixed a bug where you couldn't buy something from the store if you had the exact money for it
Gold Hook Hall of Fame / Bragging Rights:
- @eta (honorary)
- @luc-creationallabs
- @smbe19
- @fribolin
- @littlew00d
- @skosnowich
| pw: ludumdare | https://frenchie14.itch.io/reeldeepjam |
| Original URL | https://ldjam.com/events/ludum-dare/48/reel-deep |
Ratings
| Overall | 82th | 4.182⭐ | 46🧑⚖️ |
| Fun | 50th | 4.227⭐ | 46🧑⚖️ |
| Innovation | 560th | 3.523⭐ | 46🧑⚖️ |
| Theme | 163th | 4.216⭐ | 46🧑⚖️ |
| Graphics | 259th | 4.267⭐ | 47🧑⚖️ |
| Audio | 49th | 4.314⭐ | 45🧑⚖️ |
| Humor | 637th | 3.024⭐ | 44🧑⚖️ |
| Mood | 629th | 3.698⭐ | 45🧑⚖️ |
| Given | 55🗳️ | 70🗨️ |
One of the best jam entries out there by far!

I wish the fish were a little bit slower when you first get started but I might just not be good at this kind of game 😆
Nice work!
So where to begin, the art is super charming! It reminds me of a game called Part Time UFO, especially the UI. The fish are really adorable, slthough I never seen so many clownfish that want to grab a hook haha!
I think what really sold me on this is the music. Mad props to that; it was really well executed, especially when you snagged all of the items in one round and about to reel up. Which makes me really like how difficult you can make the game (either go deep and get lots of fish or stay up high and only get a little bit)
Some feedback, the UI on the browser is a little shrunken on my screen (not sure if it's because of my monitor or playing it on browser is different. Also, the pricing of some of the upgrades after level 1 shoot WAY up so you do have to grind a bit to get those better upgrades.
Overall, amazing job!
Awesome job!
@samarthmp5002 I'm pretty sure clownfish are one meter tall :stuck_out_tongue:
@kaabiikaze thanks for the feedback! I agree - balance could have used a little more tweaking. Not sure why you're seeing weird things with the UI. What's your resolution, browser, and zoom setting? Game looks a little weird if it's not at 100% or 200% browser zoom.
@sirduck UI tweaks was on my list but ran out of time! I also just went back and noticed you can't buy things sometimes even when you have the money for it :frowning:
@eta :scream: :scream: :scream: That's a game-breaking bug right there!!! If you didn't get the chest all the way back up the first time it would have been impossible to win! Also, means you soft-lock if you try to win multiple times. Just fixed it! Sorry about that. You still get bragging rights
#### and now here is my braging rights picture :smile: ####

Thanks for sharing this! I had fun.

Really awesome game, enjoyed it very much. I liked the change between going up and down. Was very fun to play.
How could I resist to get this, just to brag with it XD
I loved the gameplay, it was really addicting. Just the idea that you have to bring back up what you caught was genius, it really gave the gameplay another dimension. The music also did a good job at conveying this feeling of rush. All in all, just an amazing game, an endless mode would have been cool, but absolutely not neccesarry for a game jam.
Very good job
I liked the speed mechanic where your position on screen determined the up/down speed.
Nice graphics, music was cool and fitting. Clown fish are annoying and not at all funny.
You really blew it out of the water with this entry, which is my favourite out of all that I've seen and player.
The gameplay is insanely addive, the graphics and music are wonderful!
The upgrade system works wonderfully, although once fully upgraged it makes it too easy to reach the bottom and grab the chest.
My only minor piece of criticism is the button mapping to use the repellant; Why 'C'??? It would've made more sense to make it the spacebar.
Bug: Golden hook only appears underwater and not during the cast-off or treasure banking animation.
For a future update I would love to see an angler fish included in the lower dephs that the player could sacrifice a treasure slot for in order to see at lower depths.
Other than that awesome work!
The game mechanics were solid, i love how the movement of your hook felt going down and the system for gaining money and upgrading was on point.
I thought the art was great, very gameboy esque and blocky. I'd like a bit more variety as you descended though maybe?
Overall a very solid entry!
And here, of course: ME RIGHT TO BRAG!

@testuser Definitely! Ran out of time on the repel but would have been nice to polish it with an indicator and also audio and visual effects
@fribolin Endless mode would be cool! Actually wouldn't be too hard either since everything is procedurally generated except the top and bottom
@littlew00d I've been doing lots of PICO-8 recently so 'C' just seemed like a natural button to use :sweat_smile: Also, gold hook not appearing above water is because we ran out of time. Some of the stuff above water is spritesheet animation and we didn't make gold hook versions. Or maybe it's a special kind of metal that only looks gold underwater :stuck_out_tongue:
@lalaki7 Interesting sprite rotation algorithm! Do people actually use this in real-time across all their assets though? Rendering at 8x resolution and multiple passes for every sprite feels like a performance nightmare. If you know any good, performant, Unity-ready implementation I'd love to see it! Would make a great tweak in a post-jam version
@gordy-keene Might help to read the instructions at the top of the page :wink: You collect items you run into on the way down. On the way up, you lose items on your hook when you run into things
Did some quick searching and couldn't find any unity assets for the latest version of unity, only implementations for older versions that might not work anymore: https://assetsale.herokuapp.com/ja/contents/55499
https://forum.unity.com/threads/pixel-art-rotation-a-tool-for-your-pixel-art-games.325072/
The music is very nice and I like the changes for each phase. I love the little clicky noises the critters make as you gain their attention!
Visually the game is beautiful. Great pixel art, well animated, and nice juicy effects! (maybe the coin's don't need to rotate though? They can look kind of funky with all the broken pixels)
Overall a very good game! I feel like it would work well as an arcade game, trying to win tickets to trade for prizes!
Good job everyone!
I'm quite simply blown away. Phenomenal job here!