Deeper and deeper by Arturian5

[raw]
made by Arturian5 for Ludum Dare 48 (JAM)

The higher you climb up the career ladder, the more painful your fall.Screen_01.png

Ratings

Overall 1302th 3.289⭐ 21🧑‍⚖️
Fun 1197th 3.158⭐ 21🧑‍⚖️
Innovation 889th 3.237⭐ 21🧑‍⚖️
Theme 1199th 3.421⭐ 21🧑‍⚖️
Graphics 973th 3.632⭐ 21🧑‍⚖️
Humor 306th 3.553⭐ 21🧑‍⚖️
Mood 1164th 3.306⭐ 20🧑‍⚖️
Given 27🗳️ 15🗨️

Feedback

Mero
26. Apr 2021 · 21:19 UTC
It looks nice
pathfinding is a bit hard to control sometimes
and i dont know what is the aim in the game overall? to stay alive as long as possible? or work as much? idk
namrog84
26. Apr 2021 · 21:21 UTC
This is great example of how psychologically someone can little by little dig yourself deeper and deeper down the not so great behavior!

Fun music, like the art style, pathfinding was a lil wonky at times.
blaster391
26. Apr 2021 · 21:22 UTC
A really fun take on the theme, I really liked the graphics and how everything slowly escalates. Pathfinding is a little wonky but can't complain given the time constraints
Nahuelito
28. Apr 2021 · 02:02 UTC
Different and interesting take on the theme and nice graphics. I really liked how things get out of hand little by little and you end up like a sociopath one step at a time. Would be nice to be able to move you character using the keyboard; some extra music would also be nice.
Very good job!
Tomas Poblete
28. Apr 2021 · 02:52 UTC
An interesting approach to the theme of the jam. I had a lot of fun between the different levels. Very good art by the way. Good job!
GIRLPWR
28. Apr 2021 · 16:23 UTC
Haha, the idea is great!
I would like to be able to be promoted at work again
Adri1703
29. Apr 2021 · 13:25 UTC
Cool ! but controls are a little bit weird
Langotriel
29. Apr 2021 · 14:44 UTC
That was an interesting experience. I think you did a good job on the visuals; the style is consistent and damn :eyes: look at those floorboards :eyes:

It was also intriguing to find out what sort of mischief I could get up to with R :smirk:
Lajbert
30. Apr 2021 · 08:54 UTC
Now this is some nice, creative work! If you have the time to make an actual minigame out of with animated feedbacks from colleges for good and bad deeds, that would be awesome!
Hare Software
30. Apr 2021 · 21:01 UTC
I liked the graphics and the general concept is quite funny, but I got stuck on the second day since I did not want to do anything wrong just yet, but I think it caused me to exhaust all my options and be forced to fail, but perhaps I missed something. Overall, really fun idea, well done!
DDRKirbyISQ
08. May 2021 · 20:37 UTC
Is it just me or does the guy love to just shuffle sideways instead of facing the direction in which he walks? :P

Ah, adding alcohol to coffee gives you extra energy. I'll have to remember that! xP

Got to the third "phase" but couldn't find enough interaction points to proceed any further than that. I wonder if one of them was hidden off-screen (I have a 5:4 aspect ratio resolution).
VixenMink
12. May 2021 · 01:04 UTC
I was a little weirded out about the controls but I was able to slowly get used to them. If only this was real in many ways lol Fun to be had all around
masterkrepta
12. May 2021 · 23:29 UTC
pathfinding did get a little strange at times, but overall i was able to navigate . the concept was fairly unique for the theme, as i was expecting to theme of sinking instead of climbing a career ladder.
fabula_rasa
13. May 2021 · 00:23 UTC
This was unexpectedly heavy. And the cheery music sort of tricked me into thinking it will be a lighthearted bit of fun ;).

The tutorial description is a bit confusing. You write that I should not "make my bad deeds too much". But there is no other way to progress through the game than exactly by doing too many bad deeds. And if you don't do them from the second day onward, you will just lose. So yeah, confusing tutorial :wink:

I liked your approach to the theme, the graphics are nice, and the music is cool as well (if not particularly fitting to this dark, dark world).

I encountered only one real bug. I had trouble interacting with the bottle in the area on the screenshot below. When I approached from a certain angle, an interaction bubble popped just for half a second and disappeared. I never managed to find a proper place to stand at to interact with that bottle.

![Screenshot_4.jpg](///raw/732/a2/z/42631.jpg)
alprog
13. May 2021 · 00:25 UTC
Great theme solution! I like how levels look like.
The game needs some little balancing by the way.