Diggy by Asue
Hello =D
Your goal is to find the coin to finish the level. You have to dig and spawn blocks to get there.

Controls
| Action | Keyboard / Mouse | |---|---|---| | Move & Jump | WASD / ZQSD / Arrows | | Dig | Left Mouse Button | | Spawn block | Right Mouse Button | | Pause | Escape | | Restart | R |
Team
-> Asue : game developer
-> Oxalotte : composed all the musics

| Link | https://asue.itch.io/diggy |
| Link | https://asue.itch.io/diggy |
| Original URL | https://ldjam.com/events/ludum-dare/48/diggy |
Ratings
| Overall | 1386th | 3.24⭐ | 27🧑⚖️ |
| Fun | 1306th | 3.08⭐ | 27🧑⚖️ |
| Innovation | 1206th | 3⭐ | 27🧑⚖️ |
| Theme | 1219th | 3.4⭐ | 27🧑⚖️ |
| Graphics | 1171th | 3.44⭐ | 27🧑⚖️ |
| Audio | 774th | 3.36⭐ | 27🧑⚖️ |
| Mood | 1412th | 3.1⭐ | 27🧑⚖️ |
| Given | 26🗳️ | 28🗨️ |
It would be better if you could place the blocks on a grid instead of just anywhere, since that can cause you to get stuck. Also, since this game has only one song, it should just continue playing after finishing a level.
But these are minor complaints. Overall a really good game!

I have just an issue with the game I'd like to take 30 seconds to explain. I had a really hard time figuring out in the first level why I could dig some blocks and why I couldn't. Because I'm colour-blind (deuteranopia), I needed to squint and concentrate very hard to distinguish blocks of different colours.
Because it's easier to explain with pictures: on the first image I don't see any difference in the block colours while playing, on the second image there's no issue whatsoever.
 
La mécanique marche bien et les petits feedback font plaisir (j'adore le screenshake). Au départ je croyais qu'on pouvait poser des blocs à l'infini, mais en fait c'est relié au nombre qu'on en a cassé, ça pourrait être sympas un petit indicateur. Ca a déjà été dit, mais obliger les blocs à être dans la grille semble une alternative intéressante.
C'était très cool, bravo à vous deux :)
But the mechanics is quite nice. Although I think it could go a little deeper (pun not intended). All levels can be finished without placing a block, I didn't even notice on my first playthrough that it was a limited resource! Now I guess there wasn't enough time to design more levels, but there's clearly enough material here to offer interesting puzzles! :) Anyway, it's still a pretty good job overall!
I don't think a grid is the best option for the game because I really enjoyed the fact that you can spawn block where you want, you can "build your own path" with the level design around you, I liked it. But maybe you could add a mechanic to remove the block by clicking on them or something like that. That will, at the same time,
resolve the few collision issues that you can make yourself by playing and get stuck this way.
I had a great, good job !
Les puzzles étaient top :thumbsup: